The Battle of Polytopia is a turn based strategic adventure. It's a game about ruling the world, fighting evil AI tribes, discovering new lands and mastering new technologies.
Beat your friends in online battles and compete on the global high score list.
Auto generated maps make each game a new experience, with unlimited replay value.
Pick and choose among different tribes. Wander in the dark cold forests of Barduria, explore the steamy Kickoo jungles or claim the lush field of the Imperius empire.
What our players are saying:
"I just can't get over how perfect this game is. It is a wonderfuly unexpected gem. The only thing that I could critique is the price(it's too low)."
"It's mixture of simplicity and strategy are that of straight up brilliance."
"It’s a great city building game that’s free of the shackles of “freemium,” and every strategy fan owes it to themselves to give it a shot at some point."
Touch Arcade (Chris Carter)
The battle of Polytopia is the first game from the indie game studio Midjiwan, based in Stockholm, Sweden.
Bug fixes and improvements
Ratings and Reviews
One of the best games I own, but I have a few suggestions.
This is really the only game that I’ve played that I haven’t deleted within a few days. The gameplay is simple and it exemplifies the civilization style strategy that keeps me coming back every day. My suggestions are more from a mobile UX perspective rather than gameplay bc I think the idea is clearly successful. Since the update, ending a turn requires me to click the bottom menu and then click a menu in the center to confirm. Since it doesn’t overlay the menu at the bottom, I can style click those menu buttons with the confirmation still at the center. It might be more intuitive to revert back to an overlay menu on the bottom that way my finger doesn’t have to constantly traverse up and down the screen and additionally I won’t be able to hit the other menu buttons. You might be thinking, there’s not much distance from the bottom to the middle, but it does get tedious.
The zoom level might be just preference, but I would love to be able to zoom in further so it doesn’t feel like I’m so far away from my cities and units. I would also be aware of your touch points. Since the UI has become a lot smaller in size (buttons,text,etc) it may become more difficult to read/hit those points on the screen, especially for users with large fingers.
Just a few suggestions from a fellow designer, keep hammering out cool ideas!
So close to greatness
I’ve been playing Polytopia (supertribes) on and off for a couple of years now, there is just something that keep bringing me back. Every time I play I always dream of crushing my friends in a match to show off my skill, but that fact is I simply can’t do that. Multiplayer in this game is blocked behind a pay wall, yes there is the free “pass and play” but that just slows down the experience and isn’t very enjoyable when your trying to hide your position from your friends. I would love to see multiplayer became a free feature, and I do understand the reason it may be blocked is because you guys are a small company and you need some type of income, but still I feel that doing this would help the community out a lot.
Multiplayer in general dealing with any turn based game always takes time. Now I am not sure how the online multiplayer in Polytopia works having never played it, but I feel like there is an easy solution to a more exciting fast paced experience. Adding a timer to every players turn; let’s say 5sec early on and progressively gets longer, would really add fast thinking and excitement to this already intense game.
This is just some things I think you guys should improve on, I myself am a design freak and I have many other ideas, but in the end it’s your game and I really want you guys to succeed.
Hello, I like to start just by saying what a great game. This game is packed with hours of fun. I would like to make a recommendation for the third Special Tribe: The Engineers. Like in the Alien movies the engineers should be master creators. I will go over each special tab and then I will recommend some units. The hunting and fishing research tabs should enable the consumption and convert into a little amount of stars instead of xp so that you can create more units. You should be able to now farm these animals or upgrade them like the second special tribe, but no dragons. The riding tab should be a cloning tab so instead of more quality you get more quantity. Though the clone will be weaker and you can’t clone a clone. The engineer tab should give you something cool and the sailing tab enables ports. You should be able to upgrade a battleship to an airship. Everything else is up to the developer(s) for the tabs. Some units I recommend are healer and builder. The healer is obvious, but the builder should be able to construct walls that act like mountains and can construct bridges to go over water. The art for the temples should be exclusive. I know it’s a young idea, but I think it has potential. I understand the dev(s) might not even read this, but personally think something like this would be awesome.
- Midjiwan AB
- 44.2 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Cartoon or Fantasy Violence
- © 2016 Midjiwan AB
- In-App Purchases
- Vengir Tribe $0.99
- Kickoo Tribe $0.99
- Aquarion $1.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.