The Battle of Polytopia is a turn based strategic adventure. It's a game about ruling the world, fighting evil AI tribes, discovering new lands and mastering new technologies.
Beat your friends in online battles and compete on the global high score list.
Auto generated maps make each game a new experience, with unlimited replay value.
Pick and choose among different tribes. Wander in the dark cold forests of Barduria, explore the steamy Kickoo jungles or claim the lush field of the Imperius empire.
What our players are saying:
"I just can't get over how perfect this game is. It is a wonderfuly unexpected gem. The only thing that I could critique is the price(it's too low)."
"It's mixture of simplicity and strategy are that of straight up brilliance."
"It’s a great city building game that’s free of the shackles of “freemium,” and every strategy fan owes it to themselves to give it a shot at some point."
Touch Arcade (Chris Carter)
The battle of Polytopia is the first game from the indie game studio Midjiwan, based in Stockholm, Sweden.
A patch with some bug fixes for the public release:
-Fixed bug with kicking other players
-Fixed bug with disappearing hint buttons on the map
-Better loading of images in the news section
-Kicked players now gets properly notified
-Fixed bug that caused strangeness when resigning the game after you picked tribe but before the game had started
-Fixed bug that multiplayer is stuck loading player data forever
-Fixed bug when adding a empty string as the ID for a new friend
Ratings and Reviews
One of the best games I own, but I have a few suggestions.
This is really the only game that I’ve played that I haven’t deleted within a few days. The gameplay is simple and it exemplifies the civilization style strategy that keeps me coming back every day. My suggestions are more from a mobile UX perspective rather than gameplay bc I think the idea is clearly successful. Since the update, ending a turn requires me to click the bottom menu and then click a menu in the center to confirm. Since it doesn’t overlay the menu at the bottom, I can style click those menu buttons with the confirmation still at the center. It might be more intuitive to revert back to an overlay menu on the bottom that way my finger doesn’t have to constantly traverse up and down the screen and additionally I won’t be able to hit the other menu buttons. You might be thinking, there’s not much distance from the bottom to the middle, but it does get tedious.
The zoom level might be just preference, but I would love to be able to zoom in further so it doesn’t feel like I’m so far away from my cities and units. I would also be aware of your touch points. Since the UI has become a lot smaller in size (buttons,text,etc) it may become more difficult to read/hit those points on the screen, especially for users with large fingers.
Just a few suggestions from a fellow designer, keep hammering out cool ideas!
Hello, I like to start just by saying what a great game. This game is packed with hours of fun. I would like to make a recommendation for the third Special Tribe: The Engineers. Like in the Alien movies the engineers should be master creators. I will go over each special tab and then I will recommend some units. The hunting and fishing research tabs should enable the consumption and convert into a little amount of stars instead of xp so that you can create more units. You should be able to now farm these animals or upgrade them like the second special tribe, but no dragons. The riding tab should be a cloning tab so instead of more quality you get more quantity. Though the clone will be weaker and you can’t clone a clone. The engineer tab should give you something cool and the sailing tab enables ports. You should be able to upgrade a battleship to an airship. Everything else is up to the developer(s) for the tabs. Some units I recommend are healer and builder. The healer is obvious, but the builder should be able to construct walls that act like mountains and can construct bridges to go over water. The art for the temples should be exclusive. I know it’s a young idea, but I think it has potential. I understand the dev(s) might not even read this, but personally think something like this would be awesome.
Overall a great game
Polytopia is very innovative, being able to be a civilization game that has a clean user interface (without the over detailed and overwhelming amount of actions that other games sport). It is also very engaging, locking the player into a sense of worry as their empire falls to one city, or a sense of victory as they devastate 2-3 civilizations. The reason I find Polytopia different than other civilization games, is that Polytopia doesn't push in game purchases, every time you quit to the menu or start a new game; this factor alone is extremely strong, since other civilization games make you miserable with the amount they MAKE you pay to continue. Along with this review, I have a few suggestions that I will detail in the next sentence. The world generation of Polytopia isn’t something for me to question, however I think users should be able to set guidelines for their world generations, such as the amount of water or the distance between capital cities. Another suggestion that I have is that it should take units a turn to convert to the enemy; this would allow the player to make a counter-unit to reverse the process ( you might require to raise the health of the converter to 15).
- Midjiwan AB
- 49.7 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Cartoon or Fantasy Violence
- © 2016 Midjiwan AB
- In-App Purchases
- Vengir Tribe $0.99
- Kickoo Tribe $0.99
- Hoodrick Tribe $0.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.