Works with: iPhone SE, 6S, 7, 8, X, XS, XR, Ipad Mini 4, Air 2, 2017, 2018, 2019, PRO
DOES NOT SUPPORT: iPhone 5s, 6, 6 Plus, iPad Air, Mini 2, Mini 3, iPod Touch

From Bethesda Game Studios, the award-winning creators of Skyrim, comes The Elder Scrolls: Blades – a classic dungeon crawler reimagined.

The Blades, the Empire’s top agents, are forced into exile. On the run, you return to your hometown to find it destroyed.


QUEST and Experience stunning dungeon adventures.

CREATE and customize your city, restoring it to greatness.

CONQUER your friends and rivals in epic one-on-one Arena battles.*

CREATE any character you want and discover unique weapons, armor, and abilities.

MASTER the never-ending Abyss with a cutting-edge combat system.

*NOTE: Arena modes will be added after the initial launch of The Elder Scrolls: Blades. Please visit for updates on this mode, as well as other exciting new information for the game

What’s New

Version 1.0.3

• Increased Gem rewards for daily and weekly Jobs!
• Fixed several login issues and other miscellaneous bugs.

Ratings and Reviews

4.5 out of 5
16.2K Ratings

16.2K Ratings

the kid with the hat ,

Great start

I think its fun and it's got potential. Obviously right now there's not a lot of variety and some parts are pretty unbalanced, but it looks beautiful and reminds me of the console games without just trying to copy them (although i was a little sad the bears weren't tougher). I think y'all did a great job so far, and here's just a few more specific suggestions I hope y'all consider:

1. Quick weapon/shield swap button in combat. Considering the dungeons currently consist entirely of walking up to enemies and fighting them one on one, the fact that in challenging missions you often need to open up the menu to optimize your loadout for every other battle is kind of a pain. Eg, the way most crypt levels are all wights and skeletons, which have the exact opposite resistance/weakness. Does it remind me of the console games? Yeah. Is it still annoying? Yeah. A button in the corner to quick swap your loadout would be awesome.

2. Library or something. I'm sure y'all are working on lots more buildings already, but i'd just like to suggest that one hold the information on enemy weaknesses, resistances, abilities etc. It's just confusing to try to remember the tips. You could even make it quest based, like the researcher guy says go kill 10 wights and he'll add them to the library or whatever. Just an idea to add more variety to the town and help the player keep track of all the game elements.

41029110000 ,

Fix it

This game has great potential but it’s not there yet , I have been playing a couple of days now and I’ve noticed that it’s very hard to continue with out paying money as far as graphics go it’s wonderful but it still lags and glitches a lot , the thing that bothers me is that I was on a level that 4/5 skill and that’s not that hard but I killed 4 troll who had hit/attacked a lot more than the last but even though I have a full bar of health I some how die from two hits?, not to mention almost every time I tried to hit a button to use my magic or my abilities it wouldn’t let me , the game has so much potential but what bothers me is you have to pay to win .

The features I wish they would add are some of the simple ones that I think would make a really big difference and let the player enjoy the game more , like being able to carry around food that would be awesome one level I only had two things to eat and ultimately ended up losing , I wish you could find more building materials sometimes if I’m luck I could get like 3 maybe 4 on a quest or job , I also feel they could maybe allow followers that would be cool but this game has a lot of potential.

Thanks for making a game like this for the phone but I hope to see you improve it in the future I wouldn’t mind if you had to pay like 10 bucks for a full game like Skyrim kinda rather than pay like 100+ to get what I need to complete a level then ultimately pay more plus some in the future.

Quartz Collector ,

Unenjoyable reward structure

While Blades provides some level of satisfying dungeon crawler gameplay with the combat, earning the rewards is not at all a fun experience. Being unable to open any of the chests I find during a dungeon run because I have a 1 or 6 hour timer running on opening a better chest is disappointing. The changes to silver chests have helped with the bloat on chest capacity, minorly, but requires that I spend more time worrying about timers. Collecting the variety of materials needed to construct buildings, craft weapons and armor, or potions is dull as it is either through chests or jobs, the repeatable grind of side-missions. The main quest does provide needed materials early on, but is hardly a reliable source later. Blades feels most like a lootbox collector, and the result is that the moderately enjoyable gameplay lost its value once I felt like I was stuck in a pointless loop. Do a quest or a job, collect chests and sparse materials, open chests and/or spend materials on crafting or building, repair and repeat. The ultimate goal of that cycle is to... enable the continuation of that cycle, but with better gear and buildings to provide you with the game’s RPG mechanics. Many games do this, Blades has done it poorly if it has made me so painfully aware of its gameplay loop without offering something of substance. Perhaps its a limitation of conventional mobile game design, which is a shame, because the hardware can handle much more than the standard.


Bethesda Softworks LLC
149.6 MB

Requires iOS 11.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Rated 12+ for the following:
Infrequent/Mild Mature/Suggestive Themes
Frequent/Intense Cartoon or Fantasy Violence
Infrequent/Mild Realistic Violence
© 2019 Bethesda Softworks LLC. All Rights Reserved.
In-App Purchases
  1. Starter Pack $4.99
  2. Stash of Gems $9.99
  3. Sack of Gems $4.99


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  • Family Sharing

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