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The Graphics Codex

By Morgan McGuire

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Description

An essential mobile reference for 3D computer graphics.

“Both readable and solid, the Graphics Codex provides the reader with the essence of 3D computer rendering.”
- Eric Haines, Autodesk and coauthor of Real-Time Rendering

“I own and use the Graphics Codex. Is it a reference tool, a companion to a textbook, an alternative to a textbook, or a self-study guide? It can work in any of these roles, but I think it is in fact a new thing. It's a thing we'll be seeing a lot of...dollar for dollar, it's the best scholarly information I have ever purchased.”
- Peter Shirley, University of Utah and coauthor of Fundamentals of Computer Graphics

The Graphics Codex features:

▸ 14 chapters of lecture notes on physically-based rendering
▸ 400 cross-referenced equations and diagrams
▸ Links to external DirectX, OpenGL, Unity, Mitsuba, and other API documentation
▸ Links to primary sources and textbooks, with page numbers and PDFs
▸ Free updates with new content every month
▸ All entries stored locally--no network connection required
________________________________________________________

About the author, Dr. Morgan McGuire:

I'm a computer science professor at Williams College, researcher at NVIDIA, and professional game developer. My commercial game credits include the Skylanders, Call of Duty, Marvel Ultimate Alliance, and Titan Quest series. I coauthored Computer Graphics: Principles and Practice 3rd edition and Creating Games: Technology, Mechanics, and Content, and have published research papers in SIGGRAPH, I3D, and HPG. I received my Ph.D. and M.Sc. from Brown University and B.S. and M.Eng. from M.I.T.

For years I've been carrying books and notes between home, office, school, lab, and consulting clients. I wrote this app to carry in my pocket the essential diagrams, images, and equations for 3D graphics work.

There's no outsourcing or other company involved in this project. Just e-mail me your suggestions and bug reports for the next update at morgan@casual-effects.com. Follow my development blog and twitter feeds at http://graphicscodex.com

What's New in Version 2.12

* New and Updated Topics
Extended the shared_ptr initialization discussion in the C++ chapter.
Random direction on a sphere.
Added observations from Edwards et al. and Heitz about the “white furnace test” in Materials.
Added explanation of using std::make_shared with a protected constructor in the std::shared_ptr topic.
Added std::shared_from_this example in the std::shared_ptr topic.
Added a link to tinyobjloader in the A Camera Model chapter.
Clarified the pixel coordinate system with more diagrams and comments in the A Camera Model chapter.
Added Blinn's microfacet BSDF.
Improved transport graph diagrams in the Rendering Algorithms survey chapter.
Updated the Ray Marching chapter for GLSL 4.10 and G3D 10.01.

* App Changes
Improved the layout of code listings
Added Graphics Codex Programming Projects for covering graphics implementation and software engineering topics
Removed status bar

* Corrections
Fixed a stray const in the A Camera Model chapter
Fixed a broken link in Blinn-Phong Microfacet Distribution

Screenshots

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The Graphics Codex
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This app is designed for both iPhone and iPad
  • $9.99
  • Category: Education
  • Updated:
  • Version: 2.12
  • Size: 74.3 MB
  • Language: English
  • Seller:
Rated 12+ for the following:
  • Infrequent/Mild Sexual Content and Nudity

Compatibility: Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.

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