Think & Learn Code-a-pillar™
Open iTunes to buy and download apps.
Guess who needs help? The cute, smart and irresistible Code-a-pillar™! Will Code-a-pillar™ make it to the end of the maze? Will he eat the right number of leaves and fill his belly up for the next challenge? It’s in your child's hands to find out! Fun rewards, sound effects and animations add to the play and learning fun!
Maze and numbers games gets kids thinking through solutions to problems!
Help Code-a-pillar™ meander through obstacles to reach his target by creating a path for him to follow using the included drag and drop command segments. Will he hit the boulder or find his way around with YOUR help? Unlock special coding segments and obstacles as you level up!
After all of his hard work, help Code-a-pillar™ re-fuel and get something to eat! Code-a-pillar™ will ask you to find a specific number of leaf bundles – drag the correct leaf bundles towards his mouth to feed him.
Content levels up as you play!
Challenging levels, increase with complexity – the more you play, the more you learn!
Learning & Curriculum Content:
Planning & sequencing - preschoolers learn to follow multi-step plans to achieve a goal.
Problem Solving - generate and execute a solution to any problem.
Number Recognition - understand and recognize numbers in Code-a-pillar’s™ world.
Counting in Order - gain knowledge about numbers and how they go in order to form a sequence.
For more information about Code-a-pillar™ and the Fisher-Price® Think & Learn line of toys and apps, please visit: http://fisher-price.com/thinkandlearn
What's New in Version 1.2.2
Added language support for Latin American Spanish, Canadian French, and Brazilian Portuguese.
Great - but it needs a tweak.
In level 4 when you start adding extra activities beyond forward, left and right to the coding, there is a problem. The codes for dig, swim, and eat should be placed on the stone, puddle, or leaf respectively. They can't be placed on a regular trail space or there is a problem with skipping codes. For example: When you have a straight line of spaces that include an obstacle, everything seems to work fine. But, if you have a path that includes a couple forward steps and then an obstacle to the left or right of a path square, you need to code for the turn before you give the dig, swim or eat code. You do not allow for this. You require the dig, swim or eat code in the last trail space and the poor caterpillar must have to sniff around and locate the obstacle on his own since no command is given for the turn. This is a wonderful game, much more practical and affordable for the average child than the actual code-a-pillar toy.
You need to fix the problem. Then you need to advance to a full panel grid of squares and obstacles that will allow the child to determine their own path to the target. Then eventually the child should be able to write their code in a vertical list or right to left reading pattern instead of actually putting a command in each space on the grid. Great, but please, keep going. And hurry - my grandson is two - I need this ASAP!
Customers Also Bought
- Category: Education
- Updated: Dec 23, 2016
- Version: 1.2.2
- Size: 80.9 MB
- Languages: English, French, Portuguese, Spanish
- Seller: Fisher-Price, Inc.
- © 2016 Mattel, Inc.
Compatibility: Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.