By Codito Development Inc.
This app is only available on the App Store for iOS devices.
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Explore the untamed jungles of Guatemala at Tikal, the infamous Mayan city.
"Tikal offers jungle brilliance for 10 action points a turn" - TUAW
"Deep strategic gameplay... provides a 4-Dimple [out of 5] cerebral experience." - AppSmile.com
"Tikal [is] a game I enjoyed my time with and is easily worth the money." - Gamezebo
Send your expedition members out from base camp to discover buried treasure and uncover over-grown temples. But stay alert, as both treasures and temples can change hands as you compete with other expeditions!
Each turn, you place a new tile representing an area of the jungle you have just mapped, then spend action points to explore. When a volcano tile is revealed, each player has one extra chance to improve their position, then points are awarded. Plan your moves and stake your claims wisely, and your expedition will take it's place in the history books!
With no setup time required, no pieces to lose, and no arguments about the rules, the future of board games is here and Tikal gives you exactly what you want -- to play!
How to play:
Choose your favorite of 6 Mayan totems as your avatar, and then discover the true power of this ancient civilization as you compete against them in solo play.
On a players turn they perform the following actions:
1.Place the next terrain tile on the board; and,
2.Use 10 action points to explore Tikal
Play continues in order with each player placing a new tile and exploring until the volcano tile is drawn. When a volcano tile is drawn players are scored and given 10 more APs to set themselves up for the best possible score.
After the last tile is played a final scoring round occurs and the winner is determined.
No set up required
Fast, easy, and fun game play for 1 to 4 players
Stunning HD graphics with plenty of eye candy
Support for 3 modes of play: solo, "pass and play", and online multiplayer
6 different Mayan totem avatars to choose from
6 different AI opponents to compete against
In-game hints make it easy to learn the game
Complete rules and game guide
Player rankings and stats
Achievements and leaderboards
Online multiplayer play
Play your own iPod music
Wolfgang Kramer is one of the world's most decorated and successful board game designers, and this is the official iOS version of his 1999 German Game of the Year.
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Please send us your feedback and requests, and rate the game once you've bought it.
What's New in Version 1.2
Replaced OpenFeint with GameCenter for turn-based online multiplayer.
Up to 4 players may play online, or 2 or 3 players may play with possible AI opponents. "Undo" is also now supported in online games.
NOTE: online games now require iOS 5.0 or later.
Replaced OpenFeint with GameCenter for achievements and leaderboards.
Significant improvements to the AI.
Restored option to turn off confirmation messages.
Added "Last Moves" log.
Fixed bugs with worker/leader selection.
Fixed bug with stats that could cause loading and undo to take a long time.
Fixed bug that allowed invalid last tile placement.
Review of the game: three plays in, I might give it 4 stars. It's a nice little game, though a bit stressful (of the variety where you can never do all the things you'd like to) and a bit flat (not a wealth of different pathways to go down or opportunities for a brilliant tactical maneuver if only you are clever enough). It's pleasant.
Review of the app: This gets a star off. The tutorial is archaic. The constant confirmation screens are in the way. And especially as you begin to learn, the list of costs for different moves or points for different treasure combinations could be more accessible. The real killer, though, is the bugs. The computer occasionally makes illegal moves (crossing 11 stones and only taking 4ap happened twice in my second game) or showing dead tiles, where you can see it but not move to it, and can later put a tile over the old one, happens. There is no real way to determine how many levels of a temple can be uncovered until the game tells you you are done. Just a lot of head scratchers, probably this was only tested by people who are familiar with the game.
Overall: not a bad addition to the collection if you find it on sale, but nothing to get excited about.
I was looking for a fun stategy game that is playable in small chunks of time. It needed to be a game where I could quickly figure out where I was and what I was planning, even if it had been a few days since I last played, and to not have any kind of time limits.
I downloaded several games; Tikal is the one I keep playing. The game has enough variety and challenge to make it fun to play repeatedly. The app is visually appealing and it's AI and hints are great for helping beginning players learn the game easily and increase the level of challenge when ready.
It can be difficult and sometimes frustrating to tap the tiny pieces, but at least the game confirms that it was your intended move before playing and the game has an undo feature. One thing that almost never works correctly is the screen rotation, which is very frustrating when I'm trying to play with my phone plugged in on my right side, which seems to happen often.
A fun little puzzle to crack
Once you get the hang of it, Tikal is a clever thing to ponder. It is a little fiddly, though, having to precisely tap your wee little cars to move them, then confirm or deny you want to do so ... Lots of taps go errant in the course of a game. (You always have the chance to confirm a move, though if there's a more comprehensive undo function, I haven't found it.)
The gameplay itself may not be to everybody's taste, as there is a lengthy table of actions you can perform each turn, and each has a different cost associated with it, which means lots of little details to remember. Eventually I got the hang of it, and enjoyed managing the limited resources available to out maneuver my opponents, but I did have to hang in there with it.
I should mention that the tutorial is all text--no art or helpful diagrams--so it made not a lick of sense on first read through. Again, it took some patience and perseverance to sort it all out, so bear that in mind if you're looking for a game you can pick up and play right out of the gate. To me, the effort was worth it. It's not an addictive every-day game, but a worthwhile weekly puzzle to crack when I need some mental calisthenics.
- Category: Games
- Updated: Feb 01, 2012
- Version: 1.2
- Size: 27.0 MB
- Language: English
- Seller: Codito Development Inc.
- © 2011 Codito Development
Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.