By Ravenous Games Inc.
This app is only available on the App Store for iOS devices.
Tiny Rogue is a turn based rogue-like by the creators of Devious Dungeons, Random Heroes and League of Evil!
In Tiny Rogue you will descend as deep into the randomized dungeons as you can. Strategize your turns moving through the dungeons collecting treasure, using potions and spells, slaying foes, earning experiences and levelling up your hero. Can you compete on the high-score leaderboard?
- Random maps
- RPG styled upgrades
- Potions and spells
- Main missions and collectable treasures
- Compete on the leaderboards
- Universal (play on all your devices)
Great challenge and doesn't get old
I love this game. It's one of the best ones I've downloaded. I'm a huge iOS gamer and I go through a lot of games, but this one was definitely worth the $2.99! I think that whatever everyone is saying about the "wait" button is kind of counter-intuitive...the game is randomly generated which gives it a great fresh feel every time I play it. My only complaint (if you can hardly even call it that) would be that it is a bit pricy for something that has no features besides the game itself.
Different heroes, color of armor and helmet, weapon. Prizing them to players when you beat a quest would be a good idea in my opinion.
Other than that....I have noticed the game slowing down the farther and farther I get (around 25,000 points usually) and if that could be fixed that would be superb. Other than that...I love the soundtrack, it's cute. The sound effects are fitting. The monsters are great, reminds me a bit of chess in a way. Spells and level-up bonuses are awesome 😍
KEEP UP THE GOOD WORK AND IM LOOKING FORWARD TO NEW FEATURES!
I'm at 250,000 points, and still going.
At first I gave this game a low-rating, but it has a great learning curve. Just when I thought it was over, I discovering a bunch of new strategies.
Lol at 1-star review about a "wait" button. Its a silly request. The whole game is about not being able to "wait", and having to choose between spending a spell or taking a hit. Its like the game, Checkers.
At first I thought the game was silly because I couldn't make it past 50K points or so. And then I discovered the strategies below:
The vampire powerup works great, and you can kill them multiple times to refill your lives.
I don't really bother with the lightning, fireball, or dagger powerups, and the 3x chest isnt good either. You only need one powerup of the extra slots, you will never need 8 slots. Everything else goes into melee, vampire, life, firestorm, and freeze powerups, in roughly that order.
I try to maintain at least one warp, one freezeall, and one firestorm. These ones will save you. The other spells are just useful as "waits".
The rest of the game is just learning the movement patterns of the enemies. I hope the dev adds some things to work towards beyond points. GG.
Needs "Wait" Button
I hate leaving a 1-star review for a game I like, but apparently this is how it's done now.
Tiny Rogue is a good game; a mix of true Rogue-like and puzzle adventure. I've played (possibly) every Rogue-like in the App Store and I like the aesthetic, controls and simplicity of Tiny Rogue as well as any of them. But Tiny Rogue cheats.
A staple mechanic of the Rogue-like is a "wait" or "skip" button that allows the player to remain on the same tile for a turn instead of moving or attacking. This is necessary to prevent the player being forced to move directly into an attack from an enemy. In a game like Tiny Rogue, where you only have 3 health points, conserving every heart is critical.
But Tiny Rogue has no "wait" button. That means you are often forced to advance into a strike from an enemy. No skill or strategy will allow you to avoid it. And every one of those hits is cheating the player out of a heart.
It absolutely spoils the strategy and fun of an otherwise good Rogue-like.
Sure, you can find "skip" spells. But those are random and sometimes nonexistent in the dungeons. The skip spells do not balance the lack of a dedicated wait button. If wedging a new button into the UI isn't feasible, make it so we can tap the player sprite to wait.
So, until a wait button is added, this Tiny Rogue on the shelf.
- Category: Games
- Released: Nov 11, 2015
- Version: 1.0
- Size: 56.4 MB
- Language: English
- Seller: Ravenous Games Inc.
- © Copyright 2015, Ravenous Games Inc.
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.