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Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
• A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
• A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
• A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
• Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
• A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
• OS: Mac OSX 10.8 or higher (64 bit)
• Processor: Intel i5 series or equivalent
• Memory: 4 GB RAM
• Graphics: NVIDIA GeForce GT 700M series or equivalent
• Storage: 15 GB available space
Torment: Tides of Numenera © 2017 inXile entertainment Inc. Published by Techland Publishing. Torment, the Torment: Tides of Numenera logos, and inXile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Numenera, the Numenera logo, and the MCG logo are trademarks of Monte Cook Games LLC. All other trademarks and copyrights are the property of their respective owners. All Rights Reserved.
• New Companion: Oom. Oom is a new stretch goal character who you will discover on your journey through the Ninth World. Oom features its own companion quest, "Servant of the Tides", its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game.
• Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
• Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
• Added a new user interface element to the Common Panel which better messages the Last Castoff's current Legacy.
• Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. This also allows the Last Castoff to gain abilities from other character types.
• Various balance improvements to Crisis gameplay throughout the game.
• Various balance improvements to exploration gameplay, especially in the later stages of the game.
• Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
• Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up (fix may not be retroactive).
• Remove all non-gameplay Fettles from companions when they're removed from the party. This should prevent certain freezes from occurring.
• Numerous small UI fixes.
• Numerous small quest fixes.
Ratings and Reviews
Rating for game locking, not game play
I am frustrated by the game going into an endless loop in the lost anchorage removing the cortex quest. Thus the 2 star rating. I can keep playing the game.
This should be at least a 4 star game for most of the reasons mentioned by others. It is beautiful and the writiing is excellent. I love the way the party can often stop a crisis by talking or negotiating rather than just hack and slash. It is tricky to get into as there first parts of the game can be confusing. As another reviewer mentioned, there are on line resources that are worth checking to ease the start up frustrations. The NPCs are unique, weird and interesting personalities.. The creativity in this game is stunning. The mystery of who you are really adds an overall larger quest feeling to the game. Actually, I feel it is well worth playing, if it only wouldn’t lock...
Great, but familiar for Planescape Torment veterans
I used to love playing "Planescape: Torment" when it came out, and I have very much enjoyed it’s re-release. But if you have played that, then this will seem very familiar. I won’t say that the themes repeat those in "Planescape: Torment"… but they do rhyme, to misappropriate Samuel Clemens. There is less emphasis on hard combat compared to "Planescape: Torment", and the game makers have done a good job of making the quests seem a bit less like a grocery checklist. It’s a really fun game!
Torment of Frustration
There are no explanations how to use this software. There is no game manual, no rule book, no tutorials. All instructions on using the games software & how to play this game are given during game play with dialog boxes. These dialog boxes are misnamed as tutorials. There are no tutorials.
I can’t find any explanation of game controls. I saw nothing that helped from in-game dialog boxes.
There is a listing of “Controls" and “Screens. “ But there are no explanations for anything in these lists.
Even in game there are no explanations for things like the following: What does pressing [Tab] - Highlight do? What does the term, “Highlight” mean in this software? Pressing [P] for Pause does nothing. Pressing [F5] Quicksave does nothing. What does pressing [F9] for Quickload do? What does pressing [Space] - End Turn do? What does, “End Turn” mean? What does [Return] - Submit do? I don’t know how to pause the game. These things are not explained. I don’t know how to restart the game where I left off. So every time I try to play it again I have to go through the long boring intro. I tried pressing [F9] at different times to no avail.
So I cannot play the game because I cannot learn how to use the software. And getting dialog windows that clutter up the game experience does not help with using the game software. Although you’re suppose to be able to turn off these in-game dialog windows. If you don’t already know how to use this software or play this game you have to find directions somewhere outside the game. I have not been able to find explanations of the game mechanics elsewhere.
It appears developers of this game decided to save time and money by not including instructions on the use of the game’s software. It has been a frustrating waste of time and money for me.
Way too expensive for nothing but: pretty pictures, and pretty music, and that includes at 50% off.
- MP Digital, LLC
- 4.3 GB
- OS X 10.6.6 or later, 64-bit processor
- English, French, German, Polish, Russian, Spanish
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Mature/Suggestive Themes
- Frequent/Intense Profanity or Crude Humor
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Realistic Violence
- Infrequent/Mild Sexual Content and Nudity
- Frequent/Intense Cartoon or Fantasy Violence
- © 2017 InXile Entertainment. Published by Techland Publishing. Published on the Mac App Store by MacPlay.
With Family Sharing set up, up to six family members can use this app.