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If you solve something, say something.
In today's world, it's all on the line. Answer the call.
Join your fellow citizens to decrypt suspicious messages and help make our nation safer and stronger! For every puzzle you solve, for every dangerous message you bring to our attention, you make your family and your country that much safer.
Solve high-level decryption algorithms through a puzzle-like interface, then uncover potential plots and unmask suspicious individuals. Reach into their past to follow their movements and uncover their motives, track their associations and evaluate the threat.
The guilty have nowhere to run.
The innocent have nothing to hide.
What's New in Version 1.2
Bug Fixes: Unresponsive buttons and dossier pulldown issues on 64bit devices should be fixed.
Give it time
I have played better and more creative puzzle games. I have played games with a better story. But many people, I believe, simply aren't giving the game enough time to unfold. New gameplay elements are added as you work your way through the game, (though I don't think there's anything new added after the first chapter) and the difficulty increases steadily (although the difficulty level does seem to jump around a bit in the first half of the game).
Regarding the story, it's much more complex and nuanced than it seems at first. If you pay close attention to the narrative, you'll begin to realize that something fishy is going on fairly early on, and (once again, if you pay attention) there's a revelation waiting for you that explains a lot near the end of the game. The story is semi-satirical, not racist, generally quite realistic, and overall not what you think it is when you first start playing. It raises concerns of privacy in a mature and responsible way that would be difficult for anyone to take offense to.
Finally, after finishing the game, a new section seemed to open up that I can't seem to get back to. Does anyone know anything about this?
Liked it for a week....
But then this game became a bit tedious. Generally, I really like idea of the usage of puzzles to guide you through a storyline And I loved the satire; I was sitting there laughing at the fact that ¡Spoiler!: you have no choice but to report everything that Samir is doing. It's total bs, but it's hilarious. Anyway, I love puzzles and I love games with a story, so games like this are perfect for me. However, part of what makes this game tedious is that you never do anything new... You are basically doing the same type of puzzle over and over again. The only thing that interrupts the monotony is the few changes in the story. I haven't gotten super far yet just because I'm getting tired of doing the same puzzle just harder. It would be a whole lot better if there were different types of puzzles offered, perhaps ones that tie more into the storyline, like having to decrypt emails so you can read them, or having to sift through different audio sound bites on a computer while listening in on a subject's phone call. It just needs something else. Something different.
Flawed but valuable
First off, the good: this is a very pretty game, and it's nice to see a puzzle whose story is taken seriously. I played through the whole thing, but I probably would have quit early on if there hadn't been so much effort put into the plot and aesthetics.
That said, the story itself is not so great. I agree with other reviewers that the intro comes off as tone-deaf and racist. Satire in games often falls flat, and this is no exception. I liked the choice aspect early on, but that was quickly abandoned. It's too bad--the stakes immediately felt lower once I lost the ability to say "no".
The puzzles were the weakest part for me. The light reflection is fine, even if there's nothing new here. But the sliding mechanic: whyyyyyyyyy?
I first heard this game pitched as being "like a Rubik's cube". I don't disagree! But the thing about a Rubik's cube is that once you've solved one, you've solved them all. The algorithm to rearrange a slide-by-rows puzzle doesn't change from level to level. All it does is discourage experimentation, and add a few extra tedious minutes to the puzzle as you put things into place.
This probably feels like a really negative review. I'm giving three stars because, despite the flaws, this is a path I'd like to see more games take. The effort put into atmosphere, graphic design, and plot are all things I appreciate on iOS. I just wish this one was better.
- Category: Games
- Updated: Mar 21, 2015
- Version: 1.2
- Size: 16.7 MB
- Language: English
- Seller: aeiowu LLC
- © 2015 Mikengreg LLC
Compatibility: Requires iOS 5.1.1 or later. Compatible with iPhone, iPad, and iPod touch.