The aliens are back, and this time they’re on a mission to turn your beloved sheep into sweaters for their emperor! The sequel to the hit tower strategy adventure TowerMadness is finally here. Protect your flock using quick thinking and an arsenal of awesome weapons.
TONS OF MAPS
Tower Madness 2 boasts 70 exciting maps to master over 7 campaigns on varying environments, each with unique gameplay challenges.
NEW AND IMPROVED WEAPONS
Updated versions of your favorite original Tower Madness weapons like the flamethrower, plus all new towers including the Stun Gun, Shrink Tower, and more!
NEW ENEMIES AND BOSSES
16 different alien enemies with unique abilities and weaknesses.
Introducing Bo the ram, a powerful new defender against the alien invasion. Xen the shopkeeper offers you special deals on the latest alien weapon technology so you can give the invaders a taste of their own medicine!
NEVER LOSE PROGRESS WITH CLOUD SAVING
Designed for iPhone, iPod Touch, and iPad. Save your game progress and restore it to any of your iCloud enabled devices.
GAME CONTROLLER SUPPORT
Play with a gamepad for a console like gaming experience.
OPTIONAL IN-APP PURCHASES
All In-App Purchases are strictly optional. We appreciate your support, but we won’t pressure you to buy anything inside the game.
• Minor Bug Fixes.
• 10 spooky Halloween maps!
• Towers no longer freeze on ice maps
• Boost your wool at the end of a game
• Lots of improvements
Ratings and Reviews
Another great game ruined by in-app purchase mania
Maybe you guys should just focus on writing a good game and charge a fair price for it up front, rather than relentlessly trying to get me to pay more and more and more and more and more and more and more and more and more and more money for it. Then I would find that fun, and give you a good rating. But all the cute graphics in the world aren't going to make how hard you're trying to nickle & dime me into paying like $20 to play this little game into a fun experience. You want me to pay money for towers. Then you want me to pay money for "slots" so I can use those towers in the game. Then you want me to pay money for the ability to earn enough "wool" to buy more towers and start all over again. Then you ratchet up the difficulty so quickly that I have no choice but to spend more more money. Except, oh yeah, I do have a choice. I can give you a low rating and delete the game because it's not fun.
It would've been a GREAT game if you could have made it so I could earn my way up through all that stuff by playing well, rather than keep asking me to open my wallet and pay you more and more.
Ten maps is all after waiting since June/July?
Where's the new maps? Was thinking new maps were coming back in July/August? Halloween maps aren't what was being worked on in summer I'd think.
Flamethrower has been NERFED and limited to ground units ONLY!?!?!
On the verge of being as good as part one....
I'm not a fan of micro transactions and u definitely don't have to buy any here except maybe the sheep doubler.
That being said what I hate about this compared to part one is the tower selection, and inability to turn of aspects that feel gimmicky to me such as towers overheating or tap to unfreeze a tower.
The original Tower Madness is a game I played for years. I loved the x2 fast forward, the fact u had all towers available to u at any time that you've unlocked instead of choosing which towers are available during a match and as someone with a child on the way and a few dogs I can lay down that game for a minute and not have to pause because of a tower freezing..interactive is fun unless you're playing an endless match which are my favorites. Also need more staring out money for endless matches.
I always felt the original set the standard for games on mobile and I feel part two is just playing catch up to a classic.
Love the game ~ Hate the micro transactions
Going on a trip to Europe, I bought this game because I loved the first one and had a lot of hours to kill on the plane. To my dismay this game can’t be won with skill ~ it requires (my guess) multiple purchases. I don’t mind paying for a game but I absolutely refuse to buy into the mentality I must buy to move on or it is simply impossible to complete level ‘X’. Because when is the next level that requires more money? 4,000 wool takes a very long time to earn at less less than 100 wool per failed mission.
Bad stuff aside with the micro transactions. The game is fun, works well and has great graphics, sounds and animations. I am sad to say I am looking for another game with a level playing field for a known reasonable price.
Please just make your game 4.99 and open up the extra slot & assign reasonable amounts of wool for weapons.
- Limbic Software, Inc.
- 80.9 MB
- Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, German, Japanese, Korean
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2014 Limbic Software, Inc.
- In-App Purchases
- Wool Doubler $4.99
- Fifth Tower Slot $1.99
- Sixth Tower Slot $1.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.