By Vitamin games
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Horde of treasure hunters gonna steal your magic crystals. Stop them before they escape!
Crush them with bombs and dynamite, shoot them with arrows and shurikens, roast them with meteors and lightning!
• 3 unique kinds of towers
• 7 upgrade levels for each tower
• 10 kinds of insatiable enemies
• 10 different kinds of mighty magic
• 15 maps in first episode
• new episodes upcoming
Good start... great potential.
The concept of tower defense games is awesome, and this game has some great potential. But it has some real issues.
The program does not even show the bottom of the game on my screen with 768 vertical height - despite the fact my dock autohides, and it has no full screen option. It makes it almost unusable.
In addition, there is no option to adjust the sound volume which is really annoying. I want to play it while doing some boring required video training, but didn't want the sound overpowering the whole audio.
In addition it really should start out with some kind of tutorial as to what the pieces are, and what they do, and what you are defending, for people who have never played this type of game.
First off, this game is a clone of a flash game called "Cursed Treasure: Don't Touch My Gems!", which was uploaded online mid 2010, and since this game was uploaded late 2011, I'm going to take a wild guess that this game wasn't the first. Some games will borrow features from other games and expand on them, but this game is clearly a copy. You can look up "Cursed Treasure: Don't Touch My Gems!" on your own and compare the two for yourself. I'll give this game a 1/5 because the graphics are pretty nicely done, and the music is enjoyable, but the gameplay was taken straight out of another game. It's one thing to borrow features, but to copy so many things from another game is just lazy.
Like so many things on the internet, this is pretty much a straight rip off of the popular flash game "Don't Touch My Gems!". This would be an acceptable port to play the game offline, if it weren't for a few glaring problems. The window cannot be resized, and tries to play larger than the screen has space for. As well, there are aa couple issues where the game begins to "chug" and instead of 'skipping' the time spent frozen, it still calculates that time as if it has passed. This means that if you need to upgrade a tower, and this happens, you lose all that time while enmies slip past.