Triennale Game Collection
By La Triennale di Milano
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The Triennale Game Collection is a virtual exhibition of video games created for the XXI Triennale International Exhibition by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.
The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Katie Rose Pipkin (Mirror Lake).
Each week for five weeks a new game will be available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.
The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA.
[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.
[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.
[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.
[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.
[Week 5] The Worm Room by Katie Rose Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.
** Triennale Game Collection is designed for iPhone 5 and above. It is NOT compatible with iPad2, iPhone 4s, iPod touch 5th generation, iPad 3rd generation, or the iPad mini 1st generation
What's New in Version 1.8
The collection is complete! The fifth and final game – "The Worm Room" by Katie Rose Pipkin – is now available.
Performance art, maybe, but not a game
As other reviewers have indicated, keep your expectations low if you're looking for a game of any kind: point-and-click, platform, action, escape, RPG... None of it is here!
That is, unless you include dropping one item very slowly towards another item to see if and how that item might change. Or, you want to explore a one dimensional world with no interactive features of any kind.
I suppose one could call these works a form of art delivered in a new medium. However, it comes across as the product of five developers who just finished their first class in game production.
I honestly do not see the value of this.
you don't get it
i thought this was beautiful- maybe not in the gaming aspect, but in the art aspect, it was lovely !!!!!
it wasn't meant to be a "game" more or less, it was just pure art, and if you can't appreciate that, then good for you.
I don't get it
The games are awkward and pointless. Not sure what they were trying to accomplish...
- Category: Games
- Updated: Jul 14, 2016
- Version: 1.8
- Size: 428 MB
- Languages: English, Italian
- Seller: La Triennale di Milano
- © 2016 La Triennale di Milano
Compatibility: Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.