Screenshots

Description

Return to the world of TRISM.

In July 2008, Steve Demeter launched his indie game TRISM the first day the AppStore opened. TRISM went on to chart in the Top 10 overall for many months, winning a landslide of industry awards. Among a number of media appearances, Apple featured Steve in an Apple keynote as the first of their AppStore developer showcase documentaries.

Released ten years to the day since TRISM and the AppStore first launched, TRISM 2 is a return to form in AppStore gaming. Offering a level of vision and uniqueness that could only be achieved via an indie passion project, TRISM 2 boasts a fully interactive open world, deep narrative storyline, branching subquests, multiple endings, and episodic content.

Ratings and Reviews

3.7 out of 5
76 Ratings
76 Ratings
trismsincedayone

An Original Sequel to a Timeless Classic - with one flaw

I’m a huge fan of Trism! I remember watching the Apple doc. they made for the developer! Trism was one my favorite games and one of my favorite purchases ever on the AppStore! It’s been 10 years since the original game. I was so excited to hear about this sequel and like how it had a story line and being completely original to the first game! In Trism 2, it’s more of an adventure game with Trism puzzles than a Trism arcade feeling. I wish the developer included an updated Trism Infinism and time trial modes back into Trism 2 as separate game modes! Because sometimes I want to play an arcade version of the game and not an adventure! I still love the adventure game in Trism 2 but I really wish the arcade version of Trism was in the sequel so I can play it on my iPhone X! I still have the old Trism game to play it still but it’s not formatted to fit the screen! Overall, Mr. Demeter you created in heck of a game and I can tell!! So glad you took your time with game and I’m so glad you finished what you started! — thanks from a long time fan! 🎮

Fantasialynn

3 Months and Still No Update

DON’T WASTE YOUR MONEY ON THIS GAME! Like everyone else, I paid for this game, waited years for this game and was very excited when it was released. I finished the first two lands in a couple of days and was bitterly disappointed that the next land was not open and it played an ad for the game. Two months later NO updates, NO communication from the developer, and the longer it takes the angrier I get. We are loyal fans of the original who waited TEN YEARS for this game. At least show us some respect and update us with at least some news or something. There isn’t even any help or news on the whole freaking internet on this game except the stupid history of the first game.
All I’m feeling at this point is completely ripped off and disrespected and the developers don’t care about anything and took our money and ran. If you actually had made any kind of effort to market this game you might have made more money to run off with. It sickens me to see this game fail and I’m pretty sure it will never be updated.
It took TEN YEARS for this? You’ve had MORE than enough time to finish it. Communication goes a long way dude. Get it together.

Foobarsoft

Feels like a different game

The original Trism was the game I wanted more than any other before I got an iPhone. I played it for literally years.

This doesn’t feel like Trism.

Sure there are triangles in a hexagonal grid, and it’s a puzzle game. But that’s it. You can’t move the rows of pieces, which is what made the original game feel so new and gave it so much of its strategy & depth.

Instead this is basically a match 3 game on a tilt.

The app feels SLOW. It spends so much time playing long animations that it often gives me a ‘please wait’ indicator. Trism never did that. It’s incredibly frustrating.

The game stops my music/podcast, even with sounds disabled. At one point it re-enabled music while I was playing. When you get stuck and bombs fill the field it doesn’t ensure that you’ll have a playable move afterward, so you can get stuck. It’s not always clear where to go for he next level.

If you pass a level too fast you can’t earn all the stars, putting you in the position of trying to AVOID winning to get your score up.

This feels like a candy crush clone made by someone who saw a screenshot of the original game.

I’m sorry. I know it’s been in development for a long time. When I saw there was a sequel, even though I saw it had been changed to have a story, I bought it instantly.

But the core gameplay doesn’t feel the same.

Information

Seller
Demiforce LLC
Size
141 MB
Category
Games
Compatibility
Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.
Languages
English
Age Rating
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Copyright
© Demiforce LLC
Price
$2.99

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

More By This Developer

You May Also Like