The Verto Studio Shader Editor is a tool that allows you to dive directly into learning and writing production-quality shaders for 3D games and graphics. Powered by a modern OpenGL 3.2 graphics engine, this tool allows you to write GLSL code that'll run on desktop, mobile (OpenGL ES 2.0), and WebGL systems.

Some of the more notable features of VSSE 2.1 include:

- Built-in templates for basic shaders such as texture mapping, phong lighting, and more.
- Tangent-space shader inputs (per-vertex tangents)
- Geometry shader capability
- Animatable shader capability via "time" system uniform variable.
- Multi-pass render pipeline editor with programmable post-processing fragment shaders
- Multiple Texture map inputs definable via simple texture library interface.
- Full shader editing compatibility with existing Verto Studio Scene documents.
- Ability to import and write shaders for many 3D file formats including OBJ, STL and Collada (DAE)

Paired with a 13-part step-by-step video tutorial series, the Verto Studio Shader Editor is hands-down the easiest way to learn shader programming from scratch.

What's New

Version 2.1.3

Bug fixes

Ratings and Reviews

not for openGL ES

got an error message - but not possible to contact support

Got “ERROR: 0:8: Use of undelcared identifier ‘gl_FragColor’ using
a simple fragment shader that has been tested to work elsewhere:
precision mediump float;

uniform vec2 u_resolution;

void main() {
vec2 st = gl_FragCoord.xy/u_resolution;
gl_FragColor = vec4(st.x,st.y,0.0,1.0);


Verto Studio LLC
38.3 MB
Developer Tools
OS X 10.8 or later, 64-bit processor
Age Rating
Rated 4+
© 2015 Verto Studio LLC


  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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