Wayward Souls is an action-adventure game built for quick playthroughs and massive amounts of replay value. It was inspired by Spelunky, Secret of Mana, and our previous game, Mage Gauntlet.
Procedurally generated random levels mean that every time you play the game, it's a different experience. Control one of six characters, all with their own unique playstyles, abilities, and equipment. Explore and fight for survival, in combat where your tactics, positioning, and timing matter.
- Fancy control scheme with no virtual buttons or sticks to fumble over.
- Unlock new areas, for increasingly punishing difficulty.
- 13 area types, all with different monsters, potential traps, and rare encounters.
- Each character can find equipment combinations that change their gameplay.
- Victory is based on your increasing skill as a player, not solely on grinding.
- No IAP ever, even for the hats. All content updates will be free for our fans.
- Unprecedented scope and variety for an action-adventure game on iOS, maybe anywhere.
Another update is being planned! Expect a new character to play as in 3rd quarter of 2016.
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- Fix for rare crashes when using teleporter tiles
- Fix for a similar crash when facing the current final boss
Paladin Update should be next! Likely in the first quarter of 2017, we have to wrap up the PC version first so we can port the PC content to the update.
It will be our last content update for Wayward Souls. New character class with new abilities, new special dungeon for that character, and his own story. Then other new features and content, such as rare minibosses, new songs, new animations for every character and monster, and more!
Ratings and Reviews
I don't review products very often (mostly because I'm too lazy to do so) but THIS deserves a review with a 10-star rating! The gameplay is quite difficult but addicting; I get frustrated and leave for a while, sure, but I always come back to it. The music is beautifully eerie, too. I eagerly chase new pieces of story that emerge with each playthrough; even something as small as a conversation of two ghosts about one of the Saints statues gives you more info about the world, and I keep finding new tidbits despite having played the levels likely hundreds of times by now! I accidentally missed one by killing the speaker before they finished, and I still regret it. This game builds a true world, which you soon realize the story you're following is only a small part of. Amazing in every way- I could not give constructive criticism even if I tried. It's absolutely worth your money if you like beautiful music, interesting stories and world-building, and challenging but addicting dungeon crawlers (real-time ones, that is). Try this out- if you like these things, you won't regret it!
It's disappointing for me
This Game is a spin off of Mage Gauntlet.
-restart character for each level area
-lose pets at each restart
-thumbs cover up bottom corners of screen
-Mage can't shoot at a diagonal, but enemies can
-can see anything without being in a dark room or brightness all the way up
-Lore in ghost interactions, and environment
This game is a spin off of Mage Gauntlet (MG). I was really hoping for a sequel to MG, but was still excited when this came out. Turned out to be a let down, mainly because the lack of a story driven game.
Wayward reuses the enemies from MG. Same attack patterns; same design; same feel. There's a few new.
Still have to grind to level up. You do this by grinding for coins to buy upgrades for the characters. Each of which must replay through the areas you've already beaten. Which is a bit annoying but makes sense in the regard that you have to beat the areas with each character to progress each characters story.
Each new level (mines, tower, etc.) resets your characters amor and weapons upgrades. So when to beat the mines expecting to continue on to the tower, you instead are kicked out to the start menu and are forced to start the next area with crap gear again. This includes pets.
The colors are dark making it hard to see outside.
The Mage character can't shoot diagonal but the enemies can. This is a big disappointment for me cause I like the mages/archer builds in game
There hasn’t been an update in a whole year and I’m a bit disappointed as the paladin seemed quite fun to play as shown from the tutorial stage, and they have yet to release him as I’m writing this in 2018. The entire game is astonishingly fun, and the diverse weapons and abilities plus the randomized upgrades are very entertaining since sometimes your upgrades aren’t what you’d like and you have to adjust to them. The bosses are well made, and the difficulty stacks up against even Dark Souls in my opinion. The third gold level is greatly difficult and I have yet to clear it, having only reached floor 7 of the Catacombs. But that doesn’t stop me due to the randomly generated floors which leads to a ton of fun. I’d give this 15 stars if I was able to.
- Rocketcat LLC
- 47.9 MB
Requires iOS 5.1.1 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © Rocketcat, LLC
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