Join real-time battles on the high sea, command your naval vessel and team-up to destroy your enemies in intense and realistic gunship battles.
World of Warships Blitz is a free-to-play mobile MMO action naval battleship game by Wargaming and is based on the top award winning online PC version of World of Warships Blitz. World of Warships Blitz brings the World War 2 naval strategy and action gameplay of PC to the highly immersive, quick and fast paced action on your mobile and tablet.
If you like war ship games, join this MMO naval action game with a fleet of naval vessels. Jump straight into quick online action-packed 7vs7 epic warships battles no matter where you are and sink enemy ships! World of Warships Blitz is the ultimate fighting and war game. Battle online and offline, on the high sea or in a bay, authentic warships and gunship battles await you!
A truly free-to-play game. No timers, energy bars, fuel—play as much as you want and whenever you want.
- Master the WWII steel boat juggernauts from a variety of Battleships, Cruisers, Destroyers and even Aircraft carriers
- Choose from 90 unique classes of ships from Japan, the U.S.A., U.S.S.R or Germany and battle for ocean dominance
- Take on your enemies in real world locations of the Atlantic, Pacific and Arctic oceans in massive world battlefield areas
- Choose from different levels and missions with different battle of warships difficulty
- Switch between various types of combat weapons such as missiles, torpedos and guns
- Play single-player solo missions or team up with friends to battle the enemy. Get supplies, equipment, war upgrades and new navy ships
- Get rewards and medals for your successes as a fleet commander
A truly free-to-play action multiplayer game. No timers, energy bars, fuel—play as much as you want and whenever you want in this sea battle game.
Whether fighting against random players around the world in solo battles or team matches, or in ranked battles, campaigns or co-op battles, World of Warships Blitz gives you the ultimate realistic historical navy boat battle experience along with amazing 3D game action.
Are you ready to compete in the most realistic online battle ship game? Guide your battleship fleet to victory and glory now!
The Marine Nationale has anchored with a brand-new cruiser line! Check out the Update 1.11 changes:
- 10 new French cruisers are ready for battle!
- Own a Tier VI or higher French ship to unlock the Marseille port.
- 4 new French Commanders can be recruited.
- Weekly and Monthly Passes are now available.
- New League portraits and event portraits have been added.
- Ship balancing, bug fixes, and more!
Ratings and Reviews
Great Game, One Problem
I love this game. Been playing for a while now. Great graphics for a mobile game, feels very realistic. Except for one thing. Torpedoes. Torpedoes are extremely overpowered in this game. When fired from a destroyer, you can see exactly what path they will take. Because of that, it is a lot easier to hit ships than it should be. Another big problem with them is: even when a torpedo misses, if it is a miss under 30-40 ft, it counts as hitting. Which is ridiculous. That keeps skilled players from “threading the needle” and going between torpedoes, because they’ll be counted as “close enough” and do damage. For the first problem, I would suggest either shortening the aiming cone considerably so that you have to time the enemy, or decreasing the accuracy of torpedoes by giving them a potential to turn slightly, and as you upgrade them on your ship, that turning degree will slowly decrease to be less of a factor in your aiming. For the second problem, I have one suggestion that I believe everyone who plays this game would love. Torpedoes should only do damage if they actually hit the ship. Not if they’re “close enough” to count. In real naval warfare, close doesn’t count. Make that aspect more realistic. Thanks for your time, and pease take my ideas into account to balance the destroyers/cruisers in the game to be more realistic. I understand it’s a mobile game, but these suggestions will not tax devices any further than the game already does. Thanks again.
If you have ever look at the reviews of world of tanks then you know i have a bone to pick with wargameing but never mind world of warships! All the problems with world of tanks but now with 70% less content ( ships) and a new blueprint " thing " that is completely random so now wargameing can laugh in your face as it's completely random But don't forget you can buy them nice going wargameing nice it is not a new "experiment" no it's to get money it's too give a bunch when they start and then make them extremely hard to get when they are invested it's stupid it's bad change it also ship slots or port slots or what ever how many ships you can have it cost gold ( YeS gOlD ) to get more speaking of which gold it's funny how hard it is to get gold and it's funny how much you can use gold for and don't you dare start saying " you don't need it it's optional " no it's not it *required* to get more ship slots to have fun because I always *always* keep the fastest tank/ship in my port or garage that's taking up my vary vary vary vary vary vary vary limited slots to keep ships
Overall? Mah more slots to get ships take the blueprints out and make the same system from world of tanks its just better and ( I know you won't do this but who cares ) make gold easier to found or get that dose NOT include paying REAL money but who cares about me? I'm just a wallet to you if you could do that then this could be a really good wargame
The games great, everything seems balanced and fun so far. The only problem I’ve encountered while playing is that games are too short. Multiple times both sides have 4 players with decent health and the game ends. 10 minutes would be better and would also allow a level of strategic thinking. As it stands, games are too quick to even allow an actual win or lost to appear, but almost consistently a mid-game stop. Please reconsider the time limit as I believe it really limits the entertainment per match.
Edit:Torpedoes. They seem to be “activated” several torpedo widths away from ships. Causing damage despite the actual visual representation of the torpedo not touching anything. This heavily effects both battleship and destroyer gameplay. As battleships are even more vulnerable to torpedoes than in PC and causes them to be essentially useless in matches where both sides are skilled. It makes destroyer duels to be less skill and more spam torpedoes too. Please, make torpedoes only do damage when they actually touch the target, not half of my ships length away from my actual ship.
Edit2: Please for all that is holy, give at least 10 minutes per game. WoW blitz has less time than wot blitz, has bigger maps, and generally slower speeds. It’s irritating.
Developer Response ,
Thank you for taking the time to send us your feedback and impressions of the game so far.
Any feedback is welcome and we will send this on to the development teams.
We hope to see you soon on the open seas!
- WARGAMING Group Limited
- 1.7 GB
- Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Turkish
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Realistic Violence
- © 2012–2018 Wargaming.net
- In-App Purchases
- A small stash of gold $4.99
- A big stash of gold $9.99
- A small pouch of gold $19.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.