By Simogo AB
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In the old days man tried to catch a glimpse of the future in the strangest of ways.
Experience the ancient Swedish phenomena of year walking through a different kind of first person adventure that blurs the line between two and three dimensions, as well as reality and the supernatural.
Venture out into the dark woods where strange creatures roam, on a vision quest set in 19th century Sweden. Solve and decipher cryptic puzzles, listen for clues, and learn about mysterious folklore creatures in the built-in encyclopedia as you seek to foresee your future and find out if your loved one will ever love you back.
Mysteries and clues await everywhere in Year Walk, but to fully understand the events that took place on that cold New Year's Eve, you will have to delve deeper than the adventure and lose yourself between fact and fiction.
This edition of Year Walk features several new additions:
• New locations within the game
• Updated art
• New puzzles
• Integrated Encyclopedia about the mysterious myths and creatures encountered in the game
• Hint system
... and more!
I am not usually one for horror themes, as I am quite skittish, but I couldn’t resist the tempation to play through this game. The side-scrolling took a minute to get used to, but the map proves very useful in helping gauge your surroundings. The music was delightfully creepy, and the simple storyline was compelling enough. I really enjoyed the encyclopedia’s historical facts. However! It was a very short game. I suppose it was cheap enough to where it isn’t upsetting, but still, quite short. That would have to be my only real complaint. Otherwise the game itself is beautifully done, and significantly creepy.
A work of art
A truly amazing game in all ways. The artwork, story, and music all came together to create a haunting atmosphere and magnificent experience. The game was clearly very well researched and could even be described as a virtual ethnography. The developers are not lying when they say it “blurs the line between reality and the supernatural.”
Four peices of advice: read the entire encyclopedia before beginning, try not to rely too heavily on the hints, play with headphones in a dark room, and don’t be duped by the false ending.
Dark, magical, beautiful
I’m new to this genre of game, so I don’t have a lot to compare this to, but I found Year Walk to be breathtakingly beautiful in its design and simultaneously melancholic and terrifying. What a coup! The hints are helpful but not always necessary to work your way through the story, but I do recommend that you take notes on paper as you go. You’ll be happy you did. And don’t be fooled by the ending. The end is not the end!