Opening the iTunes Store.If iTunes doesn't open, click the iTunes application icon in your Dock or on your Windows desktop.Progress Indicator
Opening Apple Books.If Apple Books doesn't open, click the Books app in your Dock.Progress Indicator

iTunes is the world's easiest way to organize and add to your digital media collection.

We are unable to find iTunes on your computer. To download from the iTunes Store, get iTunes now.

Already have iTunes? Click I Have iTunes to open it now.

I Have iTunes Free Download

Assassin's Quest

Book 3, The Farseer Trilogy

This book can be downloaded and read in Apple Books on your Mac or iOS device.


From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.

King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.

But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was....

From the Paperback edition.

From Publishers Weekly

Mar 03, 1997 – With shimmering language and the alluring garb of Faerie, Hobb concludes his Farseer trilogy with this immense coming-of-age novel. Assassin and Royal Bastard FitzChivalry-having in Royal Assassin taken poison to escape torture at the hands of the usurper Regal, the brother of FitzChivalry's lost King Verity-is now reborn through his telepathic bond to Nighteyes, the wolf. Together, man and wolf set out to find Verity, who has vanished into the wilds in search of the legendary Elderlings to save his land from the barbaric Red Ship raiders. Fitz and Nighteyes battle fearsome enemies as they travel the old magical Skill Road toward the quarry where Verity desperately struggles to carve a massive dragon out of living rock. Gradually, Fitz's trials strip him of everything and everyone he loves and shatter every illusion he cherishes about himself. Hobb's grandest creation, Nighteyes, leads a splendidly realized supporting cast that plays out its roles against ever-changing, never-cloying landscapes of genuine wonder. But all the wonder in this make-believe world can't cloak the bittersweet lesson at the story's heart: that the pursuit of truth demands a price in loneliness only a few can or will pay.

Customer Reviews

After the first two, very disappointing

Great fiction has character development. Great fiction has plots that are both plausible and surprising. The first two books in the Assassin series had both. Yes, they were works of fantasy, but they were not superficial comic book efforts. The characters had other-worldly capabilities, but they capabilities were finite and followed a set of rules; the characters used those characters to follow goals that grew and changed as the characters grew and changed. The books were great. Here the fantasy world's fundamental physics changed constantly. There were no predictable limits on characters' capabilities. There were no restrictions on the author. Anything is now possible. It's amazing how totally this destroys interest in the plot. This made character behavior incomprehensible. It enabled the author to place characters in lethal situations constantly and to rescue them effortlessly. I finished the book out of stubborness. I finished the previous two enthusiastically. This was a disappointment.

Better than most but...

Series could have been deftly and compellingly completed in TWO books not three (like almost every modern series). Instead it meanders in third title endlessly with redundant character development and overly deliberate plot. Very compelling characters here that are better than most but third book leaves one grasping for more satisfaction and at times action.

I wish I had a dragon

I wish I had a dragon so I could drain my feelings of this book in it. I'm going to try to forget this book as fast as I possibly can, the ending makes me sick and I never want to even hear the name Burrich or Molly ever again.

Other Books in This Series

Assassin's Quest
View in iTunes
  • $8.99
  • Available on iPhone, iPad, iPod touch, and Mac.
  • Category: Epic
  • Published: Mar 03, 1997
  • Publisher: Random House Publishing Group
  • Seller: Penguin Random House LLC
  • Print Length: 768 Pages
  • Language: English
  • Series: Book 3, The Farseer Trilogy
  • Requirements: This book can only be viewed on an iOS device with Apple Books on iOS 12 or later, iBooks 1.3.1 or later and iOS 4.3.3 or later, or a Mac with iBooks 1.0 or later and OS X 10.9 or later.

Customer Ratings