Beginner’s Mind - An Introduction to the Game of Go
This book is available for download with iBooks on your Mac or iOS device. Multi-touch books can be read with iBooks on your Mac or iOS device. Books with interactive features may work best on an iOS device. iBooks on your Mac requires OS X 10.9 or later.
Even though it’s close to 4000 years old, Go is arguably the most fascinating and strategically complex board game ever created. This book is 116 pages of text, photo galleries, videos, and interactive elements designed to help beginning to lower-level intermediate players gain a comprehensive understanding of the basic concepts and strategies of the game of Go.
Most Go books are just that —books— a collection of static images where as many as twenty plays are displayed at the same time in a single image or across three different pages. The strategies and sequences of plays involved in studying Go can be hard to decipher in a traditional book, since you have to imagine the sequence in the picture rather than see it take shape as each stone is played. This can be especially frustrating for beginners who lack the ability to play out longer sequences using only their imagination. The goal of Beginner’s Mind is not to remove or replace your imagination, as it will still be required, but to clarify certain aspects of the game through image galleries and animations, helping you progress much more quickly.
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What's New in Version 2.0
Increased navigation with internal links from Keys to Understanding at the start of each section to relevant material within the text. Also, there are now internal links within the Answers and Explanations quiz reviews to help you quickly jump back for further review. Minor phrasing and technical fixes. Added advice about looking for gaps in the opening phase of the game in 2.3-C. Added graphics and further explanation about why it’s important to take an adjacent side star point after enclosing a corner in 2.3-F. Added how to deal with a monkey jump by sacrificing in 3.2-K. Added advice about how to determine which shapes provide the best opportunity to build points in the middle game in 3.1-F. Added advice about calculating risk when attempting a reduction in the middle game in 3.1-G.
This is a pretty sick book
The best book evar
This is an excellent book!
This is an excellent book for beginners! For me, it’s been the most helpful book I’ve read so far on the topic of Go. Highly recommended!