Controls and Connectors
Theories and the Practice of Rigging
Jeremy A. Parrish
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One's ability to animate depends on the association and connections between elements. In Maya, there are an endless number of ways to make those connections. Before any character, prop, or environment can be easily integrated into an animated or live action production, it is often helpful to have a certain amount of obvious control. This control can be created in many forms, connected to your assets in many ways, using hierarchy, constraints, direct connections, expressions, or any combination of them all. Controls And Connectors is a clear and comprehensive guide, presenting many of the connection and control creation tools and techniques available in Autodesk Maya. Video and interactive elements help to illustrate the effective use of tools and options.
What's New in Version 3.0
3.0 - New layout, videos, textual updates, and updated lesson content.. 2.2 - New Imagery, tutorials, and discussions about tread development -Including a how to tutorial & a python script to assist in the replication, attaching, and alignment of geometry. . . 2.1 - New Imagery, Videos, and extended discussion of key topics throughout. Content Updates Include… - Updates Tutorials - A new IKFK Tutorial and detailed breakdown. - A new Dual FK tutorial and breakdown - A full tutorial on Automation and setup for animation