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Game Programming Patterns

This book is available for download with iBooks on your Mac or iOS device, and with iTunes on your computer. Books can be read with iBooks on your Mac or iOS device.

Description

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Customer Reviews

Amazing

Packed with super useful information for game programming. I read the whole book in a weekend, couldn't put it down.

The author's writing style is extremely clear and non-dry. I strongly recommend this book.

Game Programming Patterns
View in iTunes
  • $24.99
  • Available on iPhone, iPad, iPod touch, and Mac.
  • Category: Programming
  • Published: Nov 02, 2014
  • Publisher: Robert Nystrom
  • Seller: Smashwords
  • Print Length: 389 Pages
  • Language: English
  • Requirements: To view this book, you must have an iOS device with iBooks 1.3.1 or later and iOS 4.3.3 or later, or a Mac with iBooks 1.0 or later and OS X 10.9 or later.

Customer Ratings