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Only You Can Save Mankind

1, Johnny Maxwell Trilogy

This book is available for download with iBooks on your Mac or iOS device, and with iTunes on your computer. Books can be read with iBooks on your Mac or iOS device.

Description

The alien spaceship is in his sights. His finger is on the Fire button. Johnny Maxwell is about to set the new high score on the computer game Only You Can Save Mankind.

Suddenly:
We wish to talk.

Huh?
We surrender.

The aliens aren't supposed to surrender -- they're supposed to die! Now what is Johnny going to do with a fleet of alien prisoners who know their rights under the international rules of war and are demanding safe-conduct? It's hard enough trying to save Mankind from the Galactic Hordes. It's even harder trying to save the Galactic Hordes from Mankind.

But it's just a game, isn't it? Isn't it?

Master storyteller Terry Pratchett leaves readers breathless -- with laughter, and with suspense -- in a reality-bending tale of virtual heroism.

From Publishers Weekly

Aug 15, 2005 – Released in Britain in 1992, just after the first Gulf War, the launch title in Pratchett's Johnny Maxwell trilogy reaches American shores in the midst of current conflicts in the Middle East. A whimsical but ultimately unsettling "war game" conceit drives the book: what if video games weren't just games? Teenager Johnny plays video games (pirated copies from a friend) to escape the "Trying Times" that his parents are going through and the bombs dropping in the Middle East every time he turns on the television. But one afternoon while Johnny is playing the game Only You Can Save Mankind, the alien ScreeWee fleet from within the game surrenders to him, an action that is outside the game's parameters. The hero begins to dream himself into the game space and pledges to help give the ScreeWee safe passage to avoid slaughter by the human gamers. Johnny has less success convincing his friends of what he's doing, except for a proficient gamer, Kirsty, who is motivated to win at all costs. Pratchett's wartime allegory is apt, if frequently heavy-handed ("Do you think the pilots really just sit there like... like a game?... We turn it into games and it's not games"). Still, the compelling premise and Pratchett's humorous touches (such as the aliens' frustration with human attackers who "die" and just keep coming back) may well attract fans to this trilogy. Ages 8-up.

Customer Reviews

Good read

I'm a big fan, but had not read any of his books outside the disc world series. Way interesting story and characters. Particularly interesting to computer folks like myself. I read it before turning my kids loose on it. I thought it was tame enough for 10 year olds for sure, maybe younger, and for sure tamer than Harry Potter. No bad language, no "dating", a little implied divorce. some basic video game violence.

Other Books in This Series

Only You Can Save Mankind
View in iTunes
  • $5.99
  • Level: Grades 3 and Above
  • Available on iPhone, iPad, iPod touch, and Mac.
  • Category: Sci-Fi
  • Published: Oct 06, 2009
  • Publisher: HarperCollins
  • Seller: HarperCollins
  • Print Length: 224 Pages
  • Language: English
  • Series: 1, Johnny Maxwell Trilogy
  • Requirements: To view this book, you must have an iOS device with iBooks 1.5 or later and iOS 4.3.3 or later, or a Mac with iBooks 1.0 or later and OS X 10.9 or later.

Customer Ratings