iTunes

Opening the iTunes Store.If iTunes doesn't open, click the iTunes application icon in your Dock or on your Windows desktop.Progress Indicator
Opening the iBooks Store.If iBooks doesn't open, click the iBooks app in your Dock.Progress Indicator
iTunes

iTunes is the world's easiest way to organize and add to your digital media collection.

We are unable to find iTunes on your computer. To download from the iTunes Store, get iTunes now.

Already have iTunes? Click I Have iTunes to open it now.

I Have iTunes Free Download

Introduction to Shader Programming

This book can be downloaded and read in iBooks on your Mac or iOS device.

Description

Part of the difficulty of new comers to the field of real-time graphics to grasp the concept of shaders stems from the fact that most of the classic computer graphics literature concentrates more on the graphics techniques you are trying to achieve (e.g. realistic lighting, post processing effects). The classic literature either provides a heavily academic explanation of shaders or barely contains explanations of what a shader actually is, most of the time just providing some sample shader boiler plate templates and leaving it at that. While there are also many books dedicated exclusively to real-time 3D graphics shader programming, they either assume working knowledge of shaders or barely touch on the basics in a way that is friendly to new comers - and all of them assume that the only people writing shaders are experienced programmers completely forgetting that, thanks to the advances in tools, more and more shaders are now being written in a large part by artists.
With “Introduction to Shader Programming”, Pope Kim has finally closed that big gap in the real-time 3D graphics literature. This book is an invaluable teaching resource, filling the need for anyone needing to understand how shaders work in a practical and straightforward way, while teaching at the same time the bases needed for understanding more advanced shader books and techniques in a very friendly manner. Thanks to this book, shaders will no longer be black magic but useful tools for anyone interested in the subject.

- Daniel Barrero, PhD

Introduction to Shader Programming
View in iTunes
  • $20.99
  • Available on iPhone, iPad, iPod touch, and Mac.
  • Category: Computers
  • Published: Mar 01, 2014
  • Publisher: 연두미디어
  • Seller: Kyoung Bae Lee
  • Print Length: 400 Pages
  • Language: English
  • Requirements: To view this book, you must have an iOS device with iBooks 1.3.1 or later and iOS 4.3.3 or later, or a Mac with iBooks 1.0 or later and OS X 10.9 or later.

Customer Ratings

We have not received enough ratings to display an average for this book.