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OpenGL Programming on Mac OS X: Architecture, Performance, and Integration

This book is available for download with iBooks on your Mac or iOS device, and with iTunes on your computer. Books can be read with iBooks on your Mac or iOS device.

Description

This is the eBook version of the printed book.

The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform.

Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications.

Coverage includes
A thorough review of Mac hardware and software architectures and their performance implicationsIn-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and CocoaInteroperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo dataAnalyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the MacDetecting, integrating, and using OpenGL extensionsAn accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources.
OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.

OpenGL Programming on Mac OS X: Architecture, Performance, and Integration
View in iTunes
  • $43.99
  • Available on iPhone, iPad, iPod touch, and Mac.
  • Category: Digital Media
  • Published: Dec 17, 2007
  • Publisher: Pearson Education
  • Seller: Pearson Education, Inc.
  • Print Length: 368 Pages
  • Language: English
  • Requirements: To view this book, you must have an iOS device with iBooks 1.3.1 or later and iOS 4.3.3 or later, or a Mac with iBooks 1.0 or later and OS X 10.9 or later.

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