Reality Is Broken
Why Games Make Us Better and How They Can Change the World
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A visionary game designer reveals how we can harness the power of games to boost global happiness.
With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
From the Trade Paperback edition.
From Publishers Weekly
© Publishers Weekly
I found the book very insightful through the aspects of how we could take the typical mechanics of a video game and implement those mechanics into our everyday lives. After reading this book, I now look at every day as another try at a video game where my main objective in life is to beat my high score and work on improving in life.
Jane McGonigal has an interesting view on gamers and how they ( games and gamers ) can change the world. A must read if you are a gamer or you know a gamer.
Then got repetitive and stale. She's often a bit too gratuitous to video gamers...
- Category: Psychology
- Published: Jan 20, 2011
- Publisher: Penguin Publishing Group
- Seller: Penguin Group (USA) Inc.
- Print Length: 416 Pages
- Language: English