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Reality Is Broken

Why Games Make Us Better and How They Can Change the World

This book is available for download with iBooks on your Mac or iOS device, and with iTunes on your computer. Books can be read with iBooks on your Mac or iOS device.

Description

A visionary game designer reveals how we can harness the power of games to boost global happiness.
With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

From the Trade Paperback edition.

From Publishers Weekly

Nov 22, 2010 – As addictive as Tetris, McGonigal's penetrating, entertaining look into gaming culture is a vibrant mix of technology, psychology, and sociology, told with the vision of a futurist and the deft touch of a storyteller. For the nearly 183 million Americans who will spend an average of 13 hours a week playing games, McGonigal's book is a welcome validation of their pursuits. But for those who don't understand, or who may worry that our growing preoccupation with games is detrimental to society and culture, McGonigal argues persuasively that games are in fact improving us. "Game design isn't just technological craft," she argues, "it's a 21st Century way of thinking and leading." And games, she argues, particularly the new wave of Alternative Reality Games, are not about escapism but a powerful new form of collaboration and community building. The book moves effortlessly from Herodotus to Halo, stitching together an intellectually stimulating view of human culture past, present, and future. And while not downplaying the potential for negative consequences, such as "gamer addiction," McGonigal makes an inspiring case for the way games can both enhance our personal happiness and help society.

Customer Reviews

Excellent book!

I found the book very insightful through the aspects of how we could take the typical mechanics of a video game and implement those mechanics into our everyday lives. After reading this book, I now look at every day as another try at a video game where my main objective in life is to beat my high score and work on improving in life.

Interesting

Jane McGonigal has an interesting view on gamers and how they ( games and gamers ) can change the world. A must read if you are a gamer or you know a gamer.

Started decent...

Then got repetitive and stale. She's often a bit too gratuitous to video gamers...

Reality Is Broken
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  • $13.99
  • Available on iPhone, iPad, iPod touch, and Mac.
  • Category: Psychology
  • Published: Jan 20, 2011
  • Publisher: Penguin Publishing Group
  • Seller: Penguin Group (USA) Inc.
  • Print Length: 416 Pages
  • Language: English
  • Requirements: To view this book, you must have an iOS device with iBooks 1.5 or later and iOS 4.3.3 or later, or a Mac with iBooks 1.0 or later and OS X 10.9 or later.

Customer Ratings