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A Trip from cocos2d-iPhone to cocos2d-HTML5

This book is available for download with iBooks on your Mac or iOS device. Multi-touch books can be read with iBooks on your Mac or iOS device. Books with interactive features may work best on an iOS device. iBooks on your Mac requires OS X 10.9 or later.


What's in the book:

1.The start - Porting an ios game to html5
 .Introduction to cocos2d-html5
 .Why html5 ?
 .Why cocos2d-html5 ?
 .Something about this book

2.Tools and knowledge -A summary onwhat we need for each step
 .A checklist of the what we need

3.Basic stuffs - Porting to cocos2d-html5
 .Comparison between cocos2d-iphone against cocos2d-html5
 .On porting CallFunc to cocos2d-html5
 .On porting Array and Dictionary to cocos2dhtml5

4.Special stuffs - Porting to cocos2d-html5
 .On “function” in cocos2d-html5
 .On Singleton in cocos2d-html5
 .On Delegate in cocos2d-html5
 .On Timer in cocos2d-html5
 .On NSSelectorFromString in cocos2d-html5
 .On block in cocos2d-html5

5.Time for cocosbuilder -One tool two versions
 .Introduction to cocosbuilder
 .Comparison between cocos2d-iphone againstcocos2d-html5 using cocosbuilder

6.Watch out for traps -what we should notoverlook when using cocosbuilder
 .All kinds of traps

7.cocosbuilder in-depth - MVC in cocos2dhtml5
 .Watch out for the dynamic feature in javascript
 .MVC (View) in cocosbuilder + cocos2d-html5
 .MVC (Controller) in cocosbuilder + cocos2dhtml5

8.Play with cocos2d-html5 - Various IDE and debug tools
 .IDE for development - Jetbrains WebStrom
 .Setting up a local server
 .Co-debug our game in LAN
 .Quick debug - notepad + Google chrome
 .Debug offline on ipad - textastic + firebug

9.Time for release -Pack your game with ant
 .Using ant to pack your game
 .Code modification 10.Play with the world - Using Parse forLeaderboard in cocos2d-html5

.Introduction to Parse
 .Getting start with Parse
 .Using Parse to load/save data
 .On Querying and Sorting data
 .Using anonymous function with asynchronousParse API

11.Welcome twitter -Using web intents totweet in game
 .Introduction to twitter web intents
 .The usage of twitter web intents

12.Welcome heroku - Prepare for Facebook release
 .Introduction to heroku
 .Installing heroku
 .Using heroku with git command
 .Deploying the game as php app

13.Welcome Facebook - Connect our game to Facebook
 .Prepare for connecting with Facebook
 .Authorization with Facebook
 .Playing with Dialogs in Facebook
 .Decorate our game page

14.Welcome SinaAppEngine -Prepare forSina Weibo release
 .Introduction to Sina App Engine
 .Sina App Engine code management
 .Deploying the game as php app

15.Welcome Sina Weibo -Connect our game to Sina Weibo
 .Prepare for connecting with Sina Weibo
 .Authorization with Sina Weibo
 .Playing with Weibo publisher

16.My site my game - Embedding the game into our site
 .Embedding game in a post

17.The magic of HTML5 - Embedding the game into a book
 .Changing our game to widget

18.The destination - Looking back the trip

A Trip from cocos2d-iPhone to cocos2d-HTML5
View in iTunes
  • Free
  • Available on iPad, iPhone and Mac.
  • Category: Programming
  • Published: Apr 06, 2013
  • Publisher: SuperSuRaccoon
  • Seller: Xiaochen Su
  • Print Length: 123 Pages
  • Language: English
  • Version: 1.1
  • Requirements: To view this book, you must have an iPad with iBooks 2 or later and iOS 5 or later, or an iPhone with iOS 8.4 or later, or a Mac with OS X 10.9 or later.

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