Physics 1
by Florida Association of School Administrators
This course material is only available in the iTunes U app on iPhone or iPad.
Course Description
Laboratory investigations that include the use of scientific inquiry, research, measurement, problem solving, laboratory apparatus and technologies, experimental procedures, and safety procedures are an integral part of this course. The National Science Teachers Association (NSTA) recommends that at the high school level, all students should be in the science lab or field, collecting data every week. School laboratory investigations (labs) are defined by the National Research Council (NRC) as an experience in the laboratory, classroom, or the field that provides students with opportunities to interact directly with natural phenomena or with data collected by others using tools, materials, data collection techniques, and models (NRC, 2006, p. 3). Laboratory investigations in the high school classroom should help all students develop a growing understanding of the complexity and ambiguity of empirical work, as well as the skills to calibrate and troubleshoot equipment used to make observations. Learners should understand measurement error; and have the skills to aggregate, interpret, and present the resulting data (National Research Council, 2006, p.77; NSTA, 2007).
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1 | CK12 21st Century Physics: A Compilation of Contemporary and Emerging Technologies | CK-12 Foundations’s 21st Century Physics Flexbook: A Compilation of Contemporary and Emerging Technologies covers the following chapters: Toward Understanding Gravitation – gravitation, astronomy and cosmology. Nuclear Energy - non-mathematical introduction to atomic nucleus and nuclear fission. The Standard Model of Particle Physics - Building blocks of matter and forces that hold these particles together The Standard Model and Beyond- Current experiments in particle physics, large particle colliders, equipment and instrumentation and emerging theories. A Brief Synopsis of Modern Physics - origin, components, implications, and lingering problems. Introduction to Nanoscience - discovery and study of phenomena at molecular scale (between 10 and 100nm Biophysics (Medical Imaging) - medical imaging technologies and their foundations in physics Kinematics: Motion, Work, and Energy – terms about motion, how work is done and types of energy Laboratory Activities - 15 physics experiments using 21st century technology Statistical Physics and Random Walks – Modeling and Simulation in the Physics Classroom - using modeling and simulation to teach physics Modeling and Simulating NASA's Launch Abort System - Physical laws and assumptions applied with a computer program to simulate the motion of NASA’s Launch Abort System to better understand function and improve design. Laboratory Activities - This chapter presents 15 physics experiments that utilize 21st century technology to conduct investigations. The PASCO Xplorer GLX handheld interface is highlighted with downloadable labs hyperlinked throughout the chapter. Statistical Physics and Random Walks – Modeling and Simulation in the Physics Classroom - This chapter presents examples of how physics content can be taught using modeling and simulation. Modeling and Simulating NASA's Launch Abort System - It is valuable to model and simulate complex systems to better understand how they work and improve their design. Physical laws and assumptions are applied using a computer program to simulate the motion of NASA’s Launch Abort System. | -- | Free | View in iTunes |
2 | CK12 People's Physics Book Version 2 | CK-12 Foundation's People’s Physics Book Version 2 Covers the following chapters: Units and Problem Solving- Units, conversions, measurements & symbols Energy Conservation- 5 laws One-Dimensional Motion- motion, velocity, acceleration & deceleration Two Dimensional and Projectile Motion- motion & velocity Newton’s Laws- study of motion, acceleration & force Centripetal Forces- study of force, velocity changes, net-forces, applied forces & acceleration Momentum Conservation- study of motion, mass, velocity, force of gravity & collision Energy and Force- laws of conservation of energy & force Rotational Motion- Conservation of angular momentum, rotational velocity, rotational inertia/motion, , torque & linear motion Simple Harmonic Motion- SMH, periodic motion, oscillation, restorative force, frequency, amplitude & kinetic energy Wave Motion and Sound- harmonic motion, longitudinal/transverse & sound/water waves & interference Electricity- conservation of charge, electromagnetism, charge, gravity, potential energy & electric force Electric Circuits: Batteries and Resistors- Ohm's Law, electric currents/fields, voltage, current, resistance & AC/DC power Magnetism- electromagnetic force, Coulomb electric force, electric current, magnetic fields, electricity & right/left hand rules Electric Circuits: Advanced Topics- circuitry, diodes, inductors, transistors, amplifiers & chips Lights- waves, electromagnetic radiation/ fields, electrons, photons, Fermat’s Principle, refraction/diffraction, scattering/color absorption & dispersion Fluids- force, momentum, density, Archimedes’, Pascal’s & Bernoulli’s Principles Thermodynamics and Heat Engines- Adiabatic process, thermodynamics & entropy Gas Laws Heat Engines and the Laws of Thermodynamics BCTherm Special and General Relativity- Theory of Relativity, Lorentz time dilation/length contraction, speed of light, space time, black holes & event horizons Radioactivity and Nuclear Physics- fission/fusion & radioactive decay Standard Model of Particle Physics- subatomic particles, Standard Model, CPT symmetry, fermions, bosons, leptons, quarks & fundamental forces Feynman's Diagrams- drawing Feynman’s Diagrams Quantum Mechanics- wave-particle duality The Physics of Global Warming– radiation & thermodynamics Answers to Selected Problems Equations and Fundamental Constants | -- | Free | View in iTunes |
3 | Classical Mechanics | This book gives an intuitive understanding of the principles behind classical mechanics. The motivation of writing this book was the belief that most courses hurry through the basic concepts too quickly, and that a more leisurely discussion would be helpful to many students.   Classical mechanics deals with the question of how an object moves when it is subjected to various forces, and also with the question of what forces act on an object which is not moving. The practical importance of the subject hardly requires demonstration in a world which contains automobiles, buildings, airplanes, bridges, and ballistic missiles.   Anyone who studies mechanics will find the experience of reading this book a true intellectual adventure and will acquire a permanent respect for the subtleties involved in applying “simple” concepts to the analysis of “simple” systems. | -- | Free | View in iTunes |
4 | Thermochemistry | Thermochemistry helps in evaluation of enthalpy or heat release/absorption of a system undergoing numerous temperature changes and phase transitions. The calculations take advantage of known values of heat capacity at constant pressure (Cp) and molar or per gram enthalpy of phase transition. Amount of compound can be defined in grams or moles, in a way that Cp and enthalpy units would match. App provides enthalpy values for each step. Negative enthalpy points to exothermic process – heat release, while positive one to endothermic - heat absorption. °C and K are interchangeable. Calorimetry section provides means for evaluation of the heat capacity of calorimeter and for finding equilibrium temperature of mixed system. Forward arrow button sets the final temperature of the mixture. Backward arrow button sets missing temperature or heat capacity of one of the components. Enthalpy values show heat flow for each component. Example of problems solved by application (screenshots): Problem 1: Calculate the amount of energy required to change 100.0 g of ice at -15.0 °C to steam at 125.0 °C. Known values: Heat of melting = 334.16 J g¯1 Heat of vaporization = 2259 J g¯1 specific heat capacity for solid water (ice) = 2.06 J g¯1 K¯1 specific heat capacity for liquid water = 4.184 J g¯1 K¯1 specific heat capacity for gaseous water (steam) = 2.02 J g¯1K¯1 Solution: 1) Heating of 100.0 g of ice from -15.0°C to 0.0°C: (100.0 g) (15.0 K) (2.06 J g¯1 K¯1) = 3090 J 2) Melting of 100.0 g of ice: (100.0 g) (334.16 J g¯1) = 33416 J 3) Heating of 100.0 g of liquid water from zero to 100.0 Celsius: (100.0 g) (100.0 K) (4.184 J g¯1 K¯1) = 41840 J 4) Evaporations of 100.0 g of liquid: (100.0 g) (2259 J g¯1) = 225900 J 5) Heating of 100.0 g of steam from 100.0 to 125.0 Celsius: (100.0 g) (25.0 K) (2.02 J g¯1 K¯1) = 5050 J 6) Summation of the results: 3090 + 33416 + 41840 + 225900 + 5050 = 309.3 kJ Problem 2: Determine the heat capacity of a coffee-cup calorimeter. During calibration 100.0 g of water at 58.5 °C has been added to 100.0 g of water, already in the calorimeter, at 22.8 °C. Calculate the heat capacity of the calorimeter in J/°C, if final temperature of the water is 39.7 °C. (Specific heat of water is 4.184 J/g °C.) Solution: 1) Heat given up by warm water: q = (100.0 g) (18.8 °C) (4.184 J/g °C) = 7865.92 J 2) Heat absorbed by water in the calorimeter: q = (100.0 g) (16.9 °C) (4.184 J/g °C) = 7070.96 J 3) The difference was absorbed by the calorimeter: 7865.92 - 7070.96 = 794.96 J 4) Calorimeter constant: 794.96 J / 16.9 °C = 47.0 J/°C Problem 3: Determine the final temperature when 10.0 g of aluminum at 130.0 °C mixes with 200.0 grams of water at 25.0 °C. Please note the starting temperature of the metal is above the boiling point of water. In reality, the sample may vaporize a tiny amount of water, but we will assume it does not for the purposes of the calculation. Solution: 1) The colder water will warm up and the warmer metal will cool down. The whole mixture will equilibrate up at the same temperature. The energy which "flowed" out of the warmer metal equals the energy which "flowed" into the colder water: Qaluminum = Qwater (10) (130 - x) (0.901) = (200.0 )(x - 25) (4.18) 117.13 - 0.901x = 83.6x - 2090 x = 26.12 °C. Important! Water didn’t cross temperature of phase transition – vaporization; otherwise calculation would be more complex. Calculation of reaction standard Gibbs free energy: For the general reaction aA + bB -> cC + dD ΔG°rxn = cΔGf°(C) + dΔGf°(D) - aΔGf°(A) - bΔGf°(B) Example: Calculate the Gibbs free energy for the following reaction at 25 °C. Cu (s) + H2O (g) -> CuO (s) + H2 (g) ΔG°rxn = ΔGf°(CuO (s)) – ΔGf°(H2O (g)) = (–129.7 kJ/mol) – (–228.6 kJ/mol) = 98.9 kJ/mol ΔGf° = 0; for elements in their standard state by definition. At equilibrium, ΔG = 0! Important points Application uses dot as a decimal separator. Special attention should be paid for units’ consistency. | -- | $1.99 | View in iTunes |
5 | Conservation of Energy | -- | 10:05 | Free | View in iTunes |
6 | HSVPL Conservation of Energy | The Conservation of Energy lab uses a spring-mass system to investigate the conservation of mechanical energy. It is part of High School Virtual Physics Lab, a set of 24 iPad apps for use in the classroom. To see how they work, try the FREE HSVPL Newton’s 2nd Law lab. In addition to a 3D simulation that produces realistic data, each lab includes introductory videos, background theory, experimental procedure, analysis and reporting tools, pre- and post-lab quizzes, and teacher support materials. These labs can serve as replacements for hands-on labs, especially when equipment is not available, or as supplements to hands-on labs. They are also a suitable option for students in distance learning situations. Formative and summative evaluations showed no significant difference in learning between students using the virtual labs and those using hands-on labs. Preliminary results suggest increased learning by students using the virtual labs as supplements to hands-on. HSVPL was developed by Polyhedron Learning Media, Inc. and is distributed in conjunction with Houghton Mifflin Harcourt. Funding for this project was provided under contract number ED-IES-11-C-0029 by the Institute of Education Sciences in the U.S. Department of Education through the Small Business Innovation Research (SBIR) program. | -- | $1.99 | View in iTunes |
7 | Physics! | Physics! is a physics calculator which allows you to find: - Force, Mass and Acceleration - Momentum, Mass and Velocity of a moving object - Period and Frequency of a Pendulum - Distance, Time and Gravity - Pressure, Area and Force - Potential Energy - Kinetic Energy - Velocity, Wavelength and Frequency for Waves The app uses SI units. There is a pro version of the app which allows you to calculate everything in this version, as well as: - Universal Gravitation - Work, Force and Distance - Power, Work and Time - Rotational Inertia - And more. - Plus, you can create your own formulas with an intuitive interface. The Pro version allows you to easily select different units for your calculations. Also, check out Geometry! for all your geometry formula calculations. | -- | Free | View in iTunes |
8 | Forms of Energy Transformation | Forms of Energy Transformation app is designed for K12 physics students to learn about energy transfer and energy transformation through animations and virtual experiments. Students can learn to calculate kinetic and potential energy through interactive 3D animations. Each section of the app is explained with diagrams, graphical representations and animations along with simple description, which makes it easy for students to understand the basics of energy transfer and energy transformation in an interactive way. Modules - Forms of Energy Transformation: Learn - This section describes different forms of energy through experiments using billiards, cycling and running with creative 3D animations. Energy transformation and energy transfer - Experiments with interactive animations such as light bulb, billiards and more. Energy conversions - Experiment for calculating kinetic energy, and gravitational potential energy and its efficiency. 2) Practice - This section illustrates the conversion of gravitational potential energy to kinetic energy using energy transformation and energy transfer. 3) Quiz - An interactive quiz to evaluate your level of learning about forms of energy transformation with score board. Educational apps are the easiest way to learn complex science subjects in an exciting and fun way. With the gamified education model, students will be able to learn the basics of energy transformation and energy transfer with minimal efforts and maximum retention. Download the Forms of Energy Transformation app and other educational apps published by Ajax Media Tech Pvt Ltd to learn physics the fastest way. | -- | $0.99 | View in iTunes |
9 | Gravity Sketch | Description Making 3D creation fun, free and enjoyable. With Gravity Sketch, create beautiful 3D models in a matter of seconds. Characters, planes, spaceships, furniture, glassware, rings, pendants everything that you build can be 3D printed in plastic, metal or ceramics. We are determined to empower everyone to create. We have designed a simple set of powerful tools for you to create just about any idea in 3D. Making it as easy as doodling on a piece of paper. By hand sketching your creations you will develop your own style. Unleash your imagination! SHARE Share your 3D sketches through Sketchfab or make amazing images to share on Instagram, Facebook, Snapchat, Pinterest, etc. EXPORT By exporting in .obj format, your 3D sketch is good to go for importing into other packages and taking your creation to the next level. 3D PRINT Make it real with Shapeways. With the click of a button send your 3D sketch to print and get it in a matter of days on the post. | -- | Free | View in iTunes |
10 | Grav Box | Grav Box - gravity, at your fingertips. Grav Box is a gravity based arcade game that forces you to master the gravitational control of your 'grav blocks'. Guide your blocks in a fight against gravity in Survival mode, or test the limits of the simulator and control gravity, time, and space in Sandbox. Whatever way you choose to play Grav Box, you can customize your experience in the Store, where you can choose from over 100 different custom block packs. | -- | Free | View in iTunes |
11 | Gravity! | This app simulates the effects of gravity. You can fling particles at each other and watch them interact. Create solar systems and galaxies! Make a planet and fling asteroids into it! Add a black hole and watch everything get sucked in! You can even adjust the size, mass, and color of the particles! Zoom in and out and look around with two fingers! | -- | Free | View in iTunes |
12 | Usain Bolt vs. Gravity | Who's faster over 10 meters - the fastest sprinter in the world, or gravity? | 1:37 | Free | View in iTunes |
13 | 2-dimensional projectile motion (part 3) | -- | 9:13 | Free | View in iTunes |
14 | 2 dimensional projectile motion (part 2) | -- | 9:56 | Free | View in iTunes |
15 | 2 dimensional projectile motion (part 1) | -- | 9:18 | Free | View in iTunes |
16 | What IS Angular Momentum? | -- | 3:19 | Free | View in iTunes |
17 | 10-47 Gyroscope-dynamics of rotational motion | Determine the direction that a gyroscope precesses | 2:37 | Free | View in iTunes |
18 | HSVPL Centripetal Force | The Centripetal Force lab uses a centripetal force apparatus to investigate the relationships between the centripetal force on an object and the mass, velocity, and radius of revolution of the object. It is part of High School Virtual Physics Lab, a set of 24 iPad apps for use in the classroom. To see how they work, try the FREE HSVPL Newton’s 2nd Law lab. In addition to a 3D simulation that produces realistic data, each lab includes introductory videos, background theory, experimental procedure, analysis and reporting tools, pre- and post-lab quizzes, and teacher support materials. These labs can serve as replacements for hands-on labs, especially when equipment is not available, or as supplements to hands-on labs. They are also a suitable option for students in distance learning situations. Formative and summative evaluations showed no significant difference in learning between students using the virtual labs and those using hands-on labs. Preliminary results suggest increased learning by students using the virtual labs as supplements to hands-on. HSVPL was developed by Polyhedron Learning Media, Inc. and is distributed in conjunction with Houghton Mifflin Harcourt. Funding for this project was provided under contract number ED-IES-11-C-0029 by the Institute of Education Sciences in the U.S. Department of Education through the Small Business Innovation Research (SBIR) program. | -- | $1.99 | View in iTunes |
19 | KET Virtual Physics Labs - Torque | A fully functioning virtual version of a classic physics lab apparatus: Torque. This app can be used to study rotational equilibrium using a system including a rigid body (meter stick), a variable-position fulcrum, clamps, hangers, masses, and even balloons for upward forces. Use it as a lab replacement in the classroom, as a demonstration tool, as a study aid for homework, or just for exploration. This apparatus is just like the real thing, with a few added benefits. You can adjust the fulcrum position from 0 to 100 cm on the meter stick. You can add up to 4 clamps and hangers to distribute downward forces via masses anywhere along the meter stick. The masses include 10 different ‘Mystery’ masses whose weights can be determined through experimentation. You can also add up to 4 balloons, of variable buoyancy, to the system to throw in some upward forces - something truly unique to this virtual environment. These upward forces can be perpendicular or at whatever angle you decide. The app also has the option for massless clamps to test more theoretical situations. Try it today! | -- | $2.99 | View in iTunes |
20 | Circuit Playground | Circuit Playground simplifies electronics reference & calculation – so you can have more fun hacking, making, & building your projects. Features: • Calculate component values for Op Amp, 555, RC Filter, Resistor Divider circuits & more • Decipher resistor & capacitor codes with ease • Calculate power, resistance, current, and voltage with Ohm's Law & Power Calculators • Quickly convert between decimal, hexadecimal, binary or ASCII characters • Calculate values for multiple resistors or capacitors in series or parallel • Pinout diagrams for widely-used ICs, connectors, & boards • Find color for LED wavelength • Detect a magnet's polarity • Show off your project by submitting pics to Adafruit's Show & Tell • Access exclusive deals from Adafruit Industries All that, plus more functions & enhancements to come! | -- | $2.99 | View in iTunes |
21 | iCircuit | iCircuit is the premier iPad and iPhone app for designing and experimenting with circuits. Its advanced simulation engine can handle both analog and digital circuits and features realtime always-on analysis. It is the perfect companion to students, hobbyists, and engineers. You use it as you would any CAD program: you add elements, connect them together, and set their properties. But iCircuit is unlike other CAD programs because it is always simulating. It's just like working with the real circuit. You do not stop to take a measurement or spend a lot of time configuring reports. Instead, you just play with the circuit as you normally would, with the power on! There are over 30 elements you can use to build your circuits. The app has everything from simple resistors, to switches, to MOSFETS, to digital gates. The app features a multimeter that you use to probe around the circuit to instantly read voltages and currents. If you want to see how a value changes over time, then you can add values to the built-in oscilloscope. The scope can simultaneously track many signals over time and features a touch interface to control the total time displayed and stacked and unstacked modes to easily compare signals. Supported elements include: • Signal generators, Voltage sources, Current sources, and Dependent sources • Resistors, Capacitors, and Inductors • Manual SPST/SPDT Switches, Push buttons, and Relays • Diodes, BJ Transistors, and MOSFETs • Speakers, Microphones, Buzzers, DC Motors, and LEDs • ADCs, and DACs • Logic gates: AND, OR, NAND, NOR, XOR • JK and D Flip-flops • 38 7400 series digital parts • 7-segment display and driver • Antenna with simulated AM and FM signals You can also create sub circuits to introduce new elements and componentize your designs. No matter your skill set, you'll be playing with circuits in no time with iCircuit. | -- | $9.99 | View in iTunes |
22 | Energy | Bring science to life at the touch of a fingertip. The first of a two-volume series, Energy: the Basics examines the science of energy and provides a look at careers in the renewable energy industry through a blend of high-quality media, interactive elements and informative text. Together with the companion book, Energy: Use and Efficiency, and an accompanying iTunes U course, these resources offer rich learning experiences both in and out of the classroom. | -- | Free | View in iTunes |
23 | Vernier Video Physics | Video Physics brings automated object tracking and video analysis to iPhone, iPod touch, and iPad. Capture video of an object in motion, then tap to track automatically. Video Physics instantly creates trajectory, position, and velocity graphs for the object. Video Physics is perfect for science students and instructors. Perform on-the-go analysis of interesting motion. Measure the velocity of a child's swing, a roller-coaster, or a car. Or, take a video of a basketball free throw shot. Video Physics will display the path of the ball and provide graphs of y vs. x as well as the x and y position and velocity as a function of time. Features of Video Physics: • Capture a new video using the built-in camera, choose a video from your Photo Library, or use one of our sample videos • Track an object automatically or manually add points to the video frame • Set the scale of the video using an object of known size • Optionally set coordinate system location and rotation • View graphs of trajectory and x/y position and velocity • Export video with points • Email the video and data for further analysis in Vernier's Logger Pro software for OS X and Windows • Open data files directly in Vernier's Graphical Analysis app Quotes from physics teachers: "Just played with new Vernier video physics app on iPhone - it ROCKS! I remember the day when this would've cost thousands of dollars to do ." Mark Hines @mhines, teacher "You should check out Vernier's Video Physics app. Students can email video analysis data to Logger Pro; very cool!!" @willkomme, physics teacher Vernier’s Video Physics app is slick. - Ryan Bretag @ryanbretag, teacher and administrator App Store featured: Staff Favorite, New and Noteworthy, and What's Hot! 2012 CODiE Awards Finalist - Best Educational Use of a Mobile Device Hints for taking useful videos: • Objects that are very different than their background (black/white) work best for automated tracking. It is also helpful to use a background with uniform color and shading. See our sample videos for examples. • Do not move the camera. Analysis assumes the camera is fixed in position. • The object in motion should remain approximately in a plane perpendicular to the viewing direction. • Place an object with known dimensions, such as a meter stick, in the same plane as the motion. Use this to scale the video. Video Physics is intended for use in science education. The video analysis done in Video Physics provides a useful technique for studying two-dimensional kinematics. You can do even more with Vernier's Graphical Analysis app for iPad, iPhone, and iPod touch or with Logger Pro software for Mac OS X and Windows. | -- | $4.99 | View in iTunes |
24 | SpeedClock - Video Radar | The iPhone speed radar - easy-to-use speed measurement in your pocket, anytime, anywhere! A unique, advanced app designed to easily measure the speed of cars, boats, skaters, skiers, cyclists, animals, models, footballs, tennis serves, etc. The system is based on motion detection, enabling you to track a moving object using a hand-held device alone. SpeedClock includes three separate speed measurement tools and two distance estimation tools. Speed Radar SpeedClock uses the camera to detect and analyze motion, and a reference distance to calculate the speed of an object. Define the distance to the object of interest, hold the iPhone still and let the object pass across the the screen. The speed is displayed automatically. SpeedClock is also able to automatically measure the speed and save an image of passing objects. The measurement can be initiated from an Apple Watch and the speed displayed on the watch face. High Speed Video Recording An additional speed tool records and processes a video, which enables SpeedClock to track small, fast object, such as flying balls, that can be difficult to catch with regular motion detection. It also calculates additional parameters like acceleration. Synchronized Timing Gates A third speed instrument uses two iPhone/iPads equipped with motion detection to start and stop the timer and measure the speed. The distance between the devices is used as reference, and the speed is calculated based on the time taken by the object to travel between the 'Start' and 'Stop' devices. The time is transmitted wirelessly over WiFi or Bluetooth. Distance Measurement The stadimeter uses the size of a known object, e.g. a car, to calculate the distance. The clinometer uses your own height as reference, along with the angle of the iPhone, to estimate the distance to a point on the ground. The distances obtained from either tool can then be used to calculate the speed. See a demo video at the application website (www.appmaker.se/speedClock) ON LINE REVIEWS “All I can say is, Fantastic” http://www.madxperts.com/2010/12/03/measure-speed-app-speedclock-iphone-download/ "Wow, how cool is that!" http://www.ithinkdiff.com/turn-iphone-speed-measuring-gun-speedclock-download/ "You really going to like this app" dailyappshow.com/speedclock (video) "A useful utility for anyone needing to measure speed" appmodo.com/44581/ "Useful, easy to use and quite a bit of fun (4 of 5)" appvader.com/2011/03/review-speedclock-iphone/ "speedClock is a useful app when you need to check the speed of yourself, or an object for exercise, racing or simple curiosity (4.5 of 5)" www.cooliphoneipadapps.com/2010/12/speedclock.html "Astonishing" iphonelife.com/blog/5/speedclock-velocity-radar-099-app-lets-you-use-camera-measure-speed-objects "It is a pleasure to use and operate. A nice app for those looking for a open-ended radar gun app." http://appadvice.com/appguides/show/baseball-radar-gun-apps | -- | $1.99 | View in iTunes |
25 | A Brief History of Everything, feat. Neil deGrasse Tyson | -- | 8:30 | Free | View in iTunes |
26 | Coaster Physics | Used by educators everywhere to bring motion Physics to life in the classroom, Coaster Physics is now optimized for iOS 8 and for the latest iPhones and iPads. What are the laws of Physics governing the motion of a roller coaster? How are speed and acceleration related? How does the g-force change at different points along the track? Design and ride your very own realistic roller coaster, and see how quantities like speed, acceleration, energy and g-force change as you ride along the track. FEATURES • Contains both the iPhone and iPad versions of the app. • The amazingly powerful track editor lets you create and ride just about any roller coaster track you can dream of. You can never have too many zero-g rolls! • Easily share tracks via email, iMessage or AirDrop (on supported devices) to simplify collaboration between students and educators. • Ride your roller coasters in eye-popping 3D using any pair of old school comic book 3D glasses. NOTE TO PARENTS AND EDUCATORS Coaster Physics was developed with the help of educators to ensure its suitability for classroom use. It contains no user-generated content and does not require an Internet connection. | -- | $1.99 | View in iTunes |
27 | SimplePhysics | SimplePhysics lets you design complex structures for everything from tree houses to ferris wheels and then simulates your design with a sophisticated physics engine. A wise person once said: "An engineer is someone who can do for a dime what any fool can do for a dollar." In SimplePhysics, your design must not only be strong enough, it must be cheap enough to win. Create your design in seconds with the blueprints editor. If you make a mistake, simply tap the Undo button. Zoom in and out by pinching the screen and pan the view using a two finger drag. While testing, you can see how the strain is distributed across your design. Areas that are under immense strain are colored bright red, while other areas are colored green. This allows you to find and fix problem areas in your design. The finger test lets you use your finger to push and pull on your design. You can use this with pinpoint accuracy, or you can just smash your design to smithereens. The finger test has an explosive new twist. You can now create explosions by tapping the screen for ultimate annihilation. The newly added Bomb Shack level includes a dummy with full support for ragdoll physics. Throw him around, blow him up, and smash him against your design. The slow motion feature lets you slow things down so you can see how your design is failing, and it is also incredibly fun to watch explosions destroying your design in slow motion. Features * Realistic physics simulation * Ragdoll physics * Slow motion mode * Stress display shows problem areas in your design * Wide variety of levels! * Finger Test - smash your design to pieces, or blow it up with realistic explosions! * Save/Load designs * E-mail your blueprints to your friends * Universal support for the iPad | -- | $0.99 | View in iTunes |
28 | Physics Handbook | Featured in Category: Education > Physics > Lab & Reference Tools Canada (#4) Education > Physics > Lab & Reference Tools > See All Canada (#4) United States (#6) Education > Science Discovery > Physics > See All Australia (#19) New Zealand (#19) Quick Links > Science Discovery > Physics > See All Australia (#19) New Zealand (#19) Physics Handbook is a unique app that covers almost all general topics of Physics. You can bookmark any topic you like while browsing, or you can search for any thing you're specifically looking for. The main topics covered in this app are: General Physics: -Measurement of Physical Quantities -Speed, Velocity and Acceleration -Forces -Scalars and vectors -Mass, Weight and Density -Turning Effect of Forces -Work, Energy and Power -Pressure Thermal Physics: -Measurement of Temperature -Kinetic Theory of Matter -Heat Capacity -Melting and Boiling -Transfer of Thermal Energy Properties of Waves: -General Wave properties -Properties of Light Wave -Properties of Sound Waves -Lenses Electricity and magnetism: -Static Electricity -Current -DC circuits -Magnetism -Electromagnetic effects -Introductory electronics Atomic Physics: -Radioactivity -Nuclear atom | -- | $0.99 | View in iTunes |
29 | VideoScience | A growing library of over 80 hands-on Science lessons that are great for home and the classroom. These short videos demonstrate inexpensive and easy to recreate experiments that are designed to inspire and excite kids of all ages. VideoScience is hosted by Dan Menelly, a Science Teacher at the UN International School and a 2010 Einstein Fellow with the National Science Foundation in the Office of Cyberinfrastructure. VideoScience is proudly brought to you by Science House and the Science House Foundation. | -- | $0.99 | View in iTunes |
30 | Coefficient of static friction lab | -- | -- | Free | View in iTunes |
31 | Inclined ramp lab with cart | -- | -- | Free | View in iTunes |
32 | Creating electromagnet lab | -- | -- | Free | View in iTunes |
33 | Direction of I induced B field | -- | -- | Free | View in iTunes |
34 | magnetic field direction lab | -- | -- | Free | View in iTunes |
35 | magnetic field direction lab | -- | -- | Free | View in iTunes |
36 | Series vs Parallel Circuits | -- | -- | Free | View in iTunes |
37 | Resistance of Light Bulb Lab | -- | -- | Free | View in iTunes |
38 | convex and concave lenses | -- | -- | Free | View in iTunes |
39 | Refraction lab | -- | -- | Free | View in iTunes |
40 | Concave mirror lab | -- | -- | Free | View in iTunes |
41 | reflection with diverging rays | -- | -- | Free | View in iTunes |
42 | unknown frequency lab | -- | -- | Free | View in iTunes |
43 | speed of sound lab class set | -- | -- | Free | View in iTunes |
44 | Conservation of Energy with Springs Key | -- | -- | Free | View in iTunes |
45 | Spring constant lab | -- | -- | Free | View in iTunes |
46 | Specific Heat Lab | -- | -- | Free | View in iTunes |
47 | Heat of Fusion Lab | -- | -- | Free | View in iTunes |
48 | Buoyancy lab | -- | -- | Free | View in iTunes |
49 | Conservation of energy lab | -- | -- | Free | View in iTunes |
50 | Torque lab | -- | -- | Free | View in iTunes |
51 | Conservation of momentum | -- | -- | Free | View in iTunes |
52 | Centripetal force lab | -- | -- | Free | View in iTunes |
53 | Tennis Ball Lab | -- | -- | Free | View in iTunes |
54 | Marble on inclined plane | -- | -- | Free | View in iTunes |
55 | car-in-san-diego-2013 | -- | -- | Free | View in iTunes |
55 Items |
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