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Game & Simulation Foundations

by Florida Association of School Administrators

This course material is only available in the iTunes U app on iPhone or iPad.

Course Description

This course is designed to provide an introduction to game and simulation concepts and careers, the impact game and simulation has on society and industry, and basic game/simulation design concepts such as rule design, play mechanics, and media integration. This course compares and contrasts games and simulations, key development methodologies and tools, careers, and industry-related information. This course also covers strategies, processes, and methods for conceptualizing a game or simulation application; storyboarding techniques; and development tools.

There are many exciting possibilities for students to pursue here in this course. However,teacher experience, unit timeframe, accessible hardware, available software, prior experience of the students, collaboration and culture of the learning community may each serve as limiting factors. The instructor is encouraged to carefully evaluate each of these restricting factors and try and offer as much opportunity for student choice and relevant engagement as possible. Although this topic and these standards appear at the beginning of this course, this may be a kickoff for the evolution of a capstone project due at the end of the year.

An effort will be made in this course for providing multiplatform instructional solutions, but giving students an opportunity to pursue the type of game/platform/genre/simulation that they are passionate about will be a highest motivators/engagement factor. As with other 'open-ended' project kickoffs, however, it will be important for the instructor to help the novice programmer understand the complexity continuum of games/simulations. It may start on one end with a card based program that can be done in presentation software like Keynote™ or Powerpoint™ or through webpage markup language through to immersive first-person multiplayer games with scorekeeping, levels, avatars and a three dimensional environment.
Game & Simulation Foundations
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