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Game Design (2010)

by Philip Tan, Jason Begy

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These lectures discuss the history, tools, and current landscape of game design and analysis. A variety of genres are covered, including cards, games of chance, board games, role-playing, sports, and puzzles. See Singapore-MIT GAMBIT Game Lab

Customer Reviews

poor sound quality makes this inaudible

The content was interesting, but the sound quality is terrible. Low microphone levels on the lecturer, high mic on the class (coughing, etc...) lots of noise. :-(

Good content 50% of the time

The sound quality is quite poor and only about 50% of the class time is lecture. The other 50% is class discussion. About half of the class discussion time is insightful, the rest is not what I would have expected from MIT students (the one with the deep British accent has the most though-out inputs). For the lectures, the best are when guest lecturers speak. Don't bother with the client visit in lecture 30 at all, unless you're very interested in mental health wards.

Great content - horrible sound

Highly recommended for gamers and social science heads - politics finance sociology etc. Cybernetics, game theory, statistics from the perspective of a game designer. excellent content.

The prof has a thick accent. he is excited. and he is speaking in reduced casual tone (he is speaking fast and slurring his words together in an unusual cadence). as a native english speaker its challenging to decypher.

The subject is highly visual at times. This is an audio only podcast.

As someone said early, the sound is horrible. sounds like prof is at bottom of a well. the loud class can be a valauable assett at times. other times (if you have the volume cranked to hear the prof) loud bangs can blast out your ear drums.

but the content is so good its worth the trouble. also check the nyu game center lectures. do a web search...

Game Design (2010)
View in iTunes
  • Free
  • Category: Computer Science
  • Language: English

Customer Ratings