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Game Design (2010)

By Philip Tan, Jason Begy

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Description

These lectures discuss the history, tools, and current landscape of game design and analysis. A variety of genres are covered, including cards, games of chance, board games, role-playing, sports, and puzzles. See Singapore-MIT GAMBIT Game Lab

Customer Reviews

poor sound quality makes this inaudible

The content was interesting, but the sound quality is terrible. Low microphone levels on the lecturer, high mic on the class (coughing, etc...) lots of noise. :-(

Great content - horrible sound

Highly recommended for gamers and social science heads - politics finance sociology etc. Cybernetics, game theory, statistics from the perspective of a game designer. excellent content.

The prof has a thick accent. he is excited. and he is speaking in reduced casual tone (he is speaking fast and slurring his words together in an unusual cadence). as a native english speaker its challenging to decypher.

The subject is highly visual at times. This is an audio only podcast.

As someone said early, the sound is horrible. sounds like prof is at bottom of a well. the loud class can be a valauable assett at times. other times (if you have the volume cranked to hear the prof) loud bangs can blast out your ear drums.

but the content is so good its worth the trouble. also check the nyu game center lectures. do a web search...

Would have loved this

No video, very poor audio, no links to resources, and it sounds like this is for the lab sessions.

Game Design (2010)
View in iTunes
  • Free
  • Category: Technology
  • Language: English

Customer Ratings