Human-Computer Interaction Seminar (Winter 2007)
by Stanford University
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Weekly speakers on topics related to human-computer interaction design. Presentations on a wide and evolving range of current research issues relating to human-computer interaction.
|1||VideoPsychological Engagement in Complex Multiplayer Games and Implications for Learning and Work||Online multiplayer games and virtual environments engage people with features, some new and some familiar, that heighten psychological involvement in mediated interactions. (January 12, 2007)||12/17/2007||Free||View In iTunes|
|2||VideoProblems and Solutions with "Simple" Interactive Devices||Even simple interactive devices have many usability and safety problems. This talk reviews some of those problems, and how they can be detected either in design (using formal methods) or by getting feedback from users. (January 19, 2007)||12/17/2007||Free||View In iTunes|
|3||VideoUsability and Software Architecture: The Forgotten Quality Attribute and the Forgotten Design Problem||The usability analysis or user test data are in; the development team is poised to respond. The software had been carefully modularized so that modifications to the UI can be fast and easy. (January 26, 2007)||12/17/2007||Free||View In iTunes|
|4||VideoDesigning Interactions||Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object, but something more. (February 2, 2007)||12/17/2007||Free||View In iTunes|
|5||VideoThe Design of Future Things: Cautious Cars and Cantankerous Kitchens||Intelligent devices are entering our everyday lives in interesting and sometimes disconcerting ways. In this talk, Don Norman discuses his latest book , The Design of Future Things (to be published in October). (February 9, 2007)||12/17/2007||Free||View In iTunes|
|6||VideoWhy Phones Are Not Computers||This talk will give a brief history of the mobile phone: how it grew and blossomed as a communicator but has badly stumbled with the advent of data services. (February 23, 2007)||12/17/2007||Free||View In iTunes|
|7||VideoBetter Game Characters by Design||The underlying psychological principles that help to make the best game characters compelling to players are examined. (March 2, 2007)||12/17/2007||Free||View In iTunes|
|8||VideoInteractive Diagrams of Complex 3D Objects||Diagrams are essential for communicating the structure of complex 3D objects such as mechanical assemblies, architectural environments and biological organisms. (March 9, 2007)||12/17/2007||Free||View In iTunes|
|9||VideoGoogle Design in Practice: the Challenge of Simplicity||Google search is deceptively simple. This homepage, with its single text input and whimsical, seasonal logo, masks an extraordinary quantity of engineering effort and speaks volumes about Google's design philosophy. (March 16, 2007)||12/17/2007||Free||View In iTunes|