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Interactive Game Design

By Jim Whitehead

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Foundations of Interactive Game Design has now concluded. The course was taken by 213 students at the University of California, Santa Cruz, from January 5 through March 19, 2007. People interested in the contents of the course are encouraged to view the syllabus and the lecture notes, and listen to the lecture podcasts.

Customer Reviews

Lacking content in narrative

I was listening to the narrative lecture in order to get more story/character development into my gaming knowledge, but about a quarter of the lecture was just talking about assignments in class. This audio file should just cut that useless info out and get at what the lecture is supposed to be teaching.

classic arcade oriented - monophonic - 5 years old

This class is relatively oriented toward classic arcade platformers and space shooters. its about 5 years old at this time (late 2012) and the computer game industry has changed dramatically since 2007. the class is just audio and lo fi monophonic. - With its imperfections you will still find some useful ideas. So I would recommend it but with low expectations.

If you are story oriented or RPG oriented you may want to avoid this one - its biased against this type of work and it can be hard listening to those lectures. In general I like the MIT game design class better even with its significant technical problems.