Events & Discussions
By Liz Danzico, Chair
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Description
MFA Interaction Design focuses on concepts central to interaction design, design research, human-computer interaction, interface design, graphic design, information architecture and ubiquitous computing.
Name | Description | Released | Price | ||
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1 | VideoChelsea Mauldin - Executive Director, The Public Policy Lab | What is the role of design in public services? How can these services utilize design principles to create more satisfying experiences for citizens and more cost-effective solutions for government? As cities recognize the need for innovation in the way they deliver services they are partnering with design-driven organizations to rethink the way public services are delivered. Join us as we host Chelsea Mauldin, Executive Director at The Public Policy Lab, to talk about the way the organization approaches new areas for investigation and working on exciting projects like the NYC Digital Playbook. Chelsea is a social scientist and strategic designer who has built a career working to improve the lives of low-income and at-risk Americans. At The Public Policy Lab she focuses on using ethnographic research, human-centered design, rapid prototyping, and formative evaluation to help governments reimagine the way they deliver services. She has an MS in City Design and Social Science from the London School of Economics and a BA in social science and English from the University of California at Berkeley. | 5/9/2017 | Free | View in iTunes |
2 | VideoRyan Avent - The Digital Revolution and the Future of Work | We live in a rapidly changing world. Design and technology are changing what it means to work and what roles we play in our society. What will work look like in the Twenty-first Century? Ryan Avent will look at how technology is affecting the economy, what workers can expect in future, and what challenges society can expect to face as we adjust to a digital world. Ryan Avent is a senior editor and economics columnist at the Economist and the author of The Wealth of Humans: Work, Power, and Status in the Twenty-first Century. He has covered developments in the world economy since 2007 and his work has been featured in New York Times, the Washington Post, the New Republic, the Atlantic, Slate and the Guardian. | 5/9/2017 | Free | View in iTunes |
3 | VideoDaniel Burka - Design Partner, Google Ventures | What is design like in startups of different sizes? What are common design challenges they face, and how have their investors supported them? What does a design partner in a venture capital firm do? What does Google Ventures think about design, and what is this Design Sprint process that they have promoted recently? Venture capital firms have recognized the importance of design to business success, and have recently added designers to their teams in the roles of design partners or designers in residence (GV itself has at least 6 partners from design backgrounds). Join us as we host Daniel Burka, design partner at Google Ventures, and ask him about everything above and more. Daniel has spent more than a decade helping startups with product design. He co-founded Canadian web agency Silverorange, where he worked with a broad range of clients including Ning, the Canadian government, and Mozilla, where he helped design the Firefox brand. Daniel led the early stage of designs for Digg.com and spent five years as Digg’s creative director. He also co-founded the social network Pownce with Kevin Rose and served as director of design for Tiny Speck, a gaming startup that morphed into Slack! In April 2011 Daniel and Kevin co-founded the mobile incubator Milk, which was acquired by Google. He led mobile user experience for Google+ before becoming a partner at GV. | 5/9/2017 | Free | View in iTunes |
4 | VideoRob Giampietro and Bethany Fong - Material Design at Google | The Google Design team is a cooperative effort around design at Google, led by a group of designers, writers, and developers within the company. The team has garnered recognition for Material Design, a design language that reimagines what the "material" of digital interfaces is and how it behaves. Material Design has continued to evolve since then, with APIs for developers, and a new set of Motion guidelines. Join us as we talk to Rob Giampietro, Creative Lead at Google Design NY, and Bethany Fong, Senior Interaction Designer and Accessibility Lead, about design systems at the scale of Google, Material Design, and what's next for the team. | 5/9/2017 | Free | View in iTunes |
5 | VideoMilica Zec and Winslow Porter | Virtual reality has taken the world of filmmaking by storm. How do you tell a story differently with VR than other technologies? What unique opportunities does it offer? What constraints exist? How do the lessons from filmmaking translate to the design of other products and experiences in this new realm of VR? Join us as we talk to Milica Zec and Winslow Porter, the creators of Giant, a virtual-reality (VR) short narrative that transports the viewer into the experience of a family struggling to survive in an active war zone. Giant draws from the experiences of Zec, who grew up in war-torn Serbia. It premiered at the Sundance Film Festival's 2016 New Frontier exhibition. Milica Zec is a New York City-based film and virtual reality director, editor, and screenwriter. Giant is her directorial debut in the virtual reality medium. Milica has been collaborating for 9 years with the performance artist Marina Abramovic on numerous projects, including MoMA’s The Artist is Present show, and the successful Kickstarter fundraising campaign for Marina Abramovic Institute, for which Milica directed and created ten videos. Winslow Turner Porter III is a Brooklyn based director, producer and creative technologist, specializing in virtual reality and large-scale immersive experiential installations. Winslow has always been fascinated with the possibilities of how the intersection of art and technology can elevate storytelling. Winslow started out as a feature film editor, but pivoted into art/tech after Graduating from NYU Tisch’s Interactive Telecommunications Program (ITP) in 2010. With over six years of experiential work under his belt, he has helped create interactive art experiences for Google, Delta, Diesel, Merrell and Wired, to name a few. Winslow also produced the Tribeca Film Festival Transmedia Award-winning documentary CLOUDS, among other acclaimed new media projects. Since 2015, Winslow has been a member of NEW INC, the New Museum’s art, technology and design incubator program. Giant is Winslow’s 5th virtual reality project. | 9/26/2016 | Free | View in iTunes |
6 | VideoNicolas Felton | At the intersection of photography and data visualization is a place where optical techniques reveal complex phenomena and data viz starts to resemble a photographic process. PhotoViz investigates the opportunities and crossover between these two mediums and their value in a world overwhelmed by both data and photos. Nicholas Felton spends much of his time thinking about data, charts and our daily routines. He is the author of many Personal Annual Reports that weave numerous measurements into a tapestry of graphs, maps and statistics reflecting the year’s activities. He was one of the lead designers of Facebook's timeline and the co-founder of Daytum.com. His most recent product is Reporter, an iPhone app designed to record and visualize subtle aspects of our lives. His work is a part of the permanent collection at MoMA. He has also been profiled by the Wall Street Journal, Wired and Good Magazine and recognized as one of the 50 most influential designers in America by Fast Company. | 4/28/2016 | Free | View in iTunes |
7 | VideoPeter Morville | We think we're designing software, websites, and experiences. But we're not. We are agents of change. Our systems shape belief and behavior at scale. If we hope to be better, empathy for the user isn't enough. We must also wrangle with culture, governance, methods, metrics, and the false dichotomies of mind-body and plan-build, because the things we make are reflections of how we see and sort ourselves. In this spirited tour of information architecture, organizational strategy, and systems thinking, Peter Morville draws from his new book, Intertwingled, to reveal how everything is connected, from code to culture. Peter Morville is a pioneer of the fields of information architecture and user experience. His best-selling books include Information Architecture (the "polar bear book"), Ambient Findability, Search Patterns, and Intertwingled. He advises such clients as AT&T, Cisco, Harvard, IBM, Macy's, the Library of Congress, and the National Cancer Institute. His work has been covered by Business Week, The Economist, NPR, and The Wall Street Journal. Peter lives in Ann Arbor, Michigan with his wife, two daughters, and a dog named Knowsy. | 12/9/2015 | Free | View in iTunes |
8 | VideoTalin Wadsworth and Andrew Couldwell - Designing for Designers | Talin Wadsworth (Project Comet) and Andrew Couldwell (Adobe Portfolio) talk about their work at Adobe, and discuss how they design new products. Talin Wadsworth is the lead product designer for Adobe’s Project Comet, a new design tool for UX/UI for web and mobile app design. As part of XD, Adobe’s internal design team, he has lead many 1.0 product initiatives, including the launch of Creative Cloud and Adobe Sketch for the iPad. He is also obsessed with RISOgraph printing, and produces a monthly series of trading cards for the XD team. Talin will discuss why problem solving is at the heart of Project Comet. Andrew Couldwell is a British digital designer, who relocated to New York City in November 2014 to work on Adobe Portfolio — a website creator/editor product, by the team at Behance. He specifically works on all product UI and UX design, ideas/concepts, creative direction, marketing and brand. Until this past year, he was a freelance digital designer and developer, working internationally, remotely from England and Spain, for clients including Nike, MTV, Facebook and Red Bull. Also, until late 2014, he was a Product Designer, part-time at a London based startup in the charity sector, called Believe.in. See his work on his website, Behance or Dribbble. | 12/4/2015 | Free | View in iTunes |
9 | VideoPrototyping with Ian Curry - Product Designer at FiftyThree | By 2015, Paper by FiftyThree had been installed on 10% of all iPads, won a slew of awards, and had cultivated a dedicated community of creative professional users around the world. And then FiftyThree redesigned the app from the bottom up, making it both a Universal app, and including an expanded set of functionality aimed at professional users. Ian Curry was the first Product Designer hired at FiftyThree, and will talk candidly about the design process behind the app's evolution, successes, mistakes, and the unique prototyping tools brought to bear in creating Paper 3.0. This is a low-fluff talk designed for anyone with an interest in product strategy, mobile apps, creativity tools, and especially prototyping. Ian Curry is a Product Designer at FiftyThree and the former Director of Interaction Design at Local Projects. He also used to teach the Interaction Design for Public Spaces course here at SVA IxD. | 11/18/2015 | Free | View in iTunes |
10 | VideoShelly Ni - Designing Public Services | Designers are problem solvers. There are few places in need of more problem solving than the government. Come learn about one designer's journey fixing public services outside and inside City Hall, and opportunities for you to join the movement. Shelly Ni is an interaction designer and a Code for America Fellow tackling procurement in Pittsburgh. She specializes in untangling complicated systems, designing public services, and building things with scrappy teams. Shelly is an alum of MFA Interaction Design at SVA. | 10/30/2015 | Free | View in iTunes |
11 | VideoNikki Sylianteng - To Park or Not to Park? | Parking signs are confusing. But do they have to be? To Park or Not to Park? is a guerrilla parking sign redesign project run by interaction designer and concerned citizen Nikki Sylianteng. After getting one too many tickets, she wondered why parking signs had to be so complicated and thought there must be a better way. Curious if it made sense to other drivers, she started by posting redesigned signs under existing ones, starting with the one outside her apartment window. Each had a comment box and a marker so drivers could write down their thoughts. The signs have since gone through multiple iterations based on feedback from drivers. It also caught the interest of several cities and has even become part of the agenda at city council meetings. This talk will touch on the power of curiosity, naiveté, and the value of questioning “the way things are”. Nikki Sylianteng is an interaction designer who takes a closer look at all things small and overlooked. She redesigns parking signs at To Park or Not to Park? and eats carefully at eating carefully. She completed her MFA in Interaction Design at the School of Visual Arts. You can find her at Orbital in New York City where she helps people and companies get their ideas out of their heads and into the world. | 10/23/2015 | Free | View in iTunes |
12 | VideoErin Moore: More Than a Feeling - Designing for Digital Complexity | Designing and building products that have meaningful impact on people’s lives is an exorbitant amount work. Yet products that do this successfully are the ones we return to again and again. Despite their complexity, these products make interactions with others and environments seem effortless, desirable, and even addictive. How do we as designers do the hard work of creating products that are useful and relevant? In this talk, Erin will share how her experience as a men’s crew coach has helped her understand complex systems, and how that experience still influences her daily design process at Twitter. Erin Moore is a Senior Product Designer at Twitter and develops education and outreach programs that encourage local high school students, young girls, and inner city youth to pursue careers in design and tech. Before Twitter, Erin designed banking services for rural communities in Pakistan, studied fine art and creative writing, and spent an exorbitant amount of time playing and coaching collegiate athletics. She holds an MFA in Interaction Design from the School of Visual Arts in New York and lives in San Francisco. | 10/9/2015 | Free | View in iTunes |
13 | VideoA Decade in Space: EVE Online - How the players stole our narrative | Crowd Control Production's EVE Online is a Sci-Fi massively multiplayer online game, released in 2003, that has grown year on year ever since, with roughly half-million subscribers. IP Creative director Torfi Frans Ólafsson, will describe the influences, design philosophy and evolution of EVE Online and its crossover into transmedia, driven by a strong player generated narrative. After the presentation, attendees will be offered to try out EVE Valkyrie, an in-development Oculus rift virtual reality game developed by Crowd Control Production, which has received numerous awards and considerable press coverage, despite not being officially out yet. EVE Valkyrie is built from the ground up as a virtual reality experience, for the Oculus headset, and is considered one of the leading experiences for this new platform. | 12/8/2014 | Free | View in iTunes |
14 | VideoTransformational Design: A New Operational Framework and Model for Experience Design | A paradigm shift is taking place in front of our eyes. After the initial hype over the digital revolution, people are realizing that technologies are changing their lives exponentially without necessarily improving the way they live: design is not about the technology but rather human experience and cultural transformation. But how can we design for human experience, which neither can be captured nor specified and will itself be transformed by the very processes and products of design? In his talk, Daniel Rosenberg proposes a radical new approach to “experience design”, called Transformational Design—a collective and operational framework and model that allows designers to bring forth new experiences for themselves and for others in explicit and reflective ways. This model combines Mindful Awareness practices (Vipassana) with hands-on and improvisational design techniques (using Physical Computing). In the talk, Daniel describes his model and presents the results of 14 workshops, where participants play as users and designers, exchange expressions of their experiences, and respond by putting together electronic/digital materials for one another. With Transformational Design, designers design with human experience as their design subject; bring about truly new products through experiences never lived before, and reflect about their own and other’s transformations resulting from their designs. Daniel Rosenberg is an architect, designer, and researcher with a fresh vision of how to expand the current dialogue about technology and creativity, by tapping the basic and profound “feelings and doings” that constitute the human experience. Daniel is currently completing his PhD at the MIT Design & Computation Group, and he is a collaborator at Matriztica and professor of Innovation at the Catholic University of Chile. He has shown his work in Chile, Israel, Canada, India, Mexico, Colombia, and the US, including SXSW 2013 and 2014, MIT, Columbia University, and Disney Animation Studios. For more info visit: http://txdlab.org/ http://danielrosenbergdesign.com/ | 12/4/2014 | Free | View in iTunes |
15 | VideoTheory, Practice, Authorship, Ambition | Members of the cross-disciplinary creative agency Athletics discuss the story of “Image of the Studio,” an exhibition co-curated with the Herb Lubalin Study Center of Design and Technology at Cooper Union. The exhibition was on display at the 41 Cooper Gallery in October 2013 and remains archived at imageofthestudio.com. | 2/28/2014 | Free | View in iTunes |
16 | VideoGiorgia Lupi - The New Aesthetic of Data Narrative | A lecture by Giorgia Lupi, co-founder and design director at Accurat, an information design company based in Milan and New York, exploring data visualizations. | 1/31/2014 | Free | View in iTunes |
17 | VideoMatthew Burnett & Tanya Menendez: Maker's Row | -- | 3/26/2013 | Free | View in iTunes |
18 | VideoRobert Hammond | -- | 1/30/2013 | Free | View in iTunes |
19 | VideoVille Tika | -- | 7/23/2012 | Free | View in iTunes |
20 | VideoTim Carmody | -- | 7/23/2012 | Free | View in iTunes |
21 | VideoOn the Verge - Geoff Manaugh and Jer Thorp | -- | 7/23/2012 | Free | View in iTunes |
22 | VideoOn The Verge Dennis Crowley and Mark Shepard | -- | 7/23/2012 | Free | View in iTunes |
23 | VideoTom Shannon | -- | 7/23/2012 | Free | View in iTunes |
24 | VideoOn the Verge - Zach Frechette and Molly Wright Steenson | -- | 7/23/2012 | Free | View in iTunes |
25 | VideoJeffrey Zeldman | -- | 7/23/2012 | Free | View in iTunes |
26 | VideoJeff Veen | -- | 7/23/2012 | Free | View in iTunes |
27 | VideoBERG | -- | 7/23/2012 | Free | View in iTunes |
28 | VideoOn the Verge - Mike Migurski and Sarah Williams | -- | 7/23/2012 | Free | View in iTunes |
29 | VideoCraig Mod | -- | 4/1/2011 | Free | View in iTunes |
30 | VideoMatt Mullenweg | -- | 1/10/2011 | Free | View in iTunes |
31 | VideoDouglas Bowman | -- | 1/10/2011 | Free | View in iTunes |
32 | VideoFrank Chimero | -- | 1/10/2011 | Free | View in iTunes |
32 Items |