Corona Geek Podcast
By Corona Geek
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Corona Geek is a weekly Google+ On Air Hangout dedicated to discussing mobile application development for iPhone, iPad, Android, Kindle Fire, and Nook using the Corona SDK, a cross platform software development kit created by Corona Labs, Inc. Each week we interview app developers, mobile ad networks, tool developers, mobile app marketing experts, and other industry professionals to help app developers create, build, market, and profit from their passion for developing mobile apps.
||CleanCorona Geek #138 – Hanging with DigiTen Studios and App Development Consulting Tips – Part 2||During last week’s Hangout we had planned to continue development on our memory matching game, with a look at how to lay out game pieces (cards) in a grid pattern, but instead we answered community questions and the panel shared some great consulting t.||4/20/2015||Free||View In iTunes|
||CleanCorona Geek #137 – App Development Consulting Tips and Community Questions||During last week’s Hangout we started a brand new memory matching game development series. We kicked things off with an overview of the finished game and looked at how to create and flip individual card objects. -||4/13/2015||Free||View In iTunes|
||CleanCorona Geek #136 – Starting a New Memory Match Game Development Series||During last week’s Hangout we wrapped up our endless runner game development series by adding some final particle effect tweaks, dropping in Composer scenes, and adding collision audio. Download the final project code to see how everything fits together||4/6/2015||Free||View In iTunes|
||CleanCorona Geek #135 – Game Design Part 7 – Particle Effect Enhancements, Composer Scenes, and Audio||During last week’s Hangout we swapped out our particle effects library, added code to track player progress, and add a HUD for scoring and speed. - This week we added a few more particle effect enhancements, dropped in code to support Composer scenes,||3/30/2015||Free||View In iTunes|
||CleanCorona Geek #134 – Game Dev, Part 6 – Particle Effects, Counting, and Score Keeping||During last week’s Hangout we continued development on our endless runner game. We added code to generate continuous hallways, handle memory cleanup of previous wall segments, and automatically restart the game when the player collides with a wall.||3/23/2015||Free||View In iTunes|
||CleanCorona Geek #133 – Game Dev, Part 5 – Continuous Hallways, Particle Effects, and Game Restarting||During last week’s Hangout we continued our endless runner game development series. We added a player object, added touch inputs, and created camera movement. At the end of the Hangout we had a playable game with moving zig zag walls, a player,||3/16/2015||Free||View In iTunes|
||CleanCorona Geek #132 – Game Design Part 4 – Adding A Player, Touch Inputs, and Camera Movement||During last week’s Hangout Walter Luh joined us to discuss the recent announcement that Corona SDK is now free. We also continued our game design series with a look at the 2D math required to create walls at a 45 degree angle. -||3/9/2015||Free||View In iTunes|
||CleanCorona Geek #131 – Walter Luh on Corona Free and Game Design Part 3 – Creating Walls||During today's Hangout, Walter Luh joined us to discuss the recent announcement that Corona is now free and will be adding desktop support for OSX and Win32. We talked about what that means to the community and mobile app developers in general.||3/2/2015||Free||View In iTunes|
||CleanCorona Geek #130 – Game Project Organization, Using Globals, and Handling Debugging Statements||During last week’s Hangout we started a new game mechanics series with a focus on breaking down the various elements and mechanics of an existing endless runner game. We kicked off the discussion with a planning session to define what pieces should be .||2/23/2015||Free||View In iTunes|
||CleanCorona Geek #129 – Game Planning Series and Using Transition Library||During last week’s Hangout we wrapped up our series on using Composer Library with a look at creating custom Composer Library transitions. We also discussed how to unload modules when loading multiple sprites into Composer scenes. -||2/16/2015||Free||View In iTunes|
Geeks talking tech
If I were sitting in the break room talking about Corona with fellow developers, it would be just liked his podcast. It has a relaxed feel, yet still very informative and fun to listen to. Guest speakers include developers of newly released apps and mobile services.
I rarely listen to a podcast more than once, but this one is the exception. I try to catch it live, and then typically sync the auto to my phone when its published to iTunes and listen again in the car.
Every Corona dev needs to listen
If you develop apps with Corona SDK, this is a must listen. They give helpful tips, news and more. I think the best part is when they bring on guest speakers that can give you insight on app development.
Really great podcast!
I'm a beginner and learning lots of new things!
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