Corona Geek Podcast
By Corona Geek
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Corona Geek is a weekly Google+ On Air Hangout dedicated to discussing mobile application development for iPhone, iPad, Android, Kindle Fire, and Nook using the Corona SDK, a cross platform software development kit created by Corona Labs, Inc. Each week we interview app developers, mobile ad networks, tool developers, mobile app marketing experts, and other industry professionals to help app developers create, build, market, and profit from their passion for developing mobile apps.
||CleanCorona Geek #169 – Firing Weapons and Refined Simple Pathfinding||On today's Corona Geek Hangout we continued our desktop game development series with the exploration of vector math calculations for firing arrows at zombies. We also looked at a refined version of last week's simple pathfinding example.||11/23/2015||Free||View In iTunes|
||CleanCorona Geek #168 – Simple Pathfinding And Working In Teams||On today's Corona Geek Hangout we explored a simple example of pathfinding. If you are new to the concept, pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points.||11/16/2015||Free||View In iTunes|
||CleanCorona Geek #167 – Creating Cameras In Desktop Games||On today's Corona Geek Hangout we dove into the concepts and code behind creating cameras that follow the player around the world. We learned how to make the background appear to move while keeping the player in the same place.||11/16/2015||Free||View In iTunes|
||CleanCorona Geek #166 – Sequencing Desktop Game Animations||On today's Corona Geek Hangout we continued develop on our top down shooter desktop game with a look at how to turn static images into moving animated sequences of images. We implemented animation sequences for our player's standing, jumping, walking,||11/2/2015||Free||View In iTunes|
||CleanCorona Geek #165 – Adding Players, Enemies, and Animation to a Desktop Game||On today's Corona Geek Hangout we added a player, enemies, and sprite animation to our desktop, top down shooter game. We also looked at using third party art in our game and how that art affected our overall game design and user input strategy.||10/26/2015||Free||View In iTunes|
||CleanCorona Geek #164 – Desktop Game Project Configuration Decisions||On today's Corona Geek Hangout we continued with our new game development series focusing on desktop game development using both keyboard and game controller inputs. We discussed desktop vs. mobile project configuration, aspect ratios,||10/19/2015||Free||View In iTunes|
||CleanCorona Geek #163 – Desktop Game Development With Controls||On today's Corona Geek Hangout we began a brand new series focusing on desktop game development using keyboard, mouse, and game controller inputs. Previously, we’ve focused on creating mobile games that rely solely on touch inputs,||10/12/2015||Free||View In iTunes|
||CleanCorona Geek #162 – Creating a Visual Game Editor||On today's Corona Geek Hangout we wrapped up our "Monsters Need Coins", game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor's user interface,||10/5/2015||Free||View In iTunes|
||CleanCorona Geek #161 – Crystal, iOS 9 Ad Blocker, Developer Interview||On today's Corona Geek Hangout we talked with Dean Murphy, developer of Crystal, a popular iOS 9 ad blocker. Dean talked about why he decided to create an ad blocker and what kind of response he has seen from consumers.||9/28/2015||Free||View In iTunes|
||CleanCorona Geek #160 – Homing Turret Vector Math Breakdown – Using Gravity In Games – Part 6||On today's Corona Geek Hangout we continued our game development discussion by looking at an isolated homing turret code example. Ed Maurina walked us through how to create a continuous moving target, which our turret then tracked across the screen.||9/21/2015||Free||View In iTunes|
Geeks talking tech
If I were sitting in the break room talking about Corona with fellow developers, it would be just liked his podcast. It has a relaxed feel, yet still very informative and fun to listen to. Guest speakers include developers of newly released apps and mobile services.
I rarely listen to a podcast more than once, but this one is the exception. I try to catch it live, and then typically sync the auto to my phone when its published to iTunes and listen again in the car.
Every Corona dev needs to listen
If you develop apps with Corona SDK, this is a must listen. They give helpful tips, news and more. I think the best part is when they bring on guest speakers that can give you insight on app development.
Really great podcast!
I'm a beginner and learning lots of new things!
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