Everybody's Talking at Once
By Drew Messinger-Michaels and Lucio Valentino
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Description
Conversations with videogame developers, filmmakers, writers, musicians, and anybody else who'll talk to us—dedicated to the proposition that we should take the things we love seriously without ever taking ourselves too seriously.
Name | Description | Released | Price | ||
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1 |
ExplicitCo-Op Hath Four Furies, with Kenny Lee | ETAO Podcast, Episode 35. Kenny Lee is the less-frequently-interviewed half of the two-brother team that founded Cellar Door Games, the studio behind (most famously) Rogue Legacy and (most recently) Full Metal Furies. He’s also a fan of Ganbare Goem | 4/18/2018 | Free | View in iTunes |
2 |
ExplicitYou Can Feel Great All The Time Solving Problems, with Zach Barth | ETAO Podcast, Episode 34. Zach Barth is back to talk about Opus Magnum and SHENZHEN I/O, the latest in each of Zachtronics’ semi-distinct trademark genres: games where you make things that makes things, and games where you actually code or script, r | 3/21/2018 | Free | View in iTunes |
3 |
ExplicitThumbprints and Thunder, with Joel Corelitz | ETAO Podcast, Episode 33. Joel Corelitz drops in to discuss his work on GOROGOA, TumbleSeed, The Unfinished Swan, and Eastward, along with the broader design philosophies behind those games. Even more broadly than that, we talk about the layers of audie | 2/15/2018 | Free | View in iTunes |
4 |
ExplicitOn Orcs and Orchestras, with Garry Schyman | ETAO Podcast, Episode 32. Garry Schyman scored all three Bioshocks, all three Destroy All Humans games, Resistance: Retribution, Front Mission Evolved, and that oddly engrossing God of War clone based on Dante’s Inferno— and that’s just scratc | 10/10/2017 | Free | View in iTunes |
5 |
ExplicitPyre, Purgatories, Prison Dramas, and Talking Dogs, with Greg Kasavin | ETAO Podcast, Episode 31. Greg Kasavin stops by to discuss Supergiant’s latest, the party-based purgatory-escape-’em-up Pyre. We also find some time to discuss Bastion and Transistor, not to mention the limits of “naked allegory,” | 7/24/2017 | Free | View in iTunes |
6 |
ExplicitPersona 5 and the Punk of Pope Joan, with Adam Osborn | ETAO Podcast, Episode 30. Medievalist, archnerd, and outspoken Persona-enjoyer Adam Osborn returns to discuss Persona 5—as well as visual novels, waifus, and Pope Joan, though not always at the same time and not necessarily in that order. Thrill as we | 6/9/2017 | Free | View in iTunes |
7 |
ExplicitA Seminar (Just Bearly) on Persona 3 and 4, with Adam Osborn | ETAO Podcast, Episode 29. Drew’s good buddy Adam Osborn, PhD-pursuer and self-described archnerd, stops by the discuss the Persona games in anticipation of Persona 5 finally coming out next week (but no, really for real this time). Starting at the 0 | 3/28/2017 | Free | View in iTunes |
8 |
ExplicitCriticizing Videogame Critique, Part 2, with Richard Terrell | ETAO Podcast, Episode 28. Last week, Richard Terrell outlined his framework for taxonomizing and evaluating game criticism, and we spent some time using that framework to disagree vociferously about whether Arin Hanson is any damn good at talking about | 11/22/2016 | Free | View in iTunes |
9 |
ExplicitCriticizing Videogame Critique, Part 1, with Richard Terrell | ETAO Podcast, Episode 27. Richard Terrell returns to talk about Design Oriented, his attempt to categorize, catalog, and (here’s where things get interesting) rate game critique. What’s being measured there, and how is he measuring it, and to | 11/15/2016 | Free | View in iTunes |
10 |
ExplicitThe Dark Souls of Increasingly Unhelpful Analogies | ETAO Podcast, Episode 26. Following on our bummer of a conversation about the most joyful show on television, this week we have an exuberant and hopeful conversation about a series of games focused on violence, failure, and ends of days. Go figure. Yes, | 11/8/2016 | Free | View in iTunes |
11 |
ExplicitGem Fusions and Fandom Fissions in the Universe of Steven Universe | ETAO Podcast, Episode 25. Lucio and I are both fans of Steven Universe, but we’re not exactly members of the Steven Universe fandom—or fandoms, plural, each with its own social norms, its own orthodoxies about what the series means, and its own arti | 11/1/2016 | Free | View in iTunes |
12 |
ExplicitVirtual Realities and Pretend Robots, with Dan Teasdale (and Cassie) | ETAO Podcast, Episode 24. Dan Teasdale returns to discuss No Goblin’s sophomore effort, 100ft Robot Golf, a game about (wait for it) hundred-foot-high robots playing golf. This being a No Goblin game, of course, there’s more to it than that. I | 10/25/2016 | Free | View in iTunes |
13 |
ExplicitNode-Crawling and Puzzle-Fighting, with Chris McQuinn | ETAO Podcast, Episode 23. Chris McQuinn stops by to discuss DrinkBox Studios’ latest, the touch-based first-person dungeon-crawling amputate-’em-up Severed. You’re a warrior named Sasha, seeking out your lost family in an ever-threatenin | 10/20/2016 | Free | View in iTunes |
14 |
ExplicitSquaring The Magic Circle, with Jordan Thomas, Kain Shin, and Stephen Alexander | ETAO Podcast, Episode 22. The whole Question Games team stops by to discuss (and to discuss the discussion surrounding) their debut project, The Magic Circle. Their debut project as a team, that is. It’s not the kind of game that anybody would or co | 8/3/2015 | Free | View in iTunes |
15 |
ExplicitA Pseudo-Instruction That Has No Effect, with Zach Barth | ETAO Podcast, Episode 21. Zach Barth sits down to complete our interview triptych. Having already covered the art of the anti-puzzle and the question of whether it’s even possible to spoil Infinifactory, we focus this time on the softer launch that | 7/14/2015 | Free | View in iTunes |
16 |
ExplicitToys in Games, Games as Toys, and Action Henk as Both, with Roel Ezendam | ETAO Podcast, Episode 20. Action Henk is out (of Steam Early Access) today, and to celebrate, here’s my conversation with Roel Ezendam of RageSquid Games. Action Henk is a game about momentum, perfectionism, and making things that actually are as am | 5/11/2015 | Free | View in iTunes |
17 |
ExplicitOn the Semi-Unspoilability of Infinifactory, with Zach Barth | ETAO Podcast, Episode 19. Zach Barth returns for a spoiler-centric look at a game where spoilers arguably don’t even matter, his absolutely delightful engineer-’em-up Infinifactory. Mechanically, the game is in one sense unspoilable. Sure, see | 5/4/2015 | Free | View in iTunes |
18 |
ExplicitGames That Don’t Exclude and Foxes That Don’t Talk, with Erin Robinson | ETAO Podcast, Episode 18. Erin Robinson of Ivy Games stops by to discuss Gravity Ghost, her work teaching game design at Columbia College Chicago, talking animals, not-talking animals, and the previously untapped power fantasy of terraforming planets wi | 3/2/2015 | Free | View in iTunes |
19 |
ExplicitOn the Art of the Anti-Puzzle, with Zach Barth | ETAO Podcast, Episode 17. Infinifactory feels like SpaceChem for the world that Minecraft hath wrought—which makes sense, given that it’s the latest from Zach Barth, who both masterminded SpaceChem and ushered in the Blocks ‘n Voxels Age | 1/29/2015 | Free | View in iTunes |
20 |
ExplicitAll That Glitters Is Not Goblin, with Dan Teasdale | ETAO Podcast, Episode 16. Dan Teasdale stops by to talk about Roundabout, the debut game from his newly-founded two-person indie studio No Goblin. We discuss the game (which is awfully good), his previous work on Destroy All Humans! and the Rock Band se | 1/27/2015 | Free | View in iTunes |
21 |
ExplicitWork-of-Art-as-Gateway-Drug (and How the Internet Will Hopefully Solve Everything), with Jack Lawrence Mayer | ETAO Podcast, Episode 15. When I interviewed Jack Lawrence Mayer for UChicago Arts back in 2102, he was about to launch Single Long, his seven-episode digital series for HBO. His latest project, LA Famous, follows the same basic format—but he’s prod | 10/3/2014 | Free | View in iTunes |
22 |
ExplicitMaking a Sequel to Chess and Making Sense of IP Law, with Zac Burns | ETAO Podcast, Episode 14. Zac Burns of Ludeme Games joins me to discuss his studio’s digital adaptation of Chess 2, which is out on OUYA, and as of today, on Steam as well. Along the way, we talk about the challenges of translating tabletop g | 8/19/2014 | Free | View in iTunes |
23 |
ExplicitLizardry, Technology, and What to Call Roguelikes, with Geoff Blair and Matt Hackett | ETAO Podcast, Episode 13. At first glance, A Wizard’s Lizard doesn’t seem like a roguelike-alike, but more specifically like a Binding of Isaac-alike, what with its distinctive combination of Zelda and Smash TV. But on closer inspection, A W | 7/15/2014 | Free | View in iTunes |
24 |
ExplicitThe Oddness of Art and the Forgotten History of Sound, with Lila Newman | ETAO Podcast, Episode 12. Self-described Actor/Writer/Comedian/Musician/Plant-Owner Lila Newman stops by to discuss her piece-in-progress about Ora B. Nichols—one of the most influential artists of early radio, and specifically of early radio | 7/8/2014 | Free | View in iTunes |
25 |
ExplicitEvaluating Transistor | ETAO Podcast, Episode 11. Transistor is Supergiant Games’ follow-up to Bastion—not a sequel, and definitely not a rehash, but just as definitely an iteration, a more refined approach to the same set of themes and gameplay ideas. This ti | 6/27/2014 | Free | View in iTunes |
26 |
ExplicitIt’s a Dad, Dad, Dad, Dad World, with Phil Tibitoski | ETAO Podcast, Episode 10. Phil Tibitoski stops by to talk about Octodad: Dadliest Catch, the upcoming update and PS4 release thereof, and what’s next for the Young Horses team. We also discuss the dissonance and melancholy of review scores, t | 3/11/2014 | Free | View in iTunes |
27 |
ExplicitMaking Sense of the Macklemore Backlash, Part 2 | ETAO Podcast, Episode 09. Unproductively hating Macklemore: It’s not just for Kendrick Lamar fans anymore! Last week, we talked about the backlash against Macklemore in the hip-hop community—which meant we also talked about cultural app | 2/11/2014 | Free | View in iTunes |
28 |
ExplicitMaking Sense of the Macklemore Backlash, Part 1 | ETAO Podcast, Episode 08. The Heist is a really good album. good kid, m.A.A.d. city is a really good album. How did we get to the point where those two statements sound contradictory? In these next two episodes, Lucio and I will dig deep into the c | 2/4/2014 | Free | View in iTunes |
29 |
ExplicitDefining Games (But Not Art) with Richard Terrell | ETAO Podcast, Episode 07. Richard Terrell of Critical-Gaming stops by to discuss something I wrote in response to something he wrote in response to something Ed Key wrote about whether Proteus is a game. (Still with me?) Just how much work should w | 1/14/2014 | Free | View in iTunes |
30 |
ExplicitEnthusing and Kvetching with Alex Preston | ETAO Podcast, Episode 06. Alex Preston, Lead Designer of Hyper Light Drifter, stops by to discuss how limitations foster and enable creativity, how videogames could learn a thing or two from Ernest Hemingway, and how growing up with a treatable-but | 12/26/2013 | Free | View in iTunes |
31 |
ExplicitHow Steam Became the Most/Only Acceptable DRM | ETAO Podcast, Episode 05. When last we left the saga of SteamOS, Lucio and I were envisioning a future owned and operated by Valve, and for the most part, we were comfortable with that idea to a degree that made us, well, uncomfortable. So this tim | 12/10/2013 | Free | View in iTunes |
32 |
ExplicitWill SteamOS Kill Consoles and/or Save Christmas? | ETAO Podcast, Episode 04. Steam wants into your living room, in the guise of a gadget that’s not quite a PC and not quite a console. That could have a moderately apocalyptic effect on the console market, not to mention the long-taken-for-gran | 12/3/2013 | Free | View in iTunes |
33 |
ExplicitUnpacking the Indie Custom Cube | ETAO Podcast, Episode 03. Some independent game developers made a set of jokey, rollickingly broken Magic cards. An awful lot of people found the jokes therein sexist, racist, and generally objectionable. Which is where it gets complicated. Can we | 11/26/2013 | Free | View in iTunes |
34 |
ExplicitWhat Happens After Success, with Davey Wreden | ETAO Podcast, Episode 02. Davey Wreden discusses life after the release of his vividly realized, genuinely unique first game, The Stanley Parable—the problems that come with success, the guilt that comes with admitting that success comes with | 11/9/2013 | Free | View in iTunes |
35 |
ExplicitOn Weirdness and Geek Culture, with Jake Kazdal | ETAO Podcast, Episode 01. Game developer and graphic artist Jake Kazdal, who you might know from his work on Rez and Space Channel 5 Part 2, joins us for our inaugural podcast. He discusses the finer points of his studio’s first release, Skul | 8/26/2013 | Free | View in iTunes |
35 Items |

- Free
- Category: Video Games
- Language: English
- © Everybody’s Talking at Once by Drew Messinger-Michaels and Lucio Valentino is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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