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Knoxville Game Design

By Knoxville Game Design

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Knoxville Game Design is a forum for people in the Knoxville, Tennessee and surrounding areas to share their ideas, show off projects, and discuss current topics in the game development industry. Our group explores the many facets of the game development process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meetup dates at

Customer Reviews


Love this podcast. Keep it up

So negative it's hard to listen to.

After listening to the first episode on Undertale, I was wondering why they would spend so much energy on something they disliked so much. It was basically just a series of rants on how much they didn't like various aspects of Undertale.

Did they discuss game design? Yes. Was it meaningful/helpful discussion? Sometimes, yes. The problem is that it was >50% ranting and <25% helpful discussion.

In case it was an anomaly I went to listen to the most recent episode (Barony). This started with a statement that basically said that you come across as super negative because you're taking about design, not doing a review, and that you aren't making recommendations about what games to buy. Ok, except that you spent a lot of time not talking about design and did, in fact, make a lot of general value judgments about the quality of Undertale. I've never played it. I'm not here to defend it. That was just one episode. Moving on.

35 min+ into the Barony episode, you finally started talking about Barony. Seems like you don't like hard roguelike games. Most of your comments so far are basically, "sometimes bad things happen out of the blue and my games end." Yeah. It's a roguelike game. It says it's hard and unforgiving in the media package. There's perks-death. That's a weird and not useful thing to pick apart. Still very negative in tone. Not just critical, negative. You lost me before the end on this one.

Guys, if you want to rant about how bad games other people love are, that's cool. Read no further. The problem for me was that didn't come across as a game design podcast. My suggestion, edit large sections out. I suspect episode 1 could be about 1/3 as long, have every bit of valuable info still in it, and feel much more professional.

Maybe play games you actually want to play in the future.

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  • Category: Video Games
  • Language: English

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