Game Design w/ Joe Method
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Studying what makes something fun... for fun. Interviews from video game developers, storytellers and entertainers to get to the bottom of what "fun" is and with the hope that it'll be some inspiration for beginner or veteran game designers.
||CleanEpisode 30 – Freaks And Geeks star, Samm Levine||Actor Samm Levine and I talk about acting, how he got his break in show business and what kind of movies we like. Before the interview, I talk about my upcoming kickstarter project and how it expands on my fun theory. I also give my opinion on why I thi||9/28/2013||Free||View in iTunes|
||CleanEpisode 29 – Sierra Developers Jim Walls and Robert Lindsley||Jim Walls is coming out of retirement to design one more game, the spiritual successor to the legendary Police Quest series. Fellow Sierra alum Robert Lindsley is the executive producer of this game which is currently undergoing funding via Kickstar||7/20/2013||Free||View in iTunes|
||CleanEpisode 28 – Lovecraft Creator, Jonny Rice||Jonny talks about starting out in the game industry as a game tester, going to school for game art and design, his time working at Machinima and about his new Kickstarter campaign. Before that I give a couple of tips on game development and how to balan||7/7/2013||Free||View in iTunes|
||CleanEpisode 27 – Writer/Director Lauren Ludwig||Lauren and I talk about the creative and development challenges of producing a stage/movie project and how they correlate to video game development. We touch on almost every topic possible from gamification, to creating and finishing ideas to why some p||5/1/2013||Free||View in iTunes|
||CleanEpisode 26 – Fun Theory discussion w/ my friend Eric Garcia||This entire episode is dedicated to my Fun Theory and where I’m at with it. My Friend Dr. Eric Garcia and I discuss how much engagement is too much, how safety is important in an experience and we try and narrow done what fun is. In a related subject||4/2/2013||Free||View in iTunes|
||CleanEpisode 25 –Author of Been There, Done That, Rick Bassman||I talk a little about my updated fun theory and then I interview Rick Bassman who is writing a book about his life and experiences. Rick was the owner of the wrestling school I went to, he was also an NFL agent, movie producer, and lots more. It’s a v||3/18/2013||Free||View in iTunes|
||CleanEpisode 24 – Creative Director at Westside Corporate Creativity, Sean Monahan||Teamwork! This episode is all about creatively working on a team and how to facilitate said creativity. Awesome interview with Sean Monahan who is the Creative Director at Westside Corporate Creativity and who is an 18 year, veteran improviser. Check o||3/7/2013||Free||View in iTunes|
||CleanEpisode 23 –Walk Through Producer at Gamefront and Improviser, James Heaney||I talk about “yes and-ing” during creative development and how it helps facilitate collaboration, I also talk a little bit about the rule of 3 and my theory on why it exists. Then I interview improviser James Heaney about what makes a comedy improv||1/31/2013||Free||View in iTunes|
||CleanEpisode 22 –Senior Artist/Industry Veteran, Scott Butler||I go over a few game design tips I posted on twitter, I also talk about Indie Game the Movie. Then I have an interview with Senior Artist/Industry Veteran, Scott Butler. Scott talks about his experience in the game industry and gives advice on how to g||10/21/2012||Free||View in iTunes|
||CleanEpisode 21 – How to get your start in the Game Industry||In this episode I compile all the advice from various guests on how to get your start in the game industry, including a guest that was never posted before as well as my own advice on how to get your start. Also, the quote I mentioned at the end of the||10/8/2012||Free||View in iTunes|
||CleanEpisode 20 - President of Sirlin Games, David Sirlin||David and I talk about the difference between designing table top games and video games. We also talk about our favorite games and give advice on how to get your start in the game industry. Before all that I talk about a game design technique I use tha||9/24/2012||Free||View in iTunes|
||CleanEpisode 19 - Character Artist/2D Animator, Wellington Rawls||This episode is mostly a post mortem for a game Wellington and I worked on called Booga Booga! For Facebook. I talk about what worked, what didn’t work and what I learned developing this game. Wellington talks about making all assets from characters a||9/17/2012||Free||View in iTunes|
||CleanEpisode 18 - Engineer, Jason Neal||Jason and I talk about game design techniques and our favorite games. I also go on a rant about how much I love the newest Double Dragon remake. Check out a couple of the games Jason worked on here: XCOM: ENEMY UNKNOWNAnd here: Playstation All||9/17/2012||Free||View in iTunes|
||CleanEpisode 17 - Senior Level Designer, Chris Molina||Chris and I talk about how he got his start in game development, going to school for game design and we discuss best practices on getting your foot in the door of the industry. This really is the “Making games is not all fun and games” episode, som||8/13/2012||Free||View in iTunes|
||CleanEpisode 16 – Professor of Game Design at Carnegie Mellon University, Jesse Schell||Jesse and I talk about his latest project, Puzzle Clubhouse, which is a crowd design and supported video game development project (launching August 30th). We also talk about favorite games, what a game designer does, and give advice on how to get your||8/6/2012||Free||View in iTunes|
||CleanEpisode 15 – Technical Designer, Ben Vaccaro||Technical Designer Ben Vaccaro talks about his role in the game industry and his time working at Machinima. We also talk about our favorite games and give advice on how to get your start in the game industry. I started a firstgiving page for Child’s||7/30/2012||Free||View in iTunes|
||CleanEpisode 14 – Pro Wrestler, Leroy Patterson||Pro wrestler/stuntman/reality show star/crazy man Leroy Patterson and I talk about the similarities about what makes something fun in a wrestling match and in a video game. We also talk about the dark side of being a game tester. He is currently perfor||7/23/2012||Free||View in iTunes|
||CleanEpisode 13 – My Apprentice, Robert Fauver||I talk to a former student of mine, Robert Fauver. Robert is transitioning from student to peer, so he has a unique view on going to school for game design. We talk about engagement and tension in games, a game designers’ role, and we give advice for||7/15/2012||Free||View in iTunes|
||CleanEpisode 12 – Indie Game Developer, Tom Brien||Tom (of Tiny Build Games) and I talk about humor in games, and what it’s like being an indie game developer. Check out his latest game, which is really funny and I highly recommend checking out to see how humor in games is properly done, “No Time t||7/9/2012||Free||View in iTunes|
||CleanEpisode 11 – Author of Level Up! and Swipe This!, Scott Rogers||I talk to legendary Game Designer, Scott Rogers. We talk about what a game designer does, our favorite games, and give advice on getting your start in the game industry. We also talk about the two books he released on game design, I highly recommend th||6/30/2012||Free||View in iTunes|
||CleanEpisode 10 – Lead Game Designer, Sean McNamara||Sean McNamara and I talk about game development stories, favorite games and tips on getting your start in the game industry. I also talk about engagement strategies for your game. Check out Sean’s latest game here: Survival Run with Bear Grylls I s||6/24/2012||Free||View in iTunes|
||CleanEpisode 9 – Getting Geeky with GeekyGlamorous||I pontificate about a few engagement tools for video games. Also, I’m a huge geek, so every once in a while I need to geek out and GeekyGlamorous knows all about the latest in Geek culture. We talk about our favorite games, game development, and the||6/17/2012||Free||View in iTunes|
||CleanEpisode 8 – Game Designer, Calix Reneau||Game Designer Calix and I pontificate on the principals of good (and bad) game design and try to answer the question, can you have fun without progression? We also give out tips on how to be a game designer. Also, I just started a firstgiving page for||6/10/2012||Free||View in iTunes|
||CleanEpisode 7 - Indie Game Developer, Adversary Games||I talk about how I write my game design documents and the importance of even having one. Then I interview the founders of indie game developer, Adversary Games. They talk about the pros and cons of going Indie, their favorite game moments and give advic||6/3/2012||Free||View in iTunes|
||CleanEpisode 6 - Senior Artist, Hugo Beyer||I interview Senior Artist, Hugo Beyer. We talk about what makes a game fun, how he broke into the game industry as an artist and a little about developing his own indie title in which he did all the 2d/3d/ui art for. Check it out here: Holy Moly Dra||5/26/2012||Free||View in iTunes|
Good design show.
The show is very focused on design. The host speaks with guest that are very informative. I listen to this show and others working overnight. It is often the highlight of the night.
An insightful and entertaining conversation on Game Design
As informative as they are interesting, Joe Method's interviews with an eclectic cast of characters from the world of Game Design provide an educational and entertaining look into the art of how to put the Fun into games. His conversations range from recanting real world experiences, to theory crafting, to speculation on the future of gaming. Every podcast explores the critical and sometimes overlooked topics that every aspiring game designer needs to ask themselves of their past, present, and future projects. A definite must-listen for anyone who's ever played a game (video, board, or other) and said to themselves, "How can I make something like that?"
One of the best gaming podcasts
Joe always gets people talking about really interesting stuff. I tune in every episode!