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Game Design Zen

By Curtiss Murphy: Speaker, Consultant, and Game Designer

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What happens at the intersection of game design, life, and the pursuit of excellence? Game Design Zen is your #1 resource for the science, art, and business of developing better games. Whether you are just getting started in this crazy business, or have the wisdom that comes from weathering the storms, there is always room to level up. Curtiss Murphy : Your host is a seasoned veteran with over 12 years in the gaming industry, spanning AAA, Indy, and military training games. He is an award winning speaker, author, and game designer. He presents with a unique blend of energy, science, and stories that have earned him invitations to conferences across the country. He gives the yearly keynote at the National Science Foundation Edugaming workshop, has decades of development experience, and is widely recognized as a thought leader in serious games. He is a speaker, consultant, and game designer. Join the conversation as we travel the path of game design, life, and the pursuit of excellence! Topics : Game Design, Flow, Paradox of Choice, Simplicity, User Interface Design, Player Perspective, Goals, Feedback, Monetization, Free to Play, Premium, Team Dynamics, Communication, Mindset, Software Engineering, AAA, Indy, Serious Games, Retention, Addiction, Game Loops, Mechanics, Getting a Job, Story, and Mystery Box.

Customer Reviews

Excellent approach to teaching game design

As an active member of the Unity3D forums, I was already familiar with Curtiss Murphy as an expert in the game design and development field and knew him as a helpful person who gave kind, friendly, and most importantly, useful advice.

Despite this, I wasn’t initially sold on Game Design Zen. Curtiss’s softly purring voice felt almost like a caricature of talk radio, and the first episode presented viewpoints that conflicted with how I felt about choices.

Somewhere in the middle of Episode 3, however, I realized I was hooked. The voice that initially seemed silly to me now felt like liquid wisdom being poured into my ear, and I realized that questioning my own thoughts on game design was the whole POINT of the series.

There have only been 5 episodes released so far, but GDZ is quickly becoming a must-listen for any aspiring game designers. The principles presented will serve as a solid foundation to build your own journey of exploration and learning. If this series continues and gains a wide audience, I fully expect the quality of indie games to increase dramatically in the coming years.

Missing Something Important?

I just listened to your Heroes of the Storm vs LoL podcast and I'm a bit surprised on such a glaring oversight. One of them has been out for 6 years (League of Legends) and the other has only been out of beta since June.

I found it hilarious that you kept saying stuff like, "why is one dominating the other?" Uh...seriously? How on earth can you talk about something in such depth and not talk about how one was literally just released and the other has had 6 years to build up a fanbase?

Really uninformed man. And it put a really bad taste in my mouth to want to listen to another podcast about a topic I am not familiar with.

Specifically as you describe the game of Heroes, you were off base on so many levels. "You can turn of chat." Really? Sure if you jump into a casual Quick Match game or you want to hover around the low ranks of Hero League but there is no way you can do that in the higher ranks.

And "no skill"? Really? I'd like to know what rank you are man. You sound like someone who just picked up the game. So many uninformed things. And to my original point: how the hell can you not mention the 5 months vs 6 years. Really bad and biased podcast.

Very thoughtful advice

I just discovered this podcast. I find the style easy to listen to, yet very thoughtful in the lessons taught. Truly Mr. Murphy has been around the “around the block” in the game design world. His experience in the Corporate world combined with his own indy company make for a unique combination of experience and insight. I’ve only done a view episodes but I’m hooked.

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  • Free
  • Category: Video Games
  • Language: English

Customer Ratings