By Charlie Deets
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Explore games through the lens of user experience design as well as the process of designing for games.
||CleanOctopath Traveler, Destiny 2 PvP, FIX PUBG||This week we discuss Octopath Traveler, Destiny 2's PvP changes in Forsaken, and the Fix PUBG initiative.||8/20/2018||Free||View in iTunes|
||CleanDestiny 2||This week we discuss a new secret quest in Destiny 2.||7/23/2018||Free||View in iTunes|
||CleanDestiny 2, Overwatch Anti-toxicity, Fortnite Season 5||This week we discuss updates in Destiny 2, anti-toxicity improvements to Overwatch and Fortnite Season 5.||7/16/2018||Free||View in iTunes|
||CleanFortnite||This episode featuring Christina Nguyen (Guilded, Twitch, Blizzard) and Jason Cashdollar (Facebook) discusses Fortnite, a multiplayer online battle royale shooter from Epic Games. We dig into how this game came to be, its development cycle, and the UI e||4/24/2018||Free||View in iTunes|
||CleanPUBG||This episode of Games UX featuring Klein Maetschke and Michael Schultz discusses PUBG, a multiplayer online battle royale shooter that is in early access on Steam. We dig into the UI and dive deep into the gameplay, concept and future of the title.||8/2/2017||Free||View in iTunes|
||CleanSwitch UI||On this episode of Games UX, Gabriel Valdivia and I discuss the Nintendo Switch User Interface. We dig into the details and try to see what worked, what didn't and what could have been.||7/12/2017||Free||View in iTunes|
||ExplicitPCs vs Consoles||In this episode a panel of designers talk about PCs and consoles. We discuss the subtle differences of input (keyboard and controllers) and output (TVs and displays) as well as social gameplay (online and IRL). Find out who will win, PC or console.||6/18/2017||Free||View in iTunes|
||CleanOverwatch||In this episode, a fantastic panel of designers (Brian Lovin, Christina Nguyen, and Michael Schultz) talk about the class-based multiplayer online action shooter named Overwatch. From the game's character balance to the annoyance of being kicked from yo||5/31/2017||Free||View in iTunes|
||CleanDestiny 2 Initial Reactions||I get together with Jeff Shafar and Clay Houser, my Destiny fireteam, to talk about our time with Destiny 1 and react to the gameplay of Destiny 2.||5/19/2017||Free||View in iTunes|
||CleanLeague of Legends||Jason Cashdollar, a former UX researcher turned product designer talks about League of Legends, a game he’s dumped hundreds of hours into and one I’ve never played.||5/14/2017||Free||View in iTunes|
||CleanIntroduction||A quick introduction to Games UX.||4/30/2017||Free||View in iTunes|
Good game description but not enough UX
I think you have a great idea for talking about the UX of games, but I think it would be more beneficial to spend most of the time talking about the UX design of the particular game rather than how to play the game. It was a good overview of how to play League of Legends, but for people who are familiar with the game and want to learn more about the UX in these games, it would be more helpful to talk about things like what makes the game a great experience, what works and what doesn't work, what features were changed/improved(not just on the user interface, but beyond), how intuitive the game is, etc. Sorry to give this a 3-star rating, but I was hoping for more in-depth discussion of user experience design aspects >_>.