Gaming By Design
By Gaming By Design
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Looking at as many videogame mechanics as we can get away with; we aim to output 7 podcasts in Season 1. We'll be focusing and discussing the mechanics that take games from the good to the sublime citing plenty of examples. Hopefully our musings will be entertaining and informative - but our real aim is to get you dissecting and talking amongst yourselves.
||ExplicitGolden Rules of Gaming||In the final episode of Gaming By Design for Season 1, Colin and Richard are discussing the golden rules of gaming. This incorporates all the things that they think are terrible in games and think should never happen again or at the very least be imp||5/14/2011||Free||View In iTunes|
||ExplicitPacing in Videogames||In the penultimate episode of Gaming By Design, Colin and Richard are looking at pacing in videogames. How do games keep the player interested and absorbed within the game? How are ideas developed within a game and how can variety make a game better -- ho||5/3/2011||Free||View In iTunes|
||ExplicitLuck vs Skill in Game Mechanics||In this edition of Gaming By Design Colin and Richard are looking at the balance between luck and skill in game mechanics. How can the balance between these two ends of the spectrum affect gameplay. Is luck in game mechanics a bad thing that should never||4/13/2011||Free||View In iTunes|
||ExplicitDifficulty in Videogames||How is difficulty in videogames managed; what are the different ways to implement difficulty and when does difficulty get in the way? Should difficulty even exist and if so what point does it serve? Colin and Richard return once again to discuss, entertai||3/24/2011||Free||View In iTunes|
||ExplicitMaking Believable Characters||In this edition of Gaming By Design, Colin and Richard are pointing their podcasting fingers at the believability of characters in videogames. How are believable characters created? Where are the good examples and how is the believability of a character s||2/24/2011||Free||View In iTunes|
||ExplicitMorality in Videogames||In their first ever podcast Colin and Richard are looking at morality systems in computer games. What are they, how do they work - do they work? They'll be looking at Fable II, Infamous, Army of Two: The 40th Day and a whole host of other games throughout||2/24/2011||Free||View In iTunes|