By Richard Moss
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Everyone plays. Kids and adults. Men and women. Uptight or relaxed. Tall or short, from any place on the Earth and with any skin colour. We play with our hair and our food. We play when we tease our friends and family about their weird habits. We play videogames and boardgames. We roleplay as practice for a big interview or new job, or just for fun. Play is a natural part of being human, and even if we don't realise it we all spend at least some of the time every day playing. Ludiphilia is a highly-polished, thoroughly-edited collection of stories about how and why we play, with all episodes scripted and set to music and most based on original interviews.
||CleanBonus/micro ep: The play of professional Minecraft building||I'm back! Well, partly. New episodes are on the way, and in the meantime I thought you might enjoy this excerpt from an interview I conducted a couple of years ago about professional Minecraft building (i.e., people getting paid to build elaborate maps||2/1/2019||Free||View in iTunes|
||CleanEpisode 12: Playful Mapping||Geographer Chris Perkins, co-author of the book Playful Mapping in the Digital Age, shares his love of maps and helps me explore the deep connection between mapping and play.||8/11/2018||Free||View in iTunes|
||CleanRe-issue of the Chaim Gingold (Earth Primer, Spore) segment from Ep1||In celebration of the release of a Mac version of the award-winning app Earth Primer — a science book for playful people — I thought it'd be nice to dig out the segment I did with its creator, Chaim Gingold, back in episode 1, and clean it up for re||1/9/2018||Free||View in iTunes|
||CleanEpisode 11: The Hide & Seek World Championship||On the Nascondino World Championship, a yearly hide and seek tournament that attracts teams from all around the globe. I talked to Alan Jones, the co-captain of the Australian team, the Nascondingos, and Giorgio Moratti, one of the organisers of the com||12/20/2017||Free||View in iTunes|
||CleanEpisode 10: Beyond Monks (If Monks Had Macs part 2)||Life after If Monks Had Macs aka What Brian Thomas did next; ruminations on photography and the politics of art and play. (Based on an interview conducted in early January 2017.)||7/16/2017||Free||View in iTunes|
||CleanEpisode 9: If Monks Had Macs||It all started with a Macintosh ad: 'You too can be a knowledge worker.' This is the story of Brian Thomas' 15-year odyssey at the helm of one of the strangest pieces of multimedia software ever created — If Monks Had Macs.||4/14/2017||Free||View in iTunes|
||CleanA Brief Note on the Delay||I know I said I'd have a new episode out in February, and now we're in the second half of March. There's a reason for that. Here's a quick rundown of what's been happening behind the scenes (spoiler: it's mostly down to Apple being difficult).||3/20/2017||Free||View in iTunes|
||CleanEpisode 8: Locke||On the eve of the Industrial Revolution and the morn of the English Civil War, one man reinvented educational thought.||1/24/2017||Free||View in iTunes|
||CleanEpisode 7: Ausretrogamer||When Alex Boz dug his Commodore 64 out of storage, he was transported instantly back to his childhood, and that set him on the path to rediscover a lost passion and find a community he could call home.||8/9/2016||Free||View in iTunes|
||CleanEpisode 6: The Manhole||How brothers Rand and Robyn Miller built worlds from a manhole.||5/27/2016||Free||View in iTunes|
||CleanEpisode 5: 5 - Where the City (Simulation) Stops||SimCity is a wonderful simulation of the urban machinery around us, and a playground for messing with our cities. But it turns out the original game, at least, doesn't actually work the way it seems.||4/12/2016||Free||View in iTunes|
||CleanEpisode 4: Fernando Pessoa||On Portuguese writer Fernando Pessoa and the playful freedom of creating as someone else — someone distinct, and unique, but non-existent.||3/3/2016||Free||View in iTunes|
||CleanEpisode 3: Avatars in Need||Sometimes play gives us a little helping hand||2/1/2016||Free||View in iTunes|
||CleanEpisode 2: Mercy||(Now with fixed audio levels) Mercy - A devoted wrestling fan hacks and modifies an old Nintendo 64 game called WWF No Mercy to help deal with the pain of his shattered dream, and gets more out of it than he'd bargained for.||12/23/2015||Free||View in iTunes|
||CleanEpisode 1: Playful Pedagogical Primers||Two stories about learning by playing systems-driven games: the first on the educational value of Minecraft, with TeacherGaming CEO Santeri Koivisto; the second with Chaim Gingold, creator of the Earth Primer app.||10/1/2015||Free||View in iTunes|
Game stories from unique voices
Richard does a unique thing with this podcast that moves it beyond the usual AAA or indie video game developer fireside chat. He interviews people outside of those spaces instead; like the participants in the worlds largest Hide and Seek competition, or developers of games from the little-heralded early 90s Mac era. Episodes are well produced and always give you something new to think about. Why do we like games, what role do they have in society, philosophy, and our culture? That’s what this podcast is about.