My Rules Are Better
By Tom Barbalet
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A podcast about creating your own role-playing game, wargame and board game rules hosted by Tom Barbalet.
||Clean12. House Rules Unearthed [January 17, 2019]||Tom starts talking with Chris about Unearthed Arcana. They briefly touch on the Teenage Mutant Ninja Turtle rules (circa 1985). Chris starts the discussion on house rules. This digresses quickly into a discussion of realism versus fun. Tom asks about Ch||1/17/2019||Free||View in iTunes|
||Clean11. Waiting for Chechens [January 15, 2019]||Tom covers a few topics solo with the promise of Chris' return.||1/15/2019||Free||View in iTunes|
||Clean10. Nurturing through Role Playing [January 10, 2019]||Tom welcomes Chris Abbott onto the podcast and they discuss origins stories, ye olde games systems and favorite dynamics of Chris' in games. Tom asks about Chris' renaissance in role playing. Tom touches on the loss story and returns to the renaissance||1/10/2019||Free||View in iTunes|
||Clean9. Topics of Whimsy [January 6, 2019]||Tom revisits solo play testing for a listener, talks a little bit about attribution framed in Kev Adams addiction and welcomes the possibility of some dialog coming up.||1/6/2019||Free||View in iTunes|
||Clean8. Think Out of the Box [January 2, 2019]||Tom starts the exploration of board game rules in contrast to roleplaying games and war-games. He explores strategy, resources and diplomacy.||1/2/2019||Free||View in iTunes|
||Clean7. Doing Damage [December 31, 2018]||How do weapons impact gameplay? Are there interesting areas to explore when creating rules around weapons. How do weapons impact gameplay? Are there interesting areas to explore when creating rules around weapons.||12/31/2018||Free||View in iTunes|
||Clean6. Wounds or Health [December 31, 2018]||Tom explores the potential to create interesting rules around wounds or health in a game. What impact does the representation of these statistics have on gameplay.||12/31/2018||Free||View in iTunes|
||Clean5. Movement [December 31, 2018]||One of the defining factors in any game is how movement is coordinated over turns. Tom looks at the many possibilities when creating rules of movement in games.||12/31/2018||Free||View in iTunes|
||Clean4. Solo Testing and Group Play Testing [December 26, 2018]||Tom discusses how he tested the rules for Just Plain Chaos by himself before he took the rules to a group to play. He also talks about reaching out to square-base fantasy rules authors and Oldhammer players.||12/26/2018||Free||View in iTunes|
||Clean3. Three Dice Mechanics [December 25, 2018]||Tom is recovering from a virus. It seems like the perfect time to tackle some dice mechanics.||12/25/2018||Free||View in iTunes|
|11||CleanPDF: Just Plain Chaos Rules (Draft July 4, 2018) [December 22, 2018]||The Just Plain Chaos game is a narrative driven role playing game.||12/21/2018||Free||View in iTunes|
||Clean2. Narrative, Setting and Skills [December 22, 2018]||Tom introduces the Just Plain Chaos role-playing game rule set. He uses these rules to explore narrative, setting and providing interlinking skills as a means of stimulating game-play.||12/21/2018||Free||View in iTunes|
||Clean1. Introduction [December 20, 2018]||Tom Barbalet introduces himself and the broad theme of the podcast.||12/20/2018||Free||View in iTunes|
What an interesting inspiring motivating podcast! I really like listening to it.
I really like this podcast because it’s really interesting and inspiring , motivating one.. highly recommend for everyone
Another great podcast...
Another great podcast from Tom Barbalet. The sound quality is impeccable. Can’t wait to get started on my own game.