Pirate Radio (Noclip Interview Dump)
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Pirate radio is a feed that contains unedited audio versions of the interviews we use in our Noclip documentary features on YouTube.com/noclipvideo
||CleanJames Schmalz on the History of Digital Extremes - Extended Interviews||In this extended cut of our interview with Digital Extremes founder James Schmalz, we talk to him about his days designing pinball games, his work on the Unreal franchise, the early days of DE and the seemingly unlikely success of Warframe.||4/28/2018||Free||View in iTunes|
||CleanWarframe's Rebb Ford on Community Management - Extended Interviews||In this extended cut of our interview with Digital Extremes' Rebb Ford, we talk about Warframe's long journey and the ways the community team collected and implemented player feedback.||4/27/2018||Free||View in iTunes|
||CleanThe Fight for Accessibility (Ian Hamilton) - Noclip Sessions||Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference and consults with game companies over how to make their games more accessible. We talked to him about the small changes studios can make to make their games..||4/26/2018||Free||View in iTunes|
||CleanA Brief History of FMV Games (Zoë Quinn) - Noclip Sessions||We talk to Zoë Quinn about growing up playing the 3DO and the effect that FMV games have had on her own creative work.||4/25/2018||Free||View in iTunes|
||CleanBug Testing Night in the Woods (Bekah & Adam Saltsman) - Noclip Sessions||Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them about the frantic launch of Night in the Woods and the...||4/24/2018||Free||View in iTunes|
||CleanMental Health in Game Design (Samantha Cook) - Noclip Sessions||We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health.||4/22/2018||Free||View in iTunes|
||CleanJohn Gonzalez on Writing Horizon Zero Dawn - Extended Interview||In this extended cut of our interview with Guerrilla Games' Narrative Director John Gonzalez we talk about his work on Fallout: New Vegas, the challenge of creating an empathetic character, how the writing team created a believable universe around...||1/16/2018||Free||View in iTunes|
||CleanPrey & Immersive Sim Design (Ricardo Bare & Raphael Colantonio) - Noclip Sessions||Back in March we sat down with Ricardo Bare & Raphael Colantonio (who has since left Arkane) about the difficulty in designing immersive sims, and the long journey both they and the Prey IP took to get to this point.||1/12/2018||Free||View in iTunes|
||CleanDeus Ex to Dishonored (Harvey Smith) - Noclip Sessions||We sit down with celebrated immersive sim designer Harvey Smith to talk about game design, maturing as a developer, life abroad and the long shadow of his early work.||1/12/2018||Free||View in iTunes|
||CleanDesigning Thumper (Brian Gibson & Marc Fury) - Noclip Sessions||Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock Band, the emotive power of music and how they orchestrated a...||8/16/2017||Free||View in iTunes|
||CleanCD Projekt's Past, Present & Future (Marcin Iwiński) - Noclip Sessions||Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077). We sit down with joint-CEO Marcin Iwiński to talk about the...||7/15/2017||Free||View in iTunes|
||ExplicitThe Movies & Games That Inspire id Software (Hugo & Marty) - Noclip Sessions||From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity. Noclip is 100% funded by our viewers. To help us grow and..||5/24/2017||Free||View in iTunes|
||CleanUnraveling VR's Potential (Theresa Duringer) - Noclip Sessions||The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in...||5/17/2017||Free||View in iTunes|
||CleanKevin Cloud on Snapmap & The Art of DOOM - Extended Interview||In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more. Influence free games coverage, funded by gamers. Join today & support our...||12/30/2016||Free||View in iTunes|
||CleanMick Gordon on Composing DOOM's Soundtrack - Extended Interview||In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative process of writing a video game soundtrack, and what it's like playing the finished product. Influence free games coverage, funded by gamers. Join today...||12/25/2016||Free||View in iTunes|
||ExplicitHugo Martin on the Creativity Behind DOOM - Extended Interview||In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision. Influence free games coverage, funded by gamers. Join today &...||12/23/2016||Free||View in iTunes|
||CleanDave Hagewood Explains The History of Rocket League - Extended Interview||In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood talks about his early days in programming, working at Epic, how Psyonix came about and their deep love of soccer playing cars.||11/20/2016||Free||View in iTunes|
||CleanThe Music & Sounds of Rocket League with Mike Ault - Extended Interview||We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League, how his musical back-catalog of helped define the tone of the game, and how he's used the game to promote other independent EDM artists.||11/14/2016||Free||View in iTunes|
||CleanJeremy Dunham on Marketing Rocket League - Extended Interview||In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that PlayStation Plus deal, launching Rocket League and the changing face of Psyonix.||11/11/2016||Free||View in iTunes|
No clip is amazing!
We need more long form video game coverage! This is a huge industry that deserves the attention of the world in the way any other media industry does. Thanks Danny!
Im glad that I can listen to these amazing interviews on the go.
Noclip is Gold!
Having more ways to experience the content from Danny at Noclip is just awesome! Now on the go!