The Game Engine
By Andrew Bittman, Paul Sztajer, John Kane
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“The Game Engine” is a podcast by game developers, for game developers. Each week, we’ll be looking at some news in the game development sphere, with an eye to using these to discuss the processes of game development itself.
||CleanS2E8: Game Jams||With another Ludum Dare just passed, and game jams becoming more and more popular as a way for game developers of all skills to work on new original games, itand#8217;s high time we discussed the lovely jam of games. Join us||9/23/2015||Free||View in iTunes|
||CleanS2E7: Polish||Mythbusters proved to us all that you can indeed polish a turd, but just because itand#8217;s shiny doesnand#8217;t mean it works. With just two of the regulars, Andrew and#8220;bittmanand#8221; Bittman and John and#8220;gri||9/16/2015||Free||View in iTunes|
||CleanS2E6: Conveyance||Great apologies oh great listeners! We have been super out of it last few weeks for various reasons. Hopefully this post is a sign to return to our regular schedule. In this episode, we are joined by special guest Dan Graf,||8/25/2015||Free||View in iTunes|
||CleanS2E05: Featherweight||Another week, and another guest with a return of health meaning we get our first 4 person podcast of season 2! This week we are joined by Dylan Bevis from Featherweight Games to discuss their recent release of Skiing Yeti Mo||7/9/2015||Free||View in iTunes|
||CleanS2E04: A Monstrous Guest||Another week, another format. This week, weand#8217;ve got guest Kim Brebach of Secret Base Games in to chat about his game Monstrous, a card game which you can find on Kickstarter right now! Along the way, we chat about the||6/24/2015||Free||View in iTunes|
||CleanS2E03: Game Design Challenge||This week, we do something a little different: each of the Game Engine hosts challenge the other two to a design challenge. The result: surprisingly deep discussions of 3 very different aspects of game design. Some reference||6/17/2015||Free||View in iTunes|
||CleanS2E02: Architecture||Space. The final frontier. This is not that sort of space. Rather, it is the construction of space we deal with in physical and digital form. Architecture looks at designing and constructing physical structures; a quite simi||6/10/2015||Free||View in iTunes|
||ExplicitS2E01: Blind Luck||Weand#8217;re back again, and about time too. And this time and#8211; itand#8217;s season 2! Season 2 delivers fresher voices and minds of old hats Paul Sztajer and Andrew Bittman, as well as new voice and new mind John Kane||6/3/2015||Free||View in iTunes|
||Clean#61: Crafting Towncraft – The Construction of an iPad Hit||Paul and Andrew are joined by the creators of local iPad hit Towncraft for an in-depth discussion of its origins, development and marketing. Two years ago, brothers Rohan and Leigh Harris set out to build a tablet game that||9/11/2013||Free||View in iTunes|
||Clean#60: Wordwatching – Gone Home and Papers Please||For their discussion of two of the most interesting games of the year thus far and#8211; Papers Please and Gone Home and#8211; Saul, Paul and Andrew are joined by the enigmatic Tim Stobo (formally of Team Bondi and now of ha||8/25/2013||Free||View in iTunes|
Sound Quality is an issue for me
The only issue I take with this podcast(and it's a pretty big one) is sound quality. It's very quiet so I need to turn the volume all the way up, and when I do that there is the occasional REALLY loud cough or laugh! It gets really annoying, but I really do enjoy this podcast! It's full of valuable information and discussion for Indie devs, however the Sound Quality really kills it. I hope to make you guys aware of this issue, and wish you all the best in fixing it and continuing the podcast.
Love this podcast, listen to an episode everyday
The information provided is very relevant to anyone interested in designing games. I enjoy their humor and have learned tons about design. I am currently attending college and majoring in simulation and game design, their podcasts have fallen perfectly in line with what I have been learning over my first year and has helped me to relate many of the concepts I have learned in class to how people in the industry view things. I have listened to 51 of the 56 episodes so far and love it.
As stated in a previous comment the volume in the first few episodes was a bit low but was never an issue for me. You can tell they have improved their equipment and moved to better recording locations as the episodes progress. Do not let that turn you away from the wealth of knowledge they have to share.