By Idle Thumbs
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Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.
||ExplicitTone Control 14: Ken Levine||A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final episode of Tone Control Season 1, I sit down with my forme||5/1/2014||Free||View In iTunes|
||ExplicitTone Control 13: Jake Solomon||Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's XCOM: Enemy Unknown (as well as a little side talk about hi||4/15/2014||Free||View In iTunes|
||ExplicitTone Control 12: Tim Schafer||Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts,||4/1/2014||Free||View In iTunes|
||ExplicitTone Control 11: Ryan Payton||Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS game series, Republique, has stepped out into the light. Foll||3/15/2014||Free||View In iTunes|
||ExplicitTone Control 10: Amir Rao & Greg Kasavin||Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie game Bastion. Amir and Greg sit down to talk about what came before and after their time in that house, and the des||3/1/2014||Free||View In iTunes|
||ExplicitTone Control 9: Jonathan Blow||We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not online games that used huge server farms to do their phys||2/15/2014||Free||View In iTunes|
||ExplicitTone Control 8: Tom Francis||Tom Francis: Journalist, Game Developer, British. Steve talks to the creator of Gunpoint about his path through games journalism into game development, and his inspirations and approach to designing a stealth game all about throwing yourself through plat||2/1/2014||Free||View In iTunes|
||ExplicitTone Control 7: Brendon Chung||Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod work, to his time in AAA at Pandemic, to the creation of||1/15/2014||Free||View In iTunes|
||ExplicitTone Control 6: Randy Smith||In a very special episode of Tone Control, Steve and Randy Smith got onstage at FantasticArcade in Austin, TX to talk about their games and approaches to game design. Afterwards they huddled in an alley and worked back through Randy's career at Looking Gl||1/1/2014||Free||View In iTunes|
||ExplicitTone Control 5: Tom Bissell||Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay collection Extra Lives? And how did he end up in Cliffy B's lambo? The writer of Gears of War: Judgment (and a number||12/15/2013||Free||View In iTunes|
||ExplicitTone Control 4: Clint Hocking||It's what all Idle Thumbs readers have been waiting for: a personal appearance by none other than the man behind that legend of legends, FAR CRY 2. Roll this pod down a hill into your ears and observe as a procedural conversation emerges in your brain. Th||12/1/2013||Free||View In iTunes|
||ExplicitTone Control 3: Craig Hubbard||Steve visited Seattle to talk with one of the creative minds behind the classic series No One Lives Forever, F.E.A.R., and now co-founder of Blackpowder games. Hear white-knuckle tales of checking in code for a new weapon on ship day and other wild west r||11/15/2013||Free||View In iTunes|
||ExplicitTone Control 2: Neil Druckmann||Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding path to becoming Creative Director of The Last of Us. Explore the origins of the critically acclaimed game's world and characters. It's possible Joel, Ellie,||10/31/2013||Free||View In iTunes|
||ExplicitTone Control 1: Jake Rodkin & Sean Vanaman||Steve talks to Jake & Sean, design and story leads of Telltale's The Walking Dead Season 1, and founders of the indie studio Campo Santo. You can't put lipstick on a manatee, according to Jake but not Sean. And yet these very differences are what set this||10/15/2013||Free||View In iTunes|
Inside the actors studio of video games. I can't remember being as drawn in with other podcasts as Tone Control. To hear the thoughts and stories from developers who have helped shaped the industry is invaluble. Regardless of how many episodes will be recorded, this one will stand out beyond all others.
The most in depth video game podcast
Steve Gaynor is one of the best and brightest in video games. And he seems to love what he does. That love and passion seems to seep through every pore of Tone Control. The most entertaining and captivating podcast out there for gamers (and maybe in general as well!). Each episode inspires and has lots to learn about the industry. Honestly making me take notes while listening. Thank you so much for the cast, Steve! And keep it up!
Great behind the scenes game podcast
If you like video games beyond just playing them you should really try this out. You get to hear game designers talk about past projects without the PR spin and it's quite enlightening.