Description

When there's trouble in Cyberspace, who do you call? Matt, Jackie and Inez! Jump into the popular PBS KIDS GO series CYBERCHASE for action and adventure with these three brave friends and their wacky pal Digit as they foil the schemes and stop the plots of the dastardly villain, Hacker, and his bumbling henchmen Buzz and Delete. Whether they're rescuing giant cyberbeast Choocroca or solving a mystery in Poddleville, the CyberSquad has only one weapon...Brain power! Join Matt, Jackie and Inez as they use math and logic to unravel mysteries, solve problems and help cybercitizens across the virtual universe. The chase is on!

Cyberchase

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    • $24.99

    • $24.99

Description

When there's trouble in Cyberspace, who do you call? Matt, Jackie and Inez! Jump into the popular PBS KIDS GO series CYBERCHASE for action and adventure with these three brave friends and their wacky pal Digit as they foil the schemes and stop the plots of the dastardly villain, Hacker, and his bumbling henchmen Buzz and Delete. Whether they're rescuing giant cyberbeast Choocroca or solving a mystery in Poddleville, the CyberSquad has only one weapon...Brain power! Join Matt, Jackie and Inez as they use math and logic to unravel mysteries, solve problems and help cybercitizens across the virtual universe. The chase is on!

    • EPISODE 1

    Codename Icky

    In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret - even though Hacker can hear what they’re saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard’s circuitry and disable her once and for all!

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    • 27 Minutes

    In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans and track every move they make. The kids outsmart Hacker by devising a series of codes so they can send messages back and forth in secret - even though Hacker can hear what they’re saying. But unless the kids can reach the slug first, Hacker will use the slug to attack Motherboard’s circuitry and disable her once and for all!

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    • 27 Minutes
    • EPISODE 2

    Totally Rad

    Hacker takes over the Radopolis cybersite, declaring himself King. In an effort to dethrone him, the kids challenge Hacker's hired hands to an Olympic-like skateboard competition. There's just one catch: high-scoring tricks need as much area as possible and the configuration of the field's perimeter mysteriously keeps changing! With Digit as coach, the kids put on a dazzling display of skateboarding skills, but can they match their performance to the changing arena?

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    • 23 Minutes

    Hacker takes over the Radopolis cybersite, declaring himself King. In an effort to dethrone him, the kids challenge Hacker's hired hands to an Olympic-like skateboard competition. There's just one catch: high-scoring tricks need as much area as possible and the configuration of the field's perimeter mysteriously keeps changing! With Digit as coach, the kids put on a dazzling display of skateboarding skills, but can they match their performance to the changing arena?

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    • 23 Minutes
    • EPISODE 3

    Borg of the Ring

    The long lost Totally Rad Ring of Radopolis has been found…and is soon swiped by Hacker. This powerful crown will grant the wearer his heart’s desire, and Hacker is a cyborg who wants it all. From a new head of gorgeous hair to total cyberdomination, Hacker enjoys wreaking havoc with his new Ring. While racing to reclaim the Ring, the CyberSquad meets a mysterious teenborg named Slider. He seems nice, but whose side is he really on? The kids must all work together to get the Ring back from Hacker and put it inside the Circle of Supreme Safety before Hacker destroys Motherboard once and for all. But the Ring must be placed in the exact center of the circle – only then will it be safe from those who wish to use its power to harm others.

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    • 27 Minutes

    The long lost Totally Rad Ring of Radopolis has been found…and is soon swiped by Hacker. This powerful crown will grant the wearer his heart’s desire, and Hacker is a cyborg who wants it all. From a new head of gorgeous hair to total cyberdomination, Hacker enjoys wreaking havoc with his new Ring. While racing to reclaim the Ring, the CyberSquad meets a mysterious teenborg named Slider. He seems nice, but whose side is he really on? The kids must all work together to get the Ring back from Hacker and put it inside the Circle of Supreme Safety before Hacker destroys Motherboard once and for all. But the Ring must be placed in the exact center of the circle – only then will it be safe from those who wish to use its power to harm others.

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    • 27 Minutes
    • EPISODE 4

    A World Without Zero

    Why does glamorous Gollywood go ga-ga when a nobody like Mister Z skips town? It’s a fiendish Hacker scheme, of course. Because of a poison pen campaign devised by Hacker, Mister Z feels worthless and unwanted. He decides to leave Gollywood, taking his zeroes with him. The sudden disappearance of the number zero causes confusion and chaos, exactly as Hacker planned. As Hacker becomes the biggest star in Gollywood, the kids and Digit must show Mister Z he does indeed have a value by demonstrating the importance of the number zero.

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    • 27 Minutes

    Why does glamorous Gollywood go ga-ga when a nobody like Mister Z skips town? It’s a fiendish Hacker scheme, of course. Because of a poison pen campaign devised by Hacker, Mister Z feels worthless and unwanted. He decides to leave Gollywood, taking his zeroes with him. The sudden disappearance of the number zero causes confusion and chaos, exactly as Hacker planned. As Hacker becomes the biggest star in Gollywood, the kids and Digit must show Mister Z he does indeed have a value by demonstrating the importance of the number zero.

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    • 27 Minutes
    • EPISODE 5

    Castleblanca

    Dr. Marbles is captured by Hacker and taken to Castleblanca, a Cyberspace version of Transylvania. Hacker's goal: transfer Marbles' brain power into his newly built robot named Megabyte! Summoned by Motherboard, the kids and Digit arrive with the knowledge that Hacker has taken Marbles to a castle, but which one? There are hundreds and hundreds of castles. To find Marbles, the kids must master the art of properly collecting data, organizing it and graphing the results - results that are sometimes surprising!

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    • 26 Minutes

    Dr. Marbles is captured by Hacker and taken to Castleblanca, a Cyberspace version of Transylvania. Hacker's goal: transfer Marbles' brain power into his newly built robot named Megabyte! Summoned by Motherboard, the kids and Digit arrive with the knowledge that Hacker has taken Marbles to a castle, but which one? There are hundreds and hundreds of castles. To find Marbles, the kids must master the art of properly collecting data, organizing it and graphing the results - results that are sometimes surprising!

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    • 26 Minutes
    • EPISODE 6

    Trick or Treat

    Hacker shows up at Motherboard Control Central. He pleads guilty to being the King of Chaos, but says he's sorry. He doesn't want to be a bad guy anymore. But when nobody's looking, he slips a strange frog into the air duct. What happens when this frog grows into a grotesque, alien creature that threatens to destroy Motherboard? And what will happen to the kids when they go inside Motherboard to track it down?

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    • 26 Minutes

    Hacker shows up at Motherboard Control Central. He pleads guilty to being the King of Chaos, but says he's sorry. He doesn't want to be a bad guy anymore. But when nobody's looking, he slips a strange frog into the air duct. What happens when this frog grows into a grotesque, alien creature that threatens to destroy Motherboard? And what will happen to the kids when they go inside Motherboard to track it down?

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    • 26 Minutes
    • EPISODE 7

    Shari Spotter & the Cosmic Crumpets

    Shari Spotter, star student of Frogsnorts Sorcerers Academy, is in trouble! Entrusted with baking the all-powerful Cosmic Crumpets for the annual Sorcerers Ball, she burns the magical treats and must concoct a new batch. But she is stymied because the recipe contains strange, top-heavy fractions. Digit and the kids must help Shari sort out the confusion of the mixed numbers. But can they do it before Hacker earns a degree in Sorcery from the Wicked Witch and becomes the most powerful sorcerer in Cyberspace?!

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    • 26 Minutes

    Shari Spotter, star student of Frogsnorts Sorcerers Academy, is in trouble! Entrusted with baking the all-powerful Cosmic Crumpets for the annual Sorcerers Ball, she burns the magical treats and must concoct a new batch. But she is stymied because the recipe contains strange, top-heavy fractions. Digit and the kids must help Shari sort out the confusion of the mixed numbers. But can they do it before Hacker earns a degree in Sorcery from the Wicked Witch and becomes the most powerful sorcerer in Cyberspace?!

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    • 26 Minutes
    • EPISODE 8

    Clock Like an Egyptian

    Dr. Marbles finds the encryptor chip, which he needs to delete Motherboard's virus, in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever. How much time do they have? Unfortunately, they have no clock or watch to tell them how much time has gone by. Is the mission impossible? Not for the CyberSquad!

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    • 23 Minutes

    Dr. Marbles finds the encryptor chip, which he needs to delete Motherboard's virus, in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever. How much time do they have? Unfortunately, they have no clock or watch to tell them how much time has gone by. Is the mission impossible? Not for the CyberSquad!

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    • 23 Minutes
    • EPISODE 9

    Past Perfect Prediction

    Convinced that the last piece he needs to activate his powerful new machine is hidden in Slider's garage, Hacker threatens to evict the teen unless he pays up on an old debt. Enter the kids and Digit. As a way to raise the money, they convince Slider to open the garage for business, just like his dad did. They do, but quickly discover that there's more to it than meets the eye. Can they unlock the past to find the key to saving Slider's future?

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    • 23 Minutes

    Convinced that the last piece he needs to activate his powerful new machine is hidden in Slider's garage, Hacker threatens to evict the teen unless he pays up on an old debt. Enter the kids and Digit. As a way to raise the money, they convince Slider to open the garage for business, just like his dad did. They do, but quickly discover that there's more to it than meets the eye. Can they unlock the past to find the key to saving Slider's future?

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    • 23 Minutes
    • EPISODE 10

    Double Trouble

    Out for revenge, Hacker invades Shangri-La and imprisons Master Pi. The kids and Digit arrive as Hacker searches for the Good Vibration - the source of peace and happiness on the cybersite. Trouble doubles with unexpected results for the kids as well as Hacker, Buzz and Delete. Will the good vibrations continue, or will Hacker turn Shangri-La into Shangri-Blah?

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    • 27 Minutes

    Out for revenge, Hacker invades Shangri-La and imprisons Master Pi. The kids and Digit arrive as Hacker searches for the Good Vibration - the source of peace and happiness on the cybersite. Trouble doubles with unexpected results for the kids as well as Hacker, Buzz and Delete. Will the good vibrations continue, or will Hacker turn Shangri-La into Shangri-Blah?

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    • 27 Minutes
    • EPISODE 11

    The Wedding Scammer

    Believing that the Wicked Witch is really the long lost daughter of a powerful king, Hacker agrees to marry her, convinced that their union will double his power and Motherboard will never be able to defeat him. What Hacker doesn’t know is that Wicked has secretly hidden away the REAL long-lost daughter of the king and stolen her identity. The kids must think their way through an intricate series of puzzles to free the real daughter. Will they succeed and get back to the wedding before Hacker and Wicked say "I do"?

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    • 27 Minutes

    Believing that the Wicked Witch is really the long lost daughter of a powerful king, Hacker agrees to marry her, convinced that their union will double his power and Motherboard will never be able to defeat him. What Hacker doesn’t know is that Wicked has secretly hidden away the REAL long-lost daughter of the king and stolen her identity. The kids must think their way through an intricate series of puzzles to free the real daughter. Will they succeed and get back to the wedding before Hacker and Wicked say "I do"?

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    • 27 Minutes
    • EPISODE 12

    The Icky Factor

    Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source: the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home. The kids and Digit must use the concept of factoring to save the day. But can they rescue Icky and stop Hacker from stealing the Electric Eel?

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    • 23 Minutes

    Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source: the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home. The kids and Digit must use the concept of factoring to save the day. But can they rescue Icky and stop Hacker from stealing the Electric Eel?

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    • 23 Minutes
    • EPISODE 13

    A Broom of One's Own

    When Wicked puts a CyberSquad Seal of Approval on her new Wickedy Brooms, it's up to Matt, Jackie, Inez and Digit to make sure the brooms are as good as Wicked claims. They try them out, figuring out their speed and how far the different brooms go in a given amount of time. The brooms pass the test but Wicked doesn't. They must race to Control Central and save Motherboard before Wicked's scheme succeeds! And where's Hacker? And what will he do when he finds out Wicked is trying to take over his turf?

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    • 26 Minutes

    When Wicked puts a CyberSquad Seal of Approval on her new Wickedy Brooms, it's up to Matt, Jackie, Inez and Digit to make sure the brooms are as good as Wicked claims. They try them out, figuring out their speed and how far the different brooms go in a given amount of time. The brooms pass the test but Wicked doesn't. They must race to Control Central and save Motherboard before Wicked's scheme succeeds! And where's Hacker? And what will he do when he finds out Wicked is trying to take over his turf?

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    • 26 Minutes
    • EPISODE 14

    The Creech Who Would Be Crowned

    The CyberSquad is summoned to Tikiville to stop Hacker from winning a race that would allow him to take over the cybersite. Upon arrival, Matt and Jackie tease Inez about her big vocabulary, so she decides to say just one small word-"Bye!" She splits from the group and teams up with a Tikiville girl named Creech. Creech considers it her destiny to rule the land her family once ruled for so many years. Hacker, of course, is out to win any way he can. The kids have to overcome their differences as well as use their knowledge of direction and distance to help Creech take a shortcut to the finish line. But will they cross it before Hacker?

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    • 27 Minutes

    The CyberSquad is summoned to Tikiville to stop Hacker from winning a race that would allow him to take over the cybersite. Upon arrival, Matt and Jackie tease Inez about her big vocabulary, so she decides to say just one small word-"Bye!" She splits from the group and teams up with a Tikiville girl named Creech. Creech considers it her destiny to rule the land her family once ruled for so many years. Hacker, of course, is out to win any way he can. The kids have to overcome their differences as well as use their knowledge of direction and distance to help Creech take a shortcut to the finish line. But will they cross it before Hacker?

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    • 27 Minutes
    • EPISODE 15

    EcoHaven CSE

    Someone has stolen the legendary cyberbeast Choocroca from cybersite EcoHaven, and the only clue is the culprit's footprint. Using the principles of "body math," the CyberSquad has to sleuth out who took Choocroca and rescue the massive beast. The suspects are members of a safari team. One of them is secretly working for Hacker, who wants to capture the creature and use it to take over Cyberspace. The CyberSquad must use forensic science to build their case and find both the culprit and the critter before Hacker gets his way.

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    • 27 Minutes

    Someone has stolen the legendary cyberbeast Choocroca from cybersite EcoHaven, and the only clue is the culprit's footprint. Using the principles of "body math," the CyberSquad has to sleuth out who took Choocroca and rescue the massive beast. The suspects are members of a safari team. One of them is secretly working for Hacker, who wants to capture the creature and use it to take over Cyberspace. The CyberSquad must use forensic science to build their case and find both the culprit and the critter before Hacker gets his way.

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    • 27 Minutes
    • EPISODE 16

    And They Counted Happily Ever After

    Hacker kidnaps the King of this fractured fairy tale world, and demands a ransom of golden eggs. The Wicked Witch then casts a spell, taking away everyone's ability to count and making it impossible for the fairy tale folk to gather the required large number of eggs. With the safety of the King at stake, the kids must help the fairy tale folk understand the role of place value in our number system before time runs out!

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    • 27 Minutes

    Hacker kidnaps the King of this fractured fairy tale world, and demands a ransom of golden eggs. The Wicked Witch then casts a spell, taking away everyone's ability to count and making it impossible for the fairy tale folk to gather the required large number of eggs. With the safety of the King at stake, the kids must help the fairy tale folk understand the role of place value in our number system before time runs out!

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    • 27 Minutes
    • EPISODE 17

    A Crinkle In Time

    Digit and the kids go on a rescue mission to save Slider, searching for their friend all over a mysterious cybersite called Ticktockia. But it's all a big trick by Hacker, and Slider's not even there! And if the CyberSquad doesn't leave soon, they'll be stuck forever. Can they learn enough about gears to escape before the clock strikes 9? Only time will tell!

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    • 27 Minutes

    Digit and the kids go on a rescue mission to save Slider, searching for their friend all over a mysterious cybersite called Ticktockia. But it's all a big trick by Hacker, and Slider's not even there! And if the CyberSquad doesn't leave soon, they'll be stuck forever. Can they learn enough about gears to escape before the clock strikes 9? Only time will tell!

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    • 27 Minutes
    • EPISODE 18

    Starlight Night

    It's Starlight Night, the annual holiday when all the stars in Cyberspace are refreshed for the new year. But Hacker concocts a scheme to darken the stars of cyberspace forever. He sends Buzz and Delete to stop all production of the new star circuits and take inventor Archimedes away to the Northern Frontier. With the ceremony only hours away, the kids and Digit must find a simple way to make the complex circuits and rescue Archimedes - all before Hacker turns out the lights in cyberspace!

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    • 26 Minutes

    It's Starlight Night, the annual holiday when all the stars in Cyberspace are refreshed for the new year. But Hacker concocts a scheme to darken the stars of cyberspace forever. He sends Buzz and Delete to stop all production of the new star circuits and take inventor Archimedes away to the Northern Frontier. With the ceremony only hours away, the kids and Digit must find a simple way to make the complex circuits and rescue Archimedes - all before Hacker turns out the lights in cyberspace!

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    • 26 Minutes
    • EPISODE 19

    A Tikiville Turkey Day

    Hacker steals the legendary Egg of Benedicta and the lush landscape of Tikiville wilts and turns brown. The spirit of the Tikians is crushed and Creech is in big trouble unless the CyberSquad can help! When their attempt to recover the Egg from Hacker fails, they hatch a new plan to replace the Egg. By studying patterns in nature, can they recreate the nest and restore peace and harmony to Tikiville?

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    • 27 Minutes

    Hacker steals the legendary Egg of Benedicta and the lush landscape of Tikiville wilts and turns brown. The spirit of the Tikians is crushed and Creech is in big trouble unless the CyberSquad can help! When their attempt to recover the Egg from Hacker fails, they hatch a new plan to replace the Egg. By studying patterns in nature, can they recreate the nest and restore peace and harmony to Tikiville?

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    • 27 Minutes
    • EPISODE 20

    Inside Hacker

    It's the CyberSquad's most ingenious plan ever - and most dangerous! If they can insert a new memory chip into Hacker's H-Drive, they can turn him from evil to good. Once he's been shrunk and is inside Hacker, Matt's mission goes like clockwork until a force field is activated and envelops the H-Drive. All seems lost until Digit remembers a robot that Dr Marbles made that can break through any force field. They can shrink it down and send it in to help Matt...but must first figure out how to make it follow their commands. Can Inez, Jackie and Digit program the robot in time?

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    • 27 Minutes

    It's the CyberSquad's most ingenious plan ever - and most dangerous! If they can insert a new memory chip into Hacker's H-Drive, they can turn him from evil to good. Once he's been shrunk and is inside Hacker, Matt's mission goes like clockwork until a force field is activated and envelops the H-Drive. All seems lost until Digit remembers a robot that Dr Marbles made that can break through any force field. They can shrink it down and send it in to help Matt...but must first figure out how to make it follow their commands. Can Inez, Jackie and Digit program the robot in time?

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    • 27 Minutes
    • EPISODE 21

    On the Line

    When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit’s beak and gives it to Hacker! At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly Transformatron and transforms himself so he can slip into Control Central and replace Motherboard. To find the Transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines - before Hacker takes over Cyberspace forever!

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    • 27 Minutes

    When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit’s beak and gives it to Hacker! At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly Transformatron and transforms himself so he can slip into Control Central and replace Motherboard. To find the Transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines - before Hacker takes over Cyberspace forever!

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    • 27 Minutes
    • EPISODE 22

    The Flying Parallinis

    When Hacker strands Jackie atop Mount Wayupthere, the rest of the CyberSquad has to act fast to save her. In their search for the elusive Diamond Joe - the mysterious figure who holds the secret to Jackie's release - the CyberSquad meets spunky TW, a young Parallini who agrees to help them. Can they discover the power of parallelograms in time to launch a daring rescue mission?

    • CC
    • 27 Minutes

    When Hacker strands Jackie atop Mount Wayupthere, the rest of the CyberSquad has to act fast to save her. In their search for the elusive Diamond Joe - the mysterious figure who holds the secret to Jackie's release - the CyberSquad meets spunky TW, a young Parallini who agrees to help them. Can they discover the power of parallelograms in time to launch a daring rescue mission?

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    • 27 Minutes
    • EPISODE 23

    Crystal Clear

    When Digit's systems go wonky, Motherboard sends him to the caves that house the Synchronizer, the beautiful crystal that keeps all borgs correctly timed. But before he can be put back in sync, he gets a glitch and tosses his crystal synchrometer into a tunnel and then flies off the wrong way down into a deep, dark chasm. Called in to help, Jackie, Matt and Inez meet Jules, the cave's timid guard, who teams up with them to find the synchrometer (using the unique geometry of crystals) and to find Digit, who's hopelessly lost. To thwart their plans, Hacker steals the Synchronizer. Can the kids figure out how to replace it and save their friend?

    • CC
    • 27 Minutes

    When Digit's systems go wonky, Motherboard sends him to the caves that house the Synchronizer, the beautiful crystal that keeps all borgs correctly timed. But before he can be put back in sync, he gets a glitch and tosses his crystal synchrometer into a tunnel and then flies off the wrong way down into a deep, dark chasm. Called in to help, Jackie, Matt and Inez meet Jules, the cave's timid guard, who teams up with them to find the synchrometer (using the unique geometry of crystals) and to find Digit, who's hopelessly lost. To thwart their plans, Hacker steals the Synchronizer. Can the kids figure out how to replace it and save their friend?

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    • 27 Minutes
    • EPISODE 24

    A Fraction of a Chance

    When Matt, Jackie and Inez get stuck in the vortex of a cyberportal, it's up to Digit to rescue them. He just needs to find the U.V.O. - the Universal Vortex Opener. But all the portals are jammed, so how's he supposed to travel anywhere? Assistance comes from a surprising source - Wicked! Digit and Wicked must work together to solve the puzzling clues that will reveal the location of the U.V.O. But they have to hurry - if the kids aren't rescued soon, they'll dematerialize! Can Digit and Wicked find the UVO in time? And is there even a fraction of truth to Wicked's claim she only wants to help out?

    • CC
    • 27 Minutes

    When Matt, Jackie and Inez get stuck in the vortex of a cyberportal, it's up to Digit to rescue them. He just needs to find the U.V.O. - the Universal Vortex Opener. But all the portals are jammed, so how's he supposed to travel anywhere? Assistance comes from a surprising source - Wicked! Digit and Wicked must work together to solve the puzzling clues that will reveal the location of the U.V.O. But they have to hurry - if the kids aren't rescued soon, they'll dematerialize! Can Digit and Wicked find the UVO in time? And is there even a fraction of truth to Wicked's claim she only wants to help out?

    • CC
    • 27 Minutes
© 2004 Nelvana Limited/WNET

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