Backed by loyal friends, once-ordinary teen Jim Lake Jr. advances his battle to protect Arcadia and the Troll world he's pledged to keep safe.
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Escape from the Darklands
Toby, Claire, and Blinky work to keep the human world unaware of Jim's absence as they look for ways to rescue him from the Darklands.
When Jim is imprisoned in the Darklands, Blinky tries to decipher the Amulet to save him while Claire, Toby, and NotEnrique race to recover the Killahead Bridge before it's too late.
Grand Theft Otto
Toby gets secret transmissions through his headgear and his friends decide they need to infiltrate; meanwhile, Jim forms an unlikely alliance.
Blinky, Toby and Claire make a dangerous trade with the Janus Order while Gunmar sets Jim up in a battle to the death.
When Gunmar discovers Jim's friends are in the Darklands, it becomes a race against time as the Trollhunters and Gunmar try to escape.
Hiss Hiss, Bang Bang
Eager to return to normal life, Jim struggles with re-adjusting as he leads the Trollhunting team to track down three Goblins that escaped the Darklands.
Hero with a Thousand Faces
Jim tries to impress Claire's parents when invited over for BBQ, but when his Amulet goes haywire, Jim must contend with his own worst enemy - himself.
Just Add Water
The students are assigned to care for flour babies in Health Class but must worry more than just their grades after discovering a Gruesome lurking in Arcadia.
After Steve discovers "monsters" could be lurking under Arcadia, he allies with Eli to investigate.
The Reckless Club
Jim and his friends are trapped in detention while tensions in Trollmarket escalate with fears of Gunmar's escape.
Jim is given the chance to see what life would be like if he had never picked up the Amulet.
Mistrial and Error
Jim must go to trial for releasing Gunmar from the Darklands.
In the Hall of the Gumm-Gumm King
When Gunmar marches for Heartsone Trollmarket, the Trollhunting team must save the remaining Trolls and face Gunmar before all is lost.