Description

As one team member transitions into a new role, another is met with hesitation. Having learned of the Ori's plan to control the mortal plane, the team must find Merlin's secret weapon that may destroy the Ori and ensure the safety of Earth.

    • $29.99

Description

As one team member transitions into a new role, another is met with hesitation. Having learned of the Ori's plan to control the mortal plane, the team must find Merlin's secret weapon that may destroy the Ori and ensure the safety of Earth.

    • EPISODE 1

    Avalon, Pt. 1

    With the departure of Gen. Jack O'Neill, Stargate Command enters a new era. That said, Stargate Command's new commanding officer, Gen. Hank Landry, and SG-1's new leader, Lt. Col. Cameron Mitchell, barely have time to settle in -- let alone inaugurate a new era -- before the sudden return of the beautiful thief Vala. Motivated by her insatiable appetite for ill-gotten gain, Vala has come bearing a stolen tablet that only Dr. Daniel Jackson can decipher. She is convinced that the tablet holds the secret to an incredible buried treasure, while Daniel is convinced that some way, somehow, she's going to make his life miserable. At Mitchell's request, however, he consents to a meeting with her. Unfortunately, the tablet isn't the only artifact Vala has stolen. She has also brought along some insurance -- two ancient Jaffa bracelets that Teal'c explains were once used to bind prisoners to their guards and thus prevent escape. Before Daniel has a chance to argue, Vala clamps one of the bracelets onto his wrist and the other onto her own. After Dr. Lee tries and fails to remove the shackles, a resigned Daniel complies with Vala's demand and cracks the tablet's code. His translation leads the pair, along with Mitchell and Teal'c, into a deep and ancient cavern under Glastonbury Tor in England. With the treasure just out of reach, they find themselves trapped. Unless they can solve a series of complicated riddles, they will never find the treasure -- and, worse, they'll never get out alive.

    • HD
    • CC
    • 43 Minutes

    With the departure of Gen. Jack O'Neill, Stargate Command enters a new era. That said, Stargate Command's new commanding officer, Gen. Hank Landry, and SG-1's new leader, Lt. Col. Cameron Mitchell, barely have time to settle in -- let alone inaugurate a new era -- before the sudden return of the beautiful thief Vala. Motivated by her insatiable appetite for ill-gotten gain, Vala has come bearing a stolen tablet that only Dr. Daniel Jackson can decipher. She is convinced that the tablet holds the secret to an incredible buried treasure, while Daniel is convinced that some way, somehow, she's going to make his life miserable. At Mitchell's request, however, he consents to a meeting with her. Unfortunately, the tablet isn't the only artifact Vala has stolen. She has also brought along some insurance -- two ancient Jaffa bracelets that Teal'c explains were once used to bind prisoners to their guards and thus prevent escape. Before Daniel has a chance to argue, Vala clamps one of the bracelets onto his wrist and the other onto her own. After Dr. Lee tries and fails to remove the shackles, a resigned Daniel complies with Vala's demand and cracks the tablet's code. His translation leads the pair, along with Mitchell and Teal'c, into a deep and ancient cavern under Glastonbury Tor in England. With the treasure just out of reach, they find themselves trapped. Unless they can solve a series of complicated riddles, they will never find the treasure -- and, worse, they'll never get out alive.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 2

    Avalon, Pt. 2

    Trapped along with Teal'c and Vala far beneath England's Glastonbury Tor, Daniel and Mitchell have only seconds to outwit the Ancient snares in which they're caught. Once they succeed, they have to handle only one or two more small details -- such as a near-impossible swordfight with an inhuman knight -- before they win access to the cave's vast treasure. Amid the standard-issue gold and jewels, Daniel uncovers a horde of books apparently written by the Ancients. They tell a fantastic tale: The highly advanced Ancients may have once called themselves the Altera, and may have evolved in a far distant galaxy. The crew excavating the treasure also finds a piece of Ancient equipment, which Daniel believes is a communications device. Always eager to uncover more secrets of the Ancients, and excited by the possibility of visiting galaxies beyond the reach of the stargates, Daniel persuades Mitchell and Gen. Landry to let him test the machine. Within seconds, he and Vala - whose lives are still bound to one another by the Jaffa bracelets - drop to the ground, unconscious. Already developing a keen sense of how things work at Stargate Command, Mitchell deduces that this is a bad sign and puts the two under medical supervision. Similarly worried, Teal'c skips a critical meeting of the new Jaffa council to stay by his friend Daniel's side. Meanwhile, Daniel and Vala find themselves inhabiting the bodies of two married villagers on a distant planet. Being married to Vala - in even the remotest possible sense - gives Daniel the creeps, even before he learns that the villagers are devout worshippers of all-powerful and unforgiving beings called the Ori. What's worse, the two people whose bodies Daniel and Vala are inhabiting are suspected of heresy against these mysterious gods. Before long, Vala ends up chained to a sacrificial altar, about to be burned to death by the village's Administrator and his fanatical followers. Restrained by the vehement villagers, there's nothing Daniel can do but watch in horror as the flames are lit. Back on Earth, Mitchell and the others are watching, too, as Vala slips toward death. Because of the bracelets, if she dies, so will Daniel. Apparently, only divine intervention can save the pair now...

    • HD
    • CC
    • 43 Minutes

    Trapped along with Teal'c and Vala far beneath England's Glastonbury Tor, Daniel and Mitchell have only seconds to outwit the Ancient snares in which they're caught. Once they succeed, they have to handle only one or two more small details -- such as a near-impossible swordfight with an inhuman knight -- before they win access to the cave's vast treasure. Amid the standard-issue gold and jewels, Daniel uncovers a horde of books apparently written by the Ancients. They tell a fantastic tale: The highly advanced Ancients may have once called themselves the Altera, and may have evolved in a far distant galaxy. The crew excavating the treasure also finds a piece of Ancient equipment, which Daniel believes is a communications device. Always eager to uncover more secrets of the Ancients, and excited by the possibility of visiting galaxies beyond the reach of the stargates, Daniel persuades Mitchell and Gen. Landry to let him test the machine. Within seconds, he and Vala - whose lives are still bound to one another by the Jaffa bracelets - drop to the ground, unconscious. Already developing a keen sense of how things work at Stargate Command, Mitchell deduces that this is a bad sign and puts the two under medical supervision. Similarly worried, Teal'c skips a critical meeting of the new Jaffa council to stay by his friend Daniel's side. Meanwhile, Daniel and Vala find themselves inhabiting the bodies of two married villagers on a distant planet. Being married to Vala - in even the remotest possible sense - gives Daniel the creeps, even before he learns that the villagers are devout worshippers of all-powerful and unforgiving beings called the Ori. What's worse, the two people whose bodies Daniel and Vala are inhabiting are suspected of heresy against these mysterious gods. Before long, Vala ends up chained to a sacrificial altar, about to be burned to death by the village's Administrator and his fanatical followers. Restrained by the vehement villagers, there's nothing Daniel can do but watch in horror as the flames are lit. Back on Earth, Mitchell and the others are watching, too, as Vala slips toward death. Because of the bracelets, if she dies, so will Daniel. Apparently, only divine intervention can save the pair now...

    • HD
    • CC
    • 43 Minutes
    • EPISODE 3

    Origin

    Daniel and Vala have been saved from the fanatical Ori followers, but -- because their savior is an Ori priest and they're still trapped in "borrowed" bodies in a distant galaxy -- they're not exactly home-free. Instead, the priest transports them to the Ori's holy realm of Celestis, where Daniel begins to uncover the secrets of the mysterious gods. What he learns is not reassuring. The Ori seem to be Ascended beings who believe that they deserve unquestioning worship and devotion from all humans. They also consider the more benevolent teachings of their Ascended rivals, the Ancients, to be evil. For millennia, the Ancients have protected the humans of the Milky Way from domination by the Ori, but Daniel's activation of the communications device has alerted the Ori to the vast numbers of unbelievers in Earth's home galaxy. As a result, the Ori have begun to send out missionaries, called Priors. Armed with the power of their Ascended masters and convinced that heathen lives are worthless, the Priors' goal is to convert the entire galaxy to the worship of the Ori - by any means necessary. As Daniel realizes that Earth is about to find itself on the wrong end of an intergalactic crusade, word reaches Stargate Command that a mysterious evangelist has arrived on a planet formerly occupied by the Goa'uld. Hoping to prevent the recently enslaved humans there from falling prey to what sounds suspiciously like another false god, Mitchell sets off to investigate. Teal'c stays at SGC, where he and Landry are deep in treaty negotiations with Gerak, the power-hungry new Jaffa leader. Mitchell soon returns with an Ori Prior, who zealously preaches about the wondrous powers of the Ori to anyone who wants to listen -- and to anyone who doesn't, for that matter. Meanwhile, after Daniel refuses to worship the Ori, he and Vala are returned to the village, where they are to be the bait in a deadly trap to catch other heretics. After that, they are to be burned to death -- with no interruptions this time. When their bodies, still at Stargate Command, go into cardiac arrest, it's up to Mitchell and Teal'c to find a way to bring them home.

    • HD
    • CC
    • 43 Minutes

    Daniel and Vala have been saved from the fanatical Ori followers, but -- because their savior is an Ori priest and they're still trapped in "borrowed" bodies in a distant galaxy -- they're not exactly home-free. Instead, the priest transports them to the Ori's holy realm of Celestis, where Daniel begins to uncover the secrets of the mysterious gods. What he learns is not reassuring. The Ori seem to be Ascended beings who believe that they deserve unquestioning worship and devotion from all humans. They also consider the more benevolent teachings of their Ascended rivals, the Ancients, to be evil. For millennia, the Ancients have protected the humans of the Milky Way from domination by the Ori, but Daniel's activation of the communications device has alerted the Ori to the vast numbers of unbelievers in Earth's home galaxy. As a result, the Ori have begun to send out missionaries, called Priors. Armed with the power of their Ascended masters and convinced that heathen lives are worthless, the Priors' goal is to convert the entire galaxy to the worship of the Ori - by any means necessary. As Daniel realizes that Earth is about to find itself on the wrong end of an intergalactic crusade, word reaches Stargate Command that a mysterious evangelist has arrived on a planet formerly occupied by the Goa'uld. Hoping to prevent the recently enslaved humans there from falling prey to what sounds suspiciously like another false god, Mitchell sets off to investigate. Teal'c stays at SGC, where he and Landry are deep in treaty negotiations with Gerak, the power-hungry new Jaffa leader. Mitchell soon returns with an Ori Prior, who zealously preaches about the wondrous powers of the Ori to anyone who wants to listen -- and to anyone who doesn't, for that matter. Meanwhile, after Daniel refuses to worship the Ori, he and Vala are returned to the village, where they are to be the bait in a deadly trap to catch other heretics. After that, they are to be burned to death -- with no interruptions this time. When their bodies, still at Stargate Command, go into cardiac arrest, it's up to Mitchell and Teal'c to find a way to bring them home.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 4

    The Ties That Bind

    Back at Stargate Command and freed from the bracelets that bound them together, Daniel and Vala bid each other a not-so-fond farewell and return to their respective lives. But they haven't been apart for more than an hour before Daniel collapses and Vala reappears through the 'gate, also dangerously weak. Although the bracelets are gone, their effect remains, perhaps because the Ancient communications device augmented their power. Whatever the reason, Daniel and Vala will die if they are separated. Until they can find a way to break the link, their lives are still bound together. When Vala admits that Arlos Kadavam, the scientist from whom she stole the bracelets, might know the answer, a highly motivated Daniel insists that they visit the man immediately. With Mitchell, he and Vala head through the stargate to Arlos's laboratory. After some negotiation - during which Daniel and Mitchell learn more about Arlos and Vala's love life than they ever wanted to know - Arlos agrees to help, on one condition: Vala must return the heirloom necklace she also stole from him. Unfortunately, Vala already sold that necklace to an unscrupulous Jaffa trader named Inago. And before Inago will sell it back, he wants the power coil he sold to her - but she's already disposed of that on yet another planet. Daniel and Mitchell are in for a very long day. They follow the trail of Vala's ill-gotten gains to a cargo ship that is now in the hands of the Lucian Alliance, a dangerous gang of smugglers and mercenaries. Bottom line: If Daniel and Vala want the link broken, they'll have to steal back the cargo ship. Gen. Landry, however, refuses to authorize this final step in their scavenger hunt. It's too risky, and besides, Stargate Command's budget is up for review in Washington, and he needs Daniel to testify at the hearing. Grudgingly, Daniel travels to Washington for the hearing, with Vala sworn to silence at his side. Even with his articulate contribution, however, Sen. Fisher, the appropriations committee chairman, remains determined to impose drastic budget cuts. When Vala chimes in with some helpful comments about the chairman's anatomical shortcomings, Stargate Command's budgetary fate is sealed, and Gen. Landry is suddenly more than willing to approve a potentially profitable mission against the Lucian Alliance. Daniel, Mitchell, Teal'c, and Vala will risk everything -- but at this point, no danger seems too great if it removes Vala from all their lives for good.

    • HD
    • CC
    • 43 Minutes

    Back at Stargate Command and freed from the bracelets that bound them together, Daniel and Vala bid each other a not-so-fond farewell and return to their respective lives. But they haven't been apart for more than an hour before Daniel collapses and Vala reappears through the 'gate, also dangerously weak. Although the bracelets are gone, their effect remains, perhaps because the Ancient communications device augmented their power. Whatever the reason, Daniel and Vala will die if they are separated. Until they can find a way to break the link, their lives are still bound together. When Vala admits that Arlos Kadavam, the scientist from whom she stole the bracelets, might know the answer, a highly motivated Daniel insists that they visit the man immediately. With Mitchell, he and Vala head through the stargate to Arlos's laboratory. After some negotiation - during which Daniel and Mitchell learn more about Arlos and Vala's love life than they ever wanted to know - Arlos agrees to help, on one condition: Vala must return the heirloom necklace she also stole from him. Unfortunately, Vala already sold that necklace to an unscrupulous Jaffa trader named Inago. And before Inago will sell it back, he wants the power coil he sold to her - but she's already disposed of that on yet another planet. Daniel and Mitchell are in for a very long day. They follow the trail of Vala's ill-gotten gains to a cargo ship that is now in the hands of the Lucian Alliance, a dangerous gang of smugglers and mercenaries. Bottom line: If Daniel and Vala want the link broken, they'll have to steal back the cargo ship. Gen. Landry, however, refuses to authorize this final step in their scavenger hunt. It's too risky, and besides, Stargate Command's budget is up for review in Washington, and he needs Daniel to testify at the hearing. Grudgingly, Daniel travels to Washington for the hearing, with Vala sworn to silence at his side. Even with his articulate contribution, however, Sen. Fisher, the appropriations committee chairman, remains determined to impose drastic budget cuts. When Vala chimes in with some helpful comments about the chairman's anatomical shortcomings, Stargate Command's budgetary fate is sealed, and Gen. Landry is suddenly more than willing to approve a potentially profitable mission against the Lucian Alliance. Daniel, Mitchell, Teal'c, and Vala will risk everything -- but at this point, no danger seems too great if it removes Vala from all their lives for good.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 5

    The Powers That Be

    Because nothing but time will dissolve the link between them, Daniel and Vala are forced to remain together at Stargate Command. But when Vala learns that P8X-412 is one of 43 planets already visited by a Prior of the Ori, she persuades Mitchell to help the villagers of that primitive world resist this new danger. Mitchell, Daniel and Teal'c accompany Vala to the planet, where they discover the real reason for Vala's special interest: The villagers there worship her as the Goa'uld god Quetesh. Vala was once host to the real Quetesh, and after she was freed of the symbiote, she discovered that the people of this isolated planet hadn't heard that their god was dead. She continued posing as Quetesh, and the villagers showered her with the few riches they had. Now she's back to collect her loot. She also thinks she can simply order the villagers to reject the Prior. Daniel and the rest of the team doubt that. The Prior's powers are very real - on his previous visit, he apparently healed a villager, Vachna, of a terrible illness. Vala won't be able to compete with the Prior in a god-versus-god showdown; the villagers will inevitably lose faith in her and submit to the Ori. Daniel finally persuades Vala that their only hope is to tell the truth. If her people come to see Vala as a false god, maybe they'll be suspicious of the Ori, too. Unfortunately, the revelation of Vala's true identity doesn't go over so well. The outraged villagers toss her in prison and put her on trial for her life. As Daniel argues that Vala deserves mercy, the Prior of the Ori returns. He debates with Daniel, and it's obvious that some of the villagers are buying his claims. When Vachna falls ill again, however, Vala heals him using a Goa'uld hand device. This demonstration forces many villagers, including Vachna, to question the validity of the Prior's claims - until more people collapse with the illness. The disease spreads too fast for Vala to keep up. Worse, those she heals fall sick again afterwards. Soon, even Mitchell succumbs.

    • HD
    • CC
    • 43 Minutes

    Because nothing but time will dissolve the link between them, Daniel and Vala are forced to remain together at Stargate Command. But when Vala learns that P8X-412 is one of 43 planets already visited by a Prior of the Ori, she persuades Mitchell to help the villagers of that primitive world resist this new danger. Mitchell, Daniel and Teal'c accompany Vala to the planet, where they discover the real reason for Vala's special interest: The villagers there worship her as the Goa'uld god Quetesh. Vala was once host to the real Quetesh, and after she was freed of the symbiote, she discovered that the people of this isolated planet hadn't heard that their god was dead. She continued posing as Quetesh, and the villagers showered her with the few riches they had. Now she's back to collect her loot. She also thinks she can simply order the villagers to reject the Prior. Daniel and the rest of the team doubt that. The Prior's powers are very real - on his previous visit, he apparently healed a villager, Vachna, of a terrible illness. Vala won't be able to compete with the Prior in a god-versus-god showdown; the villagers will inevitably lose faith in her and submit to the Ori. Daniel finally persuades Vala that their only hope is to tell the truth. If her people come to see Vala as a false god, maybe they'll be suspicious of the Ori, too. Unfortunately, the revelation of Vala's true identity doesn't go over so well. The outraged villagers toss her in prison and put her on trial for her life. As Daniel argues that Vala deserves mercy, the Prior of the Ori returns. He debates with Daniel, and it's obvious that some of the villagers are buying his claims. When Vachna falls ill again, however, Vala heals him using a Goa'uld hand device. This demonstration forces many villagers, including Vachna, to question the validity of the Prior's claims - until more people collapse with the illness. The disease spreads too fast for Vala to keep up. Worse, those she heals fall sick again afterwards. Soon, even Mitchell succumbs.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 6

    Beachhead

    When Nerus, a minor Goa'uld, requests an alliance with Earth, Gen. Landry and SG-1 don't need Vala to warn them that Nerus can't be trusted. Vala warns them anyway, but Landry decides to risk inviting Nerus to Stargate Command. Nerus explains that a mysterious force field has appeared on the planet Kallana. The field surrounds Kallana's stargate and periodically increases in size. Worse, the stargate hasn't shut down for two days, which violates all known laws of physics. Worst of all, there's a Prior of the Ori on the scene. The team is forced to agree with Nerus's frightening conclusion: The Ori must be establishing a beachhead from which to launch their invasion of our galaxy. Landry orders Mitchell and his team to use any means necessary to stop the Ori. To that end, he sends along the military's latest superweapon, the Mark IX "Gatebuster" naquadria-enhanced nuclear warhead. He also sends the Mark IX's designer: Lt. Col. Samantha Carter. SG-1's pleasure at working together again is tarnished only slightly by Vala tagging along. Her life is still linked to Daniel's, but now, in the presence of the full SG-1 team, even she can tell that she's just a fifth wheel. SG-1 travels aboard the Prometheus to Kallana, where the force field has grown so large that it's visible from orbit. Mitchell, Daniel, Teal'c, and Vala manage to transport down to the planet's surface with the Mark IX. They try to negotiate with the Prior, but even the threat of imminent nuclear vaporization doesn't budge him. Suddenly, a bombardment of energy weapons rains down from above. Gerak, the leader of the free Jaffa, has learned of the Ori incursion and demands to take matters into his own hands. At the same time, the force field expands again. Out of options, Mitchell arms the bomb and transports his team back to Prometheus.Humans and Jaffa alike brace for impact as the Mark IX detonates below. As the shockwave dissipates, they are stunned to discover that the force field has only gotten bigger. Soon it will engulf the entire planet, and they have no idea what will happen next. Even after Carter uncovers the true enormity of the Ori scheme, SG-1 is at a loss to stop it. Unexpectedly, only Vala guesses what must be done. And, even more unexpectedly, she finds the courage to do it...

    • HD
    • CC
    • 43 Minutes

    When Nerus, a minor Goa'uld, requests an alliance with Earth, Gen. Landry and SG-1 don't need Vala to warn them that Nerus can't be trusted. Vala warns them anyway, but Landry decides to risk inviting Nerus to Stargate Command. Nerus explains that a mysterious force field has appeared on the planet Kallana. The field surrounds Kallana's stargate and periodically increases in size. Worse, the stargate hasn't shut down for two days, which violates all known laws of physics. Worst of all, there's a Prior of the Ori on the scene. The team is forced to agree with Nerus's frightening conclusion: The Ori must be establishing a beachhead from which to launch their invasion of our galaxy. Landry orders Mitchell and his team to use any means necessary to stop the Ori. To that end, he sends along the military's latest superweapon, the Mark IX "Gatebuster" naquadria-enhanced nuclear warhead. He also sends the Mark IX's designer: Lt. Col. Samantha Carter. SG-1's pleasure at working together again is tarnished only slightly by Vala tagging along. Her life is still linked to Daniel's, but now, in the presence of the full SG-1 team, even she can tell that she's just a fifth wheel. SG-1 travels aboard the Prometheus to Kallana, where the force field has grown so large that it's visible from orbit. Mitchell, Daniel, Teal'c, and Vala manage to transport down to the planet's surface with the Mark IX. They try to negotiate with the Prior, but even the threat of imminent nuclear vaporization doesn't budge him. Suddenly, a bombardment of energy weapons rains down from above. Gerak, the leader of the free Jaffa, has learned of the Ori incursion and demands to take matters into his own hands. At the same time, the force field expands again. Out of options, Mitchell arms the bomb and transports his team back to Prometheus.Humans and Jaffa alike brace for impact as the Mark IX detonates below. As the shockwave dissipates, they are stunned to discover that the force field has only gotten bigger. Soon it will engulf the entire planet, and they have no idea what will happen next. Even after Carter uncovers the true enormity of the Ori scheme, SG-1 is at a loss to stop it. Unexpectedly, only Vala guesses what must be done. And, even more unexpectedly, she finds the courage to do it...

    • HD
    • CC
    • 43 Minutes
    • EPISODE 7

    Ex Deus Machina

    With Vala missing in action after the incident at Kallana, Mitchell unites SG-1 under his command at last -- and not a moment too soon. A Jaffa warrior belonging to the warlord Gerak turns up dead by the side of a rural Virginia road, and the team has to figure out why. Mitchell and Teal'c interrogate Gerak at the Jaffa capital on Dakara, but he evades their questions. Daniel and Carter, meanwhile, head to Virginia, where they slowly uncover an intricate conspiracy involving several corporations, especially defense contractor Farrow-Marshall Aeronautics. Most of the men involved have also been linked to the Trust, a secretive international organization that was recently infiltrated by the Goa'uld. SG-1 hoped they'd solved that particular problem, but Daniel and Carter now suspect that more Goa'uld might still be operating within Earth's highest circles of power. Back on Dakara, Ka'lel, another Jaffa leader, privately confides in Teal'c and Mitchell. Her shocking news confirms Daniel and Carter's theory: Ba'al, one of the most despotic of the Goa'uld system lords, is living incognito in the United States. Gerak has been sending Jaffa to Earth, hoping to capture Ba'al and thereby solidify his own grip on the hearts and minds of the Jaffa Council. After Gerak's Jaffa conduct an unsuccessful raid on Farrow-Marshall's headquarters, Ba'al himself steps openly into the game. He sends a videotaped message to Stargate Command, announcing that he wishes only to conduct his business on Earth in peace. Left alone, he promises to cause no trouble. But if anyone - human or Jaffa - tries to capture him again, he'll detonate a naquadah bomb somewhere in the United States. Letting a former system lord treat Earth as his personal playground is, of course, not an option. Mitchell and Teal'c struggle to restrain Gerak's Jaffa from making further attacks while Carter and Daniel track down Ba'al. They hope to kill him quickly and quietly, denying him time to detonate the bomb. Their plans are foiled, however, when Ba'al goes public at a TV news conference. Posing as a human businessman, he proudly announces his acquisition of Hammel Technologies, a major corporation. SG-1 must now find a way to capture the newly famous Ba'al, outwit Gerak's Jaffa warriors, and defuse a bomb hidden in a major U.S. city -- all without exposing the Stargate program.

    • HD
    • CC
    • 43 Minutes

    With Vala missing in action after the incident at Kallana, Mitchell unites SG-1 under his command at last -- and not a moment too soon. A Jaffa warrior belonging to the warlord Gerak turns up dead by the side of a rural Virginia road, and the team has to figure out why. Mitchell and Teal'c interrogate Gerak at the Jaffa capital on Dakara, but he evades their questions. Daniel and Carter, meanwhile, head to Virginia, where they slowly uncover an intricate conspiracy involving several corporations, especially defense contractor Farrow-Marshall Aeronautics. Most of the men involved have also been linked to the Trust, a secretive international organization that was recently infiltrated by the Goa'uld. SG-1 hoped they'd solved that particular problem, but Daniel and Carter now suspect that more Goa'uld might still be operating within Earth's highest circles of power. Back on Dakara, Ka'lel, another Jaffa leader, privately confides in Teal'c and Mitchell. Her shocking news confirms Daniel and Carter's theory: Ba'al, one of the most despotic of the Goa'uld system lords, is living incognito in the United States. Gerak has been sending Jaffa to Earth, hoping to capture Ba'al and thereby solidify his own grip on the hearts and minds of the Jaffa Council. After Gerak's Jaffa conduct an unsuccessful raid on Farrow-Marshall's headquarters, Ba'al himself steps openly into the game. He sends a videotaped message to Stargate Command, announcing that he wishes only to conduct his business on Earth in peace. Left alone, he promises to cause no trouble. But if anyone - human or Jaffa - tries to capture him again, he'll detonate a naquadah bomb somewhere in the United States. Letting a former system lord treat Earth as his personal playground is, of course, not an option. Mitchell and Teal'c struggle to restrain Gerak's Jaffa from making further attacks while Carter and Daniel track down Ba'al. They hope to kill him quickly and quietly, denying him time to detonate the bomb. Their plans are foiled, however, when Ba'al goes public at a TV news conference. Posing as a human businessman, he proudly announces his acquisition of Hammel Technologies, a major corporation. SG-1 must now find a way to capture the newly famous Ba'al, outwit Gerak's Jaffa warriors, and defuse a bomb hidden in a major U.S. city -- all without exposing the Stargate program.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 8

    Babylon

    Throughout his life, Teal'c has heard rumors about the Warriors of Sodan: Jaffa who rebelled against the Goa'uld system lord Ishkur more than 5,000 years ago, then retreated to a hidden planet where they still live in freedom. Having located the planet, SG-1 is eager to meet these legendary warriors. But the team doesn't get a warm greeting - instead, they're ambushed. In the firefight, Mitchell is separated from the others. By the time Teal'c, Daniel and Carter reach his location, he has vanished, along with all of the Jaffa. Only one badly injured warrior remains behind. SG-1 sends the captured Jaffa back to Earth for medical treatment and begins a massive search for Mitchell. They find no sign of him, only an obelisk bearing Ancient writing and emitting an energy signature. Daniel and Carter think it can transport them to Mitchell - if they can make it work. They hope that the injured Jaffa on Earth can help them when he wakes up. Mitchell himself awakens in the hidden village of the Warriors of Sodan. His captors cure his injuries, only to inform him that because he has shed Sodan blood, he must suffer Kel Shak Lo, a ritual battle to the death against a Sodan Warrior. He'll almost certainly be killed. The Sodan value honor, however, so they feel obligated to teach Mitchell their fighting style before the duel. Jolan, a cold, unsympathetic man, becomes Mitchell's instructor. As days pass, Mitchell learns more than just Sodan battle tactics. His captors possess a few pieces of Ancient technology and prize their hard-won Ancient knowledge. They believe that, because they are so close to enlightenment, they shouldn't condescend to care about the rest of the galaxy. Nonetheless, Mitchell's skill and determination slowly earn Jolan's grudging respect. Then, to Mitchell's horror, a Prior of the Ori arrives and is welcomed as a returning friend. His promises of wisdom and power have appealed to the proud Warriors. Mitchell warns Jolan that the Ori are dangerous, but he's too late. The Warriors of Sodan officially become worshippers of the Ori. And Mitchell's battle is only a few days away. Back on Earth, Teal'c and Daniel have interrogated their Jaffa prisoner, but he refuses to help them find their friend. With Gen. Landry under budgetary pressure to end the expensive search, SG-1 is out of options. Unless Mitchell can win Jolan's trust, he'll be listed as MIA.

    • HD
    • CC
    • 43 Minutes

    Throughout his life, Teal'c has heard rumors about the Warriors of Sodan: Jaffa who rebelled against the Goa'uld system lord Ishkur more than 5,000 years ago, then retreated to a hidden planet where they still live in freedom. Having located the planet, SG-1 is eager to meet these legendary warriors. But the team doesn't get a warm greeting - instead, they're ambushed. In the firefight, Mitchell is separated from the others. By the time Teal'c, Daniel and Carter reach his location, he has vanished, along with all of the Jaffa. Only one badly injured warrior remains behind. SG-1 sends the captured Jaffa back to Earth for medical treatment and begins a massive search for Mitchell. They find no sign of him, only an obelisk bearing Ancient writing and emitting an energy signature. Daniel and Carter think it can transport them to Mitchell - if they can make it work. They hope that the injured Jaffa on Earth can help them when he wakes up. Mitchell himself awakens in the hidden village of the Warriors of Sodan. His captors cure his injuries, only to inform him that because he has shed Sodan blood, he must suffer Kel Shak Lo, a ritual battle to the death against a Sodan Warrior. He'll almost certainly be killed. The Sodan value honor, however, so they feel obligated to teach Mitchell their fighting style before the duel. Jolan, a cold, unsympathetic man, becomes Mitchell's instructor. As days pass, Mitchell learns more than just Sodan battle tactics. His captors possess a few pieces of Ancient technology and prize their hard-won Ancient knowledge. They believe that, because they are so close to enlightenment, they shouldn't condescend to care about the rest of the galaxy. Nonetheless, Mitchell's skill and determination slowly earn Jolan's grudging respect. Then, to Mitchell's horror, a Prior of the Ori arrives and is welcomed as a returning friend. His promises of wisdom and power have appealed to the proud Warriors. Mitchell warns Jolan that the Ori are dangerous, but he's too late. The Warriors of Sodan officially become worshippers of the Ori. And Mitchell's battle is only a few days away. Back on Earth, Teal'c and Daniel have interrogated their Jaffa prisoner, but he refuses to help them find their friend. With Gen. Landry under budgetary pressure to end the expensive search, SG-1 is out of options. Unless Mitchell can win Jolan's trust, he'll be listed as MIA.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 9

    Prototype

    A gravitational disturbance near P3X-584 catches Carter's attention, but when SG-1 'gates to the planet, they find something even more fascinating than a mere black hole. First, there's the elaborate security system on P3X-584's stargate, which re-routes incoming travelers to other planets until Carter cracks its access code. Second, there's the mysterious underground laboratory on the planet itself. The lab contains a Goa'uld DNA manipulation device, computer logs filled with Ancient text, and a man frozen in a stasis pod. SG-1 sends the man, Khalek, to Earth. He claims he was a prisoner of a Goa'uld, but, by translating the records in the lab, Daniel learns the truth. The Goa'uld was Anubis, and Khalek was not his prisoner - Khalek was his creation. Anubis engineered him with human and Goa'uld DNA, gave him the genetic memory of the Goa'uld, and artificially advanced his evolution. Although Anubis was defeated before he could finish this prototype, Khalek already has superhuman abilities. Worse, he has evolved almost enough to Ascend - to become an immortal energy being. Given his background, there's no doubt he'll use his immense powers for evil. Daniel surprises everyone by arguing that Khalek must be executed. Gen. Landry takes this warning seriously, although Daniel himself has second thoughts when he realizes that killing Khalek might actually enable his Ascension. In the end, the decision is out of their hands: Stargate Command's oversight committee dispatches Richard Woolsey, with orders to keep the prisoner alive for study. The dangers of this plan quickly become clear. As Carter and Dr. Lam conduct a brain-scan, Khalek unleashes his telekinetic powers and nearly escapes before Mitchell subdues him. Despite this close call, Woolsey still insists that the potential rewards of the study outweigh the risks. He orders unprecedented security measures and the project continues. Back at Anubis's lab, Carter, Daniel and Teal'c run a simulation using the DNA manipulation device. They discover that Khalek can't Ascend until he has another few treatments in the machine. Daniel's first instinct was correct: If Khalek can't ever be confined safely, he should be killed before he can return to P3X-584 and complete his evolution. When SG-1 reports back to Landry, Khalek overhears every word, even though he's several floors away. Once again, he lashes out with his mind, and this time, he escapes. The team's superhuman prisoner is now loose on the base.

    • HD
    • CC
    • 43 Minutes

    A gravitational disturbance near P3X-584 catches Carter's attention, but when SG-1 'gates to the planet, they find something even more fascinating than a mere black hole. First, there's the elaborate security system on P3X-584's stargate, which re-routes incoming travelers to other planets until Carter cracks its access code. Second, there's the mysterious underground laboratory on the planet itself. The lab contains a Goa'uld DNA manipulation device, computer logs filled with Ancient text, and a man frozen in a stasis pod. SG-1 sends the man, Khalek, to Earth. He claims he was a prisoner of a Goa'uld, but, by translating the records in the lab, Daniel learns the truth. The Goa'uld was Anubis, and Khalek was not his prisoner - Khalek was his creation. Anubis engineered him with human and Goa'uld DNA, gave him the genetic memory of the Goa'uld, and artificially advanced his evolution. Although Anubis was defeated before he could finish this prototype, Khalek already has superhuman abilities. Worse, he has evolved almost enough to Ascend - to become an immortal energy being. Given his background, there's no doubt he'll use his immense powers for evil. Daniel surprises everyone by arguing that Khalek must be executed. Gen. Landry takes this warning seriously, although Daniel himself has second thoughts when he realizes that killing Khalek might actually enable his Ascension. In the end, the decision is out of their hands: Stargate Command's oversight committee dispatches Richard Woolsey, with orders to keep the prisoner alive for study. The dangers of this plan quickly become clear. As Carter and Dr. Lam conduct a brain-scan, Khalek unleashes his telekinetic powers and nearly escapes before Mitchell subdues him. Despite this close call, Woolsey still insists that the potential rewards of the study outweigh the risks. He orders unprecedented security measures and the project continues. Back at Anubis's lab, Carter, Daniel and Teal'c run a simulation using the DNA manipulation device. They discover that Khalek can't Ascend until he has another few treatments in the machine. Daniel's first instinct was correct: If Khalek can't ever be confined safely, he should be killed before he can return to P3X-584 and complete his evolution. When SG-1 reports back to Landry, Khalek overhears every word, even though he's several floors away. Once again, he lashes out with his mind, and this time, he escapes. The team's superhuman prisoner is now loose on the base.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 10

    The Fourth Horseman, Pt. 1

    SG-6 returns from P2X-885 with bad news: The planet, like so many others, has surrendered to the Ori and to their ambassadors, the Priors. Soon afterward, Teal'c learns that Gerak, leader of the Jaffa council, has also pledged his allegiance to these new false gods. Faced with these increasing threats, Carter becomes adamantly determined to design a weapon that can defeat the Priors' superhuman powers. Suddenly, a member of SG-6 collapses with a severe illness. Dr. Lam recognizes the symptoms: They match the plague that the Priors unleashed on P8X-412. What's worse, another member of SG-6 has already left the base, carrying the highly contagious disease outside. Mitchell sets out with a hazmat team to control the damage, but from the beginning it's a losing battle. Meanwhile, Teal'c and his old mentor, Bra'tac, head for their homeworld, Chulak. Though they don't want to start a civil war with their Jaffa brothers, they reluctantly gather supporters to resist the Jaffa nation's conversion to Origin. Even so, they still fail to appreciate how far Gerak will go to ensure the success of his new crusade. Back on Earth, the infection spreads quickly to neighboring states. Things look bleak. Then an unexpected old friend visits Carter - Orlin, the Ascended being who once fell in love with her. He has reincorporated with a fragile human form, sacrificing his immortality, to warn Earth that the Ori's promises of enlightenment are utterly false. In fact, the Ori demand belief only because they derive sustenance and power from the worship of the unsuspecting Priors and their other followers. Essentially, the Ori suck energy from their worshippers, and then abandon them to die. If the Ori convert Earth and the Milky Way, the energy of billions of new worshippers will make them stronger than ever. To find a cure for the plague, Orlin needs a blood sample from the Prior who originally gave the disease to SG-6 on P2X-885. Daniel and Mitchell must track down that Prior, then hope that Carter's untested weapon really can suppress a Prior's superhuman powers. If it doesn't, and they fail, Earth's entire population will die with them.

    • HD
    • CC
    • 43 Minutes

    SG-6 returns from P2X-885 with bad news: The planet, like so many others, has surrendered to the Ori and to their ambassadors, the Priors. Soon afterward, Teal'c learns that Gerak, leader of the Jaffa council, has also pledged his allegiance to these new false gods. Faced with these increasing threats, Carter becomes adamantly determined to design a weapon that can defeat the Priors' superhuman powers. Suddenly, a member of SG-6 collapses with a severe illness. Dr. Lam recognizes the symptoms: They match the plague that the Priors unleashed on P8X-412. What's worse, another member of SG-6 has already left the base, carrying the highly contagious disease outside. Mitchell sets out with a hazmat team to control the damage, but from the beginning it's a losing battle. Meanwhile, Teal'c and his old mentor, Bra'tac, head for their homeworld, Chulak. Though they don't want to start a civil war with their Jaffa brothers, they reluctantly gather supporters to resist the Jaffa nation's conversion to Origin. Even so, they still fail to appreciate how far Gerak will go to ensure the success of his new crusade. Back on Earth, the infection spreads quickly to neighboring states. Things look bleak. Then an unexpected old friend visits Carter - Orlin, the Ascended being who once fell in love with her. He has reincorporated with a fragile human form, sacrificing his immortality, to warn Earth that the Ori's promises of enlightenment are utterly false. In fact, the Ori demand belief only because they derive sustenance and power from the worship of the unsuspecting Priors and their other followers. Essentially, the Ori suck energy from their worshippers, and then abandon them to die. If the Ori convert Earth and the Milky Way, the energy of billions of new worshippers will make them stronger than ever. To find a cure for the plague, Orlin needs a blood sample from the Prior who originally gave the disease to SG-6 on P2X-885. Daniel and Mitchell must track down that Prior, then hope that Carter's untested weapon really can suppress a Prior's superhuman powers. If it doesn't, and they fail, Earth's entire population will die with them.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 11

    The Fourth Horseman, Pt. 2

    The Ori's plague is spreading inexorably across Earth, threatening to become a global pandemic. Carter and Orlin search desperately for a cure, but Orlin has grown weak: His Ancient knowledge is too overwhelming for his human brain to handle. Meanwhile, on Dakara, Gerak's commitment to the Ori has led him to become a Prior. Flaunting his newfound mystical powers, the arrogant leader seems poised to convert the entire Jaffa nation to Origin. Teal'c and Bra'tac, however, can't bear to watch the Jaffa fall into servitude to these new false gods. Accordingly, they persuade their followers to assemble a fleet and rebel openly against Gerak's vastly superior forces. It's a terrible gamble, but Teal'c hopes that, faced with civil war, Gerak will ultimately betray the Ori rather than kill thousands of his Jaffa brothers and sisters. With billions of human and Jaffa lives thus endangered, Daniel and Mitchell are relieved to find a ray of hope on their mission to capture a Prior alive: The reclusive and powerful Sodan warriors - who recently converted to Origin - have already renounced their new religion. Having witnessed the Priors' murderous tactics for themselves, they now vow to help Daniel and Mitchell trap one of the deadly missionaries with Carter's untested weapon. The weapon actually works (eventually), leaving Mitchell and Daniel face-to-face with a very powerless, very angry Prior. They draw the blood sample that Orlin needs and send it back to Stargate Command. Next, they try to talk the Prior into switching sides, knowing that his help would be invaluable in curing the plague. Unsurprisingly, however, he is less than receptive to their arguments. But they're about to get assistance. On Earth, Orlin has grown too weak to help Carter and the medical team to incorporate the Prior's DNA into their antidote. Instead, he journeys to the Sodan world, where, calling upon the last of his Ancient wisdom -- and the last of his strength -- he confronts the Prior himself. Orlin's profound knowledge unnerves the Prior, who blurts out that the Ori plan to kill all the Ancients even if they must ravage the Milky Way to do it.

    • HD
    • CC
    • 43 Minutes

    The Ori's plague is spreading inexorably across Earth, threatening to become a global pandemic. Carter and Orlin search desperately for a cure, but Orlin has grown weak: His Ancient knowledge is too overwhelming for his human brain to handle. Meanwhile, on Dakara, Gerak's commitment to the Ori has led him to become a Prior. Flaunting his newfound mystical powers, the arrogant leader seems poised to convert the entire Jaffa nation to Origin. Teal'c and Bra'tac, however, can't bear to watch the Jaffa fall into servitude to these new false gods. Accordingly, they persuade their followers to assemble a fleet and rebel openly against Gerak's vastly superior forces. It's a terrible gamble, but Teal'c hopes that, faced with civil war, Gerak will ultimately betray the Ori rather than kill thousands of his Jaffa brothers and sisters. With billions of human and Jaffa lives thus endangered, Daniel and Mitchell are relieved to find a ray of hope on their mission to capture a Prior alive: The reclusive and powerful Sodan warriors - who recently converted to Origin - have already renounced their new religion. Having witnessed the Priors' murderous tactics for themselves, they now vow to help Daniel and Mitchell trap one of the deadly missionaries with Carter's untested weapon. The weapon actually works (eventually), leaving Mitchell and Daniel face-to-face with a very powerless, very angry Prior. They draw the blood sample that Orlin needs and send it back to Stargate Command. Next, they try to talk the Prior into switching sides, knowing that his help would be invaluable in curing the plague. Unsurprisingly, however, he is less than receptive to their arguments. But they're about to get assistance. On Earth, Orlin has grown too weak to help Carter and the medical team to incorporate the Prior's DNA into their antidote. Instead, he journeys to the Sodan world, where, calling upon the last of his Ancient wisdom -- and the last of his strength -- he confronts the Prior himself. Orlin's profound knowledge unnerves the Prior, who blurts out that the Ori plan to kill all the Ancients even if they must ravage the Milky Way to do it.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 12

    Collateral Damage

    SG-1 embarks on a diplomatic mission to the planet Galar, whose human inhabitants have discovered how to graft a memory from one person into the mind of another. What they haven't discovered is space travel, so they're eager to initiate trade talks with Earth. After an impressive demonstration of the memory-sharing technique, Col. Mitchell finds himself smitten with Dr. Reya Varrick, the brilliant and beautiful civilian scientist in charge of the project. Mitchell's somewhat unsubtle overtures win him a few knowing smirks from his teammates -- and an invitation from Dr. Varrick to visit her apartment. There, after a few drinks, the two consummate their own private Earth-Galar alliance. Hours afterward, Mitchell is awakened by Galaran security forces dragging him to his feet. Dr. Varrick lies dead nearby, and there's blood on his hands. Worse, he vividly remembers killing her. Even though he promptly confesses, neither Carter, Daniel, nor Teal'c believes that he committed the crime. Instead, Daniel voices what they're all thinking: The true killer has implanted the memory of the murder into Mitchell's mind. Before SG-1 can present this theory to the Galarans, the Galaran emissary himself announces that, for the sake of diplomatic relations, Mitchell may return to Earth without penalty. But Mitchell refuses to take the deal. He can't live without knowing whether he's really guilty of the bloody crime he remembers. Instead, he demands that the Galarans initiate a full criminal investigation, even though, if he's convicted, he'll be executed. As Daniel and Teal'c review the evidence, Carter and Mitchell meet with the memory project's scientists. The man now in charge, Dr. Marell, believes that Dr. Varrick was killed by the military because of her insistence that the project remain in civilian hands. Accordingly, he eagerly agrees to investigate Mitchell's memories. Unfortunately, his initial tests yield no evidence that Mitchell's recollection of the murder is false. Finally, by comparing Mitchell's memory of the crime to an earlier memory with a similarly painful emotional resonance -- Mitchell's unintentional bombing of a civilian convoy in the Middle East -- Dr. Marell turns up a faint inconsistency in the murder memory. It's a fake.

    • HD
    • CC
    • 43 Minutes

    SG-1 embarks on a diplomatic mission to the planet Galar, whose human inhabitants have discovered how to graft a memory from one person into the mind of another. What they haven't discovered is space travel, so they're eager to initiate trade talks with Earth. After an impressive demonstration of the memory-sharing technique, Col. Mitchell finds himself smitten with Dr. Reya Varrick, the brilliant and beautiful civilian scientist in charge of the project. Mitchell's somewhat unsubtle overtures win him a few knowing smirks from his teammates -- and an invitation from Dr. Varrick to visit her apartment. There, after a few drinks, the two consummate their own private Earth-Galar alliance. Hours afterward, Mitchell is awakened by Galaran security forces dragging him to his feet. Dr. Varrick lies dead nearby, and there's blood on his hands. Worse, he vividly remembers killing her. Even though he promptly confesses, neither Carter, Daniel, nor Teal'c believes that he committed the crime. Instead, Daniel voices what they're all thinking: The true killer has implanted the memory of the murder into Mitchell's mind. Before SG-1 can present this theory to the Galarans, the Galaran emissary himself announces that, for the sake of diplomatic relations, Mitchell may return to Earth without penalty. But Mitchell refuses to take the deal. He can't live without knowing whether he's really guilty of the bloody crime he remembers. Instead, he demands that the Galarans initiate a full criminal investigation, even though, if he's convicted, he'll be executed. As Daniel and Teal'c review the evidence, Carter and Mitchell meet with the memory project's scientists. The man now in charge, Dr. Marell, believes that Dr. Varrick was killed by the military because of her insistence that the project remain in civilian hands. Accordingly, he eagerly agrees to investigate Mitchell's memories. Unfortunately, his initial tests yield no evidence that Mitchell's recollection of the murder is false. Finally, by comparing Mitchell's memory of the crime to an earlier memory with a similarly painful emotional resonance -- Mitchell's unintentional bombing of a civilian convoy in the Middle East -- Dr. Marell turns up a faint inconsistency in the murder memory. It's a fake.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 13

    Ripple Effect

    SG-1 returns from a mission early, accompanied through the stargate by a weird sound and a flash of light. Then, during their debriefing with Gen. Landry, they reveal that they were exploring a different planet than the one they'd been assigned. Moments later, the stargate activates again - and a second SG-1 team steps through. Dr. Lam determines that, genetically, both of the Mitchells, Carters, Daniels, and Teal'cs are exactly who they claim to be. Because the second group arrived on time and from the correct planet, Gen. Landry guesses that they are the "real" SG-1. Carter then theorizes that the other team comes from an alternate - though very similar - universe. Under questioning from their counterparts, the duplicates explain that their Earth is about to be invaded by the armies of Origin. Unfortunately, because an astronomical fluke - the passage of the stargate's wormhole directly through a black hole - seems to have caused their arrival in this universe, sending them back to join the fight in their own universe won't be easy. B efore the two Carters can find a solution, the stargate activates again, and out steps a third SG-1 team. Within hours, more SG teams from more alternate universes arrive, until more than a dozen SG-1 units are roaming the base. One of the teams even contains alternate-universe versions of two old friends that Carter, Daniel, and Teal'c never expected to see again: Martouf and Dr. Fraiser. Because both died several years ago in this universe, their appearance is a bittersweet shock for everyone who knew them. The troop of Carters now working to solve this astrophysical conundrum soon brainstorms an extremely complex solution that involves - among other details - flying the Prometheus to the black hole and detonating an explosion inside the singularity to seal the multiversal rift that has developed. This will prevent more teams from coming through - but it will also strand the new arrivals permanently on this Earth. While Dr. Frasier, in particular, pleads with Landry to give them time to find a better solution, he reluctantly decides that his universe must come first. He orders his own SG-1 and the first duplicate team to take the Prometheus and carry out the mission.

    • HD
    • CC
    • 43 Minutes

    SG-1 returns from a mission early, accompanied through the stargate by a weird sound and a flash of light. Then, during their debriefing with Gen. Landry, they reveal that they were exploring a different planet than the one they'd been assigned. Moments later, the stargate activates again - and a second SG-1 team steps through. Dr. Lam determines that, genetically, both of the Mitchells, Carters, Daniels, and Teal'cs are exactly who they claim to be. Because the second group arrived on time and from the correct planet, Gen. Landry guesses that they are the "real" SG-1. Carter then theorizes that the other team comes from an alternate - though very similar - universe. Under questioning from their counterparts, the duplicates explain that their Earth is about to be invaded by the armies of Origin. Unfortunately, because an astronomical fluke - the passage of the stargate's wormhole directly through a black hole - seems to have caused their arrival in this universe, sending them back to join the fight in their own universe won't be easy. B efore the two Carters can find a solution, the stargate activates again, and out steps a third SG-1 team. Within hours, more SG teams from more alternate universes arrive, until more than a dozen SG-1 units are roaming the base. One of the teams even contains alternate-universe versions of two old friends that Carter, Daniel, and Teal'c never expected to see again: Martouf and Dr. Fraiser. Because both died several years ago in this universe, their appearance is a bittersweet shock for everyone who knew them. The troop of Carters now working to solve this astrophysical conundrum soon brainstorms an extremely complex solution that involves - among other details - flying the Prometheus to the black hole and detonating an explosion inside the singularity to seal the multiversal rift that has developed. This will prevent more teams from coming through - but it will also strand the new arrivals permanently on this Earth. While Dr. Frasier, in particular, pleads with Landry to give them time to find a better solution, he reluctantly decides that his universe must come first. He orders his own SG-1 and the first duplicate team to take the Prometheus and carry out the mission.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 14

    Stronghold

    Just before the Jaffa Nation holds its first elections, two of the national council's most devout supporters of democracy, Kal'el and Maz'rai, abruptly announce that they no longer condone the plan. Shocked and disappointed, Teal'c and Bra'tac conclude that treachery - not honest dissent - must be behind their comrades' strange behavior. Meanwhile, Mitchell visits his friend and fellow pilot, Maj. Bryce Ferguson, in a Colorado Springs hospital. Four years ago, Ferguson suffered a head wound while saving Mitchell's life. Because of that injury, Mitchell got Ferguson's slot in the Stargate program - while Ferguson still lacks the security clearance to know what a "stargate" is. Worse, now he's dying of an aneurysm caused by his wound. Mitchell, full of grief and guilt, has arranged for his friend to be treated by Dr. Kelly, a specialist affiliated with Stargate Command. Mitchell is confident that Kelly - with her access to top-secret alien technology - can find a cure. Mitchell doesn't leave Ferguson's side, even when Bra'tac arrives with the disturbing news that Teal'c has disappeared. Instead, Daniel and Carter start investigating. With Bra'tac's help, they realize that someone has been abducting Jaffa council members and brainwashing them with Goa'uld technology. This mysterious enemy is probably trying the same technique on Teal'c. Hoping to learn more, Daniel and Bra'tac convince Maz'rai to undergo the dangerous Rite of M'al Sharran, which will clear his mind of any Goa'uld manipulation -- if it doesn't kill him. Maz'rai dies during the Rite, but not before scrawling out a clue: "Kal'el." Bra'tac begins tailing that council member, assuming she will lead him to Teal'c, and Carter preps a rescue mission, to be launched the moment Bra'tac's plan succeeds.

    • HD
    • CC
    • 43 Minutes

    Just before the Jaffa Nation holds its first elections, two of the national council's most devout supporters of democracy, Kal'el and Maz'rai, abruptly announce that they no longer condone the plan. Shocked and disappointed, Teal'c and Bra'tac conclude that treachery - not honest dissent - must be behind their comrades' strange behavior. Meanwhile, Mitchell visits his friend and fellow pilot, Maj. Bryce Ferguson, in a Colorado Springs hospital. Four years ago, Ferguson suffered a head wound while saving Mitchell's life. Because of that injury, Mitchell got Ferguson's slot in the Stargate program - while Ferguson still lacks the security clearance to know what a "stargate" is. Worse, now he's dying of an aneurysm caused by his wound. Mitchell, full of grief and guilt, has arranged for his friend to be treated by Dr. Kelly, a specialist affiliated with Stargate Command. Mitchell is confident that Kelly - with her access to top-secret alien technology - can find a cure. Mitchell doesn't leave Ferguson's side, even when Bra'tac arrives with the disturbing news that Teal'c has disappeared. Instead, Daniel and Carter start investigating. With Bra'tac's help, they realize that someone has been abducting Jaffa council members and brainwashing them with Goa'uld technology. This mysterious enemy is probably trying the same technique on Teal'c. Hoping to learn more, Daniel and Bra'tac convince Maz'rai to undergo the dangerous Rite of M'al Sharran, which will clear his mind of any Goa'uld manipulation -- if it doesn't kill him. Maz'rai dies during the Rite, but not before scrawling out a clue: "Kal'el." Bra'tac begins tailing that council member, assuming she will lead him to Teal'c, and Carter preps a rescue mission, to be launched the moment Bra'tac's plan succeeds.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 15

    Ethon

    Jared Kane, whom Daniel Jackson met during a war between the Rand Protectorate and the Caledonian Federation on the planet Tegalus, arrives through the stargate with urgent news. Thanks to interference by a Prior of the Ori, Rand has managed to build a massive satellite weapon, and the country's leader, President Nadal, has given the Caledonians five days to surrender or die. Jared, desperate to stop his country from committing this genocide, has illegally snuck through the stargate for help, bringing along some early designs of the weapon. As Daniel asks the Rand government for permission to visit and explain the true nature of the Ori, Mitchell and Carter - less confident in the power of diplomacy - study the preliminary schematics that Kane has provided. Should Daniel's plan fail, they decide to fly to Tegalus on the Prometheus and destroy the weapon from orbit. Daniel and Kane depart for Rand, only to be imprisoned for treason the moment they arrive. As they struggle to make President Nadal and his military leader, Commander Pernaux, believe their innocent intentions, Prometheus arrives in orbit. The satellite weapon targets this intruder, so Prometheus's commander, Col. Pendergast, orders a first strike. The satellite's shields, however, harmlessly deflect Prometheus's attack. Worse, the weapon's answering blasts slice effortlessly through the Earth vessel's defenses. Prometheus is in serious trouble. On the planet below, President Nadal tells Daniel that he'll spare the foundering ship- and its crew -- if Daniel and Kane explain how Earth is collaborating with Rand's Caledonian enemies. Unable to confess to something that isn't true, Daniel watches helplessly as the satellite blasts the Prometheus into oblivion.

    • HD
    • CC
    • 43 Minutes

    Jared Kane, whom Daniel Jackson met during a war between the Rand Protectorate and the Caledonian Federation on the planet Tegalus, arrives through the stargate with urgent news. Thanks to interference by a Prior of the Ori, Rand has managed to build a massive satellite weapon, and the country's leader, President Nadal, has given the Caledonians five days to surrender or die. Jared, desperate to stop his country from committing this genocide, has illegally snuck through the stargate for help, bringing along some early designs of the weapon. As Daniel asks the Rand government for permission to visit and explain the true nature of the Ori, Mitchell and Carter - less confident in the power of diplomacy - study the preliminary schematics that Kane has provided. Should Daniel's plan fail, they decide to fly to Tegalus on the Prometheus and destroy the weapon from orbit. Daniel and Kane depart for Rand, only to be imprisoned for treason the moment they arrive. As they struggle to make President Nadal and his military leader, Commander Pernaux, believe their innocent intentions, Prometheus arrives in orbit. The satellite weapon targets this intruder, so Prometheus's commander, Col. Pendergast, orders a first strike. The satellite's shields, however, harmlessly deflect Prometheus's attack. Worse, the weapon's answering blasts slice effortlessly through the Earth vessel's defenses. Prometheus is in serious trouble. On the planet below, President Nadal tells Daniel that he'll spare the foundering ship- and its crew -- if Daniel and Kane explain how Earth is collaborating with Rand's Caledonian enemies. Unable to confess to something that isn't true, Daniel watches helplessly as the satellite blasts the Prometheus into oblivion.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 16

    Off the Grid

    While investigating an addictive substance called kassa that's being sold around the galaxy, SG-1 visits P6G-452, an agrarian planet where poor farmers grow the corn-like crop. There, Mitchell arranges a meeting with Worrel, an unscrupulous kassa supplier for the shady Lucian Alliance. As Daniel, Carter, and Teal'c look on from hiding, Mitchell tries to pose as an interested buyer, but Worrel's not buying his story. Moments later, SG-1 is racing to the stargate, pursued by Worrel's gang of thugs. As they reach the 'gate, it suddenly vanishes, apparently beamed away. SG-1 would love to find out who stole their only escape route, but they can't, because Worrel wastes no time taking them prisoner. He's proud to have captured the famous SG-1. Unfortunately, he also believes they're responsible for the stargate's disappearance, so he sets out to torture them into returning it. When they point out the obvious fact that his theory makes no sense, he only becomes more brutal. Meanwhile, after discovering that P6G-452's stargate is inactive, Gen. Landry dispatches Earth's newest interstellar battleship, the Odyssey, to investigate SG-1's disappearance. Soon afterwards, he learns that at least four stargates have been stolen throughout the galaxy. Already suspecting the mastermind behind this audacious crime, Landry travels to Area 51 to question Nerus, the gluttonous Goa'uld prisoner who once worked for the system lord Ba'al. Just as Worrel orders his men to kill SG-1, the Odyssey beams the team to safety. Although they're exhausted, the ship's commander, Col. Emerson, briefs them on the urgent problem of the stargate thefts. Back on Earth, Nerus confirms Landry's theory that Ba'al is responsible for the crime, probably in an attempt to build himself a secret empire complete with his own private 'gate system. In exchange for this intelligence, Landry gives Nerus his freedom - after secretly tagging him with a tracking device.

    • HD
    • CC
    • 43 Minutes

    While investigating an addictive substance called kassa that's being sold around the galaxy, SG-1 visits P6G-452, an agrarian planet where poor farmers grow the corn-like crop. There, Mitchell arranges a meeting with Worrel, an unscrupulous kassa supplier for the shady Lucian Alliance. As Daniel, Carter, and Teal'c look on from hiding, Mitchell tries to pose as an interested buyer, but Worrel's not buying his story. Moments later, SG-1 is racing to the stargate, pursued by Worrel's gang of thugs. As they reach the 'gate, it suddenly vanishes, apparently beamed away. SG-1 would love to find out who stole their only escape route, but they can't, because Worrel wastes no time taking them prisoner. He's proud to have captured the famous SG-1. Unfortunately, he also believes they're responsible for the stargate's disappearance, so he sets out to torture them into returning it. When they point out the obvious fact that his theory makes no sense, he only becomes more brutal. Meanwhile, after discovering that P6G-452's stargate is inactive, Gen. Landry dispatches Earth's newest interstellar battleship, the Odyssey, to investigate SG-1's disappearance. Soon afterwards, he learns that at least four stargates have been stolen throughout the galaxy. Already suspecting the mastermind behind this audacious crime, Landry travels to Area 51 to question Nerus, the gluttonous Goa'uld prisoner who once worked for the system lord Ba'al. Just as Worrel orders his men to kill SG-1, the Odyssey beams the team to safety. Although they're exhausted, the ship's commander, Col. Emerson, briefs them on the urgent problem of the stargate thefts. Back on Earth, Nerus confirms Landry's theory that Ba'al is responsible for the crime, probably in an attempt to build himself a secret empire complete with his own private 'gate system. In exchange for this intelligence, Landry gives Nerus his freedom - after secretly tagging him with a tracking device.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 17

    The Scourge

    The Pentagon orders SG-1 to escort diplomat Richard Woolsey and three representatives from the International Oversight Advisory on a tour of the Gamma site. At that off-world base, the British, French and Chinese diplomats meet scientists who are studying alien bugs that might have been created by the Priors. Meanwhile, Daniel and Mitchell speculate that the real purpose of this tedious mission is to placate the Chinese, who are frustrated by American refusals to share stargate-related military technology. Suddenly, the voracious bugs escape containment and kill a scientist. As the critters take over the 'gate room and swarming the base, Col. Pearson, the base commander, sends the IOA representatives outside for their own safety. Guarded by SG-1 and two airmen, the group struggles through dense forest toward an uncrewed research station, where they can wait until Pearson and his team defeats the infestation. They don't get far before the bugs - which burrow underground and have highly sensitive hearing - burst from beneath the feet of an airman and devour him alive. The survivors race to a nearby cave, where the rock walls can protect them...for a while. During a long, tense night in the cave, Mitchell tries and fails to radio Pearson while Daniel, true to form, squeezes in some high-stakes diplomacy with the Chinese delegate. In the morning, the second airman dies horribly, the victim of a single insect that laid its eggs within him. Determined not to suffer the same fate, Mitchell and Teal'c risk returning to the base, hoping to find F-302s with which they can fly everyone to safety. As they approach, however, a massive explosion rocks the ground. The Gamma site's self-destruct has gone off, leaving nothing but a smoking ruin. With the F-302s destroyed in the explosion, Mitchell and Teal'c return to the cave. There, Carter explains that Gen. Landry, on Earth, will have to follow standard procedure to defeat the infestation by sending the Odyssey to the planet with a neurotoxin that kills bugs and humans alike.

    • HD
    • CC
    • 43 Minutes

    The Pentagon orders SG-1 to escort diplomat Richard Woolsey and three representatives from the International Oversight Advisory on a tour of the Gamma site. At that off-world base, the British, French and Chinese diplomats meet scientists who are studying alien bugs that might have been created by the Priors. Meanwhile, Daniel and Mitchell speculate that the real purpose of this tedious mission is to placate the Chinese, who are frustrated by American refusals to share stargate-related military technology. Suddenly, the voracious bugs escape containment and kill a scientist. As the critters take over the 'gate room and swarming the base, Col. Pearson, the base commander, sends the IOA representatives outside for their own safety. Guarded by SG-1 and two airmen, the group struggles through dense forest toward an uncrewed research station, where they can wait until Pearson and his team defeats the infestation. They don't get far before the bugs - which burrow underground and have highly sensitive hearing - burst from beneath the feet of an airman and devour him alive. The survivors race to a nearby cave, where the rock walls can protect them...for a while. During a long, tense night in the cave, Mitchell tries and fails to radio Pearson while Daniel, true to form, squeezes in some high-stakes diplomacy with the Chinese delegate. In the morning, the second airman dies horribly, the victim of a single insect that laid its eggs within him. Determined not to suffer the same fate, Mitchell and Teal'c risk returning to the base, hoping to find F-302s with which they can fly everyone to safety. As they approach, however, a massive explosion rocks the ground. The Gamma site's self-destruct has gone off, leaving nothing but a smoking ruin. With the F-302s destroyed in the explosion, Mitchell and Teal'c return to the cave. There, Carter explains that Gen. Landry, on Earth, will have to follow standard procedure to defeat the infestation by sending the Odyssey to the planet with a neurotoxin that kills bugs and humans alike.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 18

    Arthur's Mantle

    After a long night of work on an Ancient device found in Glastonbury, England, Carter achieves a breakthrough. As Mitchell looks on, she activates the device - which unexpectedly shifts them both into a different dimension. Invisible and powerless, they can now only observe as their friends try to figure out where they've gone. A distress call from the Sodan warriors interrupts Teal'c and Daniel's search. Teal'c and SG-12 hurry to the Sodan homeworld, where a brutal massacre has taken place. The Sodan leader, Haikon, clings to life as he explains what happened. A Prior of the Ori turned one of the warriors, Volnek, into an irrational killer. Wearing a Sodan wrist device that makes him invisible, Volnek butchered his comrades and is still stalking the area. Because warriors wearing the wrist devices can see each other, Teal'c puts on a second device and sets out in pursuit. On Earth, Dr. Lee discovers lepton radiation near the Ancient device. Daniel, recalling that leptons were associated with his own disappearance into another dimension several years ago, delves into Ancient texts recovered in Glastonbury. There he finds a legend about Arthur's Mantle, a mythical cloak that made the famous king invisible. The cloak, Daniel concludes, was actually a medieval metaphor for the Ancient device, which allows transportation - and communication - between alternate dimensions.As Carter and Daniel begin a painstaking, trans-dimensional conversation, Mitchell tags along with a team of reinforcements to the Sodan world. There, Teal'c has just confronted Volnek in a desperate battle, but Volnek was eerily invincible to gunfire and forced Teal'c to retreat. Meanwhile, Dr. Lee activates the Ancient device - mistakenly sending Daniel to the alternate dimension, too. Frustrated, Daniel nonetheless seizes the chance to read pages of holographic text that the device only displays on this side. He learns that Merlin, an Ascended Ancient, built the dimensional transporter to keep a critical project secret even from his fellow Ancients. He was designing a weapon to defend his people from the Ori -- a weapon that can kill Ascended beings.

    • HD
    • CC
    • 43 Minutes

    After a long night of work on an Ancient device found in Glastonbury, England, Carter achieves a breakthrough. As Mitchell looks on, she activates the device - which unexpectedly shifts them both into a different dimension. Invisible and powerless, they can now only observe as their friends try to figure out where they've gone. A distress call from the Sodan warriors interrupts Teal'c and Daniel's search. Teal'c and SG-12 hurry to the Sodan homeworld, where a brutal massacre has taken place. The Sodan leader, Haikon, clings to life as he explains what happened. A Prior of the Ori turned one of the warriors, Volnek, into an irrational killer. Wearing a Sodan wrist device that makes him invisible, Volnek butchered his comrades and is still stalking the area. Because warriors wearing the wrist devices can see each other, Teal'c puts on a second device and sets out in pursuit. On Earth, Dr. Lee discovers lepton radiation near the Ancient device. Daniel, recalling that leptons were associated with his own disappearance into another dimension several years ago, delves into Ancient texts recovered in Glastonbury. There he finds a legend about Arthur's Mantle, a mythical cloak that made the famous king invisible. The cloak, Daniel concludes, was actually a medieval metaphor for the Ancient device, which allows transportation - and communication - between alternate dimensions.As Carter and Daniel begin a painstaking, trans-dimensional conversation, Mitchell tags along with a team of reinforcements to the Sodan world. There, Teal'c has just confronted Volnek in a desperate battle, but Volnek was eerily invincible to gunfire and forced Teal'c to retreat. Meanwhile, Dr. Lee activates the Ancient device - mistakenly sending Daniel to the alternate dimension, too. Frustrated, Daniel nonetheless seizes the chance to read pages of holographic text that the device only displays on this side. He learns that Merlin, an Ascended Ancient, built the dimensional transporter to keep a critical project secret even from his fellow Ancients. He was designing a weapon to defend his people from the Ori -- a weapon that can kill Ascended beings.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 19

    Crusade

    Mitchell, Carter, and Teal'c are startled when Vala's personality suddenly shows up at Stargate Command - in Daniel's body. She's using an Alteran communications device to contact them all the way from the Ori's home galaxy. Gen. Landry is not as impressed as Vala might have hoped. He and Daniel are due at a critical meeting with the Russian and Chinese representatives from the International Oversight Advisory Board. He'll have to handle the tricky negotiations alone, however, because Vala insists on telling her story before she'll give up Daniel's body. After being sucked through a black hole created by the Ori, she explains, she awoke in a village called Ver Isca, where an Ori worshipper named Tomin took her in. As she slowly got to know her honest, kind benefactor and the other devout villagers, she was content to keep a low profile. Some time later, she discovered she was pregnant. That was odd, because she hadn't slept with Tomin - or anyone else - since her arrival. Concerned that the villagers would burn her to death for having a baby (even a miraculous one) out of wedlock, she married Tomin, hoping to convince him that the child was his. Then the Priors conscripted her brand-new husband into a vast army to wage war against the unbelievers of the Milky Way. Genuinely upset to see the gentle Tomin turned into a crusader, Vala turned to the local anti-Ori resistance movement for help. Those rebels, wisely, didn't trust her at first, but their torturous test of her commitment was a little extreme, even for Vala. Still, she passed, so they revealed their plans for decimating the Ori army: an act of sabotage so massive that it would destroy all the Priors' newly-built warships and kill most of the army -- including Tomin.

    • HD
    • CC
    • 43 Minutes

    Mitchell, Carter, and Teal'c are startled when Vala's personality suddenly shows up at Stargate Command - in Daniel's body. She's using an Alteran communications device to contact them all the way from the Ori's home galaxy. Gen. Landry is not as impressed as Vala might have hoped. He and Daniel are due at a critical meeting with the Russian and Chinese representatives from the International Oversight Advisory Board. He'll have to handle the tricky negotiations alone, however, because Vala insists on telling her story before she'll give up Daniel's body. After being sucked through a black hole created by the Ori, she explains, she awoke in a village called Ver Isca, where an Ori worshipper named Tomin took her in. As she slowly got to know her honest, kind benefactor and the other devout villagers, she was content to keep a low profile. Some time later, she discovered she was pregnant. That was odd, because she hadn't slept with Tomin - or anyone else - since her arrival. Concerned that the villagers would burn her to death for having a baby (even a miraculous one) out of wedlock, she married Tomin, hoping to convince him that the child was his. Then the Priors conscripted her brand-new husband into a vast army to wage war against the unbelievers of the Milky Way. Genuinely upset to see the gentle Tomin turned into a crusader, Vala turned to the local anti-Ori resistance movement for help. Those rebels, wisely, didn't trust her at first, but their torturous test of her commitment was a little extreme, even for Vala. Still, she passed, so they revealed their plans for decimating the Ori army: an act of sabotage so massive that it would destroy all the Priors' newly-built warships and kill most of the army -- including Tomin.

    • HD
    • CC
    • 43 Minutes
    • EPISODE 20

    Camelot

    The threat of an imminent Ori invasion hangs heavily over the galaxy as SG-1 searches a planet where Merlin may have hidden a weapon capable of destroying Ascended beings. In a village with the auspicious name of Camelot, Meurik, the governor, and Antonius, a historian, explain that Arthur and his knights departed on a quest long ago and never returned. Although Merlin vanished then, too, his library remains - but the villagers believe that it's cursed, so no one dares to go inside. Antonius nervously helps SG-1 enter the forbidden building. Although the team is braced for booby traps, they find only piles of manuscripts and a secret passageway that conceals an Ancient control panel. Antonius isn't so lucky: A holographic Black Knight kills him after he hurries home. Apparently, the Black Knight is programmed to terrorize the village whenever anyone enters the library. Worse, before SG-1 can de-activate the murderous hologram, the Odyssey unexpectedly beams them away. They're needed elsewhere, because the Jaffa have discovered the Ori's supergate. A coalition of human, Jaffa, Asgard and Tok'ra warships are assembling there, ready for battle. Because Merlin's weapon could stop the Ori in a single stroke, however, SG-1 splits up. Daniel and Mitchell beam back to the library; the new Russian ship Korolev will pick them up later on its own trip to the supergate. Carter leaves with the Odyssey, and Teal'c seeks out the renegade Lucian Alliance to persuade them to join the fight. In Camelot, the Black Knight nearly kills Mitchell before Daniel manages to deactivate it. Afterward, Daniel pieces together clues that suggest the weapon looks like a red stone pendant, but it isn't in the library. Instead, according to Meurik, the missing stone was the object of Arthur's quest. Before Daniel and Mitchell can figure out how to track down Arthur, however, the Korolev beams them away. Meanwhile, the supergate opens and the massive Ori ships unleash their weapons. The holy war has begun.

    • HD
    • CC
    • 43 Minutes

    The threat of an imminent Ori invasion hangs heavily over the galaxy as SG-1 searches a planet where Merlin may have hidden a weapon capable of destroying Ascended beings. In a village with the auspicious name of Camelot, Meurik, the governor, and Antonius, a historian, explain that Arthur and his knights departed on a quest long ago and never returned. Although Merlin vanished then, too, his library remains - but the villagers believe that it's cursed, so no one dares to go inside. Antonius nervously helps SG-1 enter the forbidden building. Although the team is braced for booby traps, they find only piles of manuscripts and a secret passageway that conceals an Ancient control panel. Antonius isn't so lucky: A holographic Black Knight kills him after he hurries home. Apparently, the Black Knight is programmed to terrorize the village whenever anyone enters the library. Worse, before SG-1 can de-activate the murderous hologram, the Odyssey unexpectedly beams them away. They're needed elsewhere, because the Jaffa have discovered the Ori's supergate. A coalition of human, Jaffa, Asgard and Tok'ra warships are assembling there, ready for battle. Because Merlin's weapon could stop the Ori in a single stroke, however, SG-1 splits up. Daniel and Mitchell beam back to the library; the new Russian ship Korolev will pick them up later on its own trip to the supergate. Carter leaves with the Odyssey, and Teal'c seeks out the renegade Lucian Alliance to persuade them to join the fight. In Camelot, the Black Knight nearly kills Mitchell before Daniel manages to deactivate it. Afterward, Daniel pieces together clues that suggest the weapon looks like a red stone pendant, but it isn't in the library. Instead, according to Meurik, the missing stone was the object of Arthur's quest. Before Daniel and Mitchell can figure out how to track down Arthur, however, the Korolev beams them away. Meanwhile, the supergate opens and the massive Ori ships unleash their weapons. The holy war has begun.

    • HD
    • CC
    • 43 Minutes
© 2005 MGM Global Holdings Inc. All rights reserved.

More Seasons in Series

Viewers Also Bought

Top Sci-Fi & Fantasy Shows