Soldier Adora finds a magic sword -- and her identity as legendary hero She-Ra. She joins the Rebellion, but her best friend stays with the evil Horde.
The Sword, Pt. 1
Sneaking out after a training mission, Horde soldier Adora finds an uncanny sword in the Whispering Woods.
The Sword, Pt. 2
On the run from a monster, Adora, Glimmer and Bow stumble into an ancient First Ones ruin, while the Shadow Weaver orders Catra to bring Adora back.
Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong.
Flowers for She-Ra
Adora and her friends undertake a relief mission to the besieged kingdom of Plumeria.
The Sea Gate
The squad heads for the water realm of Salineas, ruled by Princess Mermista, but first they need a ship.
A recruitment trip to Dryl goes awry thanks to a virus that corrupts Princess Entrapta's robots.
In the Shadows of Mystacor
Glimmer takes Adora and Bow to the secret sorcerous realm of Mystacor for a vacation, but Adora's nightmares of Shadow Weaver persist.
It's time for the Princess Prom, hosted by Princess Frosta.
No Princess Left Behind
With her friends and the sword held prisoner in the Fright Zone, Adora turns to the Princess Alliance for help on a dangerous rescue mission.
Blaming themselves, the princesses question the Alliance.
Adora enters the First Ones citadel with Catra on her tail.
Swift Wind comes to Bright Moon, Entrapta decrypts the First Ones data crystal, and Light Hope tells Adora about the history of She-Ra and Etheria.
The Battle of Bright Moon
Entrapta's plan to weaken the other runestones allows Catra and Scorpia to attack Bright Moon, but Adora and her friends are ready to fight back.