13-year-old Henry Hart lands a part time job as Kid Danger, the sidekick-in-training to superhero Captain Man. After promising to keep his new identity a secret, Henry must navigate a double life.
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Mr. Nice Guy
A vigilante in a smiley-face mask has been punishing Swellviewians for being rude in public. Kid Danger and Captain Man's investigation leads them to the TV set of Mr. Wallabee, a local TV celebrity who hosts a show for kids.
Henry and the other kids destroy Ray's prized movie prop, The Theranos Boot. To replace it, Henry and Jasper travel to an alternate universe Man Cave using Bill Evil's inter-dimensional transporter and steal their Theranos Boot before Ray finds out.
Captain Man, sick of fighting the same old villains, is convinced to make a profile on a match making app for heroes and villains. Kid Danger agrees to do the same and two of them set up a double-fight to square off with some new villains.
Cave the Date
Henry and the gang set up a secret underground restaurant in the Man Cave for Charlotte's private dinner with music superstar Jack Swagger. When word gets out that Jack Swagger is in town, some unwanted guests crash the party.
Kid Danger and Captain Man are tricked into entering an escape room by a factory owner with a "chip" on his shoulder. They are trapped inside with two new kids, Mika and Miles, who are oddly good at solving the puzzles they need to answer to get out.
Game of Phones
When a young girl chains herself outside of Junk-N-Stuff, Kid Danger and Captain Man are forced to help find her beloved phone. While on a stakeout, they unexpectedly run across some familiar faces with a devious plan they weren't prepared for.
Remember the Crimes
Henry tells Piper about all the adventures she missed while he was off fighting alongside Captain Man as Kid Danger. But then Piper, Ray, Jasper, Charlotte, and Schwoz join in and share a few memories of their own.
The Beginning of the End
Kid Danger reveals to Captain Man that he doesn't want to be stuck in Swellview and be his sidekick forever. To make matters worse, Kid Danger is recruited by another town to be their hero.
Captain Man's old sidekick and nemesis, Drex, returns from the past with an army of cavemen to finish off Captain Man once and for all. Kid Danger may be the only one who can save Captain Man now.
The Fate of Danger: Part 1
Kid Danger and his friends try to figure out how to get Captain Man back from the past, while Drex furthers his scheme to erase Swellview's memory of Captain Man forever.
The Fate of Danger: Part II
Kid Danger and Captain Man battle Drex on top of a blimp to stop him from erasing Swellview's memory of Captain Man. But when the blimp aims straight for the Swellview Baby Hospital, one hero must stay behind to save the day.